Cosmin Vasile
Remnant II brings so many improvements over the first game that I’m tempted to ask Gunslinger to remake Remnant: From the Ashes with all the systems they’ve put into the sequel. I’ve rarely been pleasantly surprised by a game like Remnant II.
The Bookwalker: Thief of Tales relies on an intriguing concept, and for the most part is quite enjoyable. The adventure sequences are immersive and motivate you to push forward and discover more. The game becomes even more remarkable if we take into account that it has been developed by a team of four people.
Final Fantasy XVI is one of those very rare masterpieces with issues. Developed by a stellar team, the game shines when it comes to story and combat, but fails in other aspects like narrative structure, itemization and RPG elements.
Nocturnal definitely stands out as an interesting action-adventure side scroller. The twist on the platforming formula adds some novelty to the core gameplay, although I think that there are things that haven’t been explored enough.
Street Fighter 6 is not perfect, but it is revolutionary. It manages to cater to so many tastes and expectations, without dropping the ball that the developers deserve all the praise they get. Of course, some of the fan favorites all not in the initial roster, but this probably will be addressed by the nowadays mandatory Battle Pass.
Fuga: Melodies of Steel 2 brings quite a few new twists to the already interesting battle systems. It offers more strategy options and, overall, it’s easier than the first game if you understand how these new mechanics work and utilize them to their fullest.
Tears of the Kingdom is without a doubt the best Zelda game to date. Although it offers a pure sandbox experience, the world is bustling with secrets to discover, treasure to loot, and puzzles to solve. It’s one of the few games that encourages exploration and rewards those who do it in full. It only takes a few hours to learn that there’s something new and exciting to discover just around the corner.
It feels like the folks at The Bearded Ladies have taken everything they’ve learned from Mutant Year Zero and put it all in their new game. Miasma Chronicles is a much better designed tactical adventure with a more appealing story. Despite the tongue and cheek writing, the game is more serious than Mutant Year Zero.
Strayed Lights is a simple game that had one novel idea and the will to turn it into a sensorial experience. Despite the fact that the combat feels like it’s been inspired by From Software’s games, Strayed Lights lack that challenge of a soulslike title.
Although my journey throughout the world of Acrea has been enjoyable, I think that some of the design choices drag the gameplay experience down rather than enriching it. The basic crafting system feels like it’s been added to gate the loot (armors and weapons), while the character progression for both protagonists is quite linear and uninteresting.
Wartales is the perfect game for those who love turn-based action and min-maxing their characters. The progression system is well-thought to keep you engaged while you explore each map. Combat and crafting are two other complementary systems that add extra layers of strategy.
The adventure game genre has been revived in the last couple of years, so it has become harder for such a game to stand out. Rendezvous is trying to offer its own take on the genre by adding action elements, but more often than not it’s these moments that make the game worse.
Despite some shortcomings, Octopath Traveler II is one of the best JRPGs of the year. It’s nice to know that developers have took all feedback to heart and addressed the main issues with the original game, while adding new mechanics and improvements across the board.
It’s rare these days for a survival game to put narrative and resource management mechanics on the same level, and do both very well. Overall, I think The Pale Beyond tells a captivating story while torturing players into finding the best solutions for keeping their crew alive.
Wo Long: Dynasty Fallen is pretty much a more approachable version of Nioh, but with some very interesting twists on the formula. Despite the fact that many of the mechanics and the gear might seem intimidating at first glance, you’ll do just fine strapping on the armor with the highest stats and disregard any of the suffixes and bonuses they provide.
The Excavation of Hob’s Barrow is a well-written, very classy point & click adventure game with an interesting ending that might be hard to digest. Thomasina’s fate feels like it’s been sealed long before the young archeologist arrives in the small town stuck in time. There’s a certain inevitability to her story that makes the ending even more sad than it is.
Atomic Heart has all the premises for a great game. That is why so frustrating that Mundifsh dropped the ball by trying to do too much, and botching up some gameplay mechanics, and also by releasing a game that desperately would have needed more time for fixing the bugs that poison the experience. And while the latter can be solved through patches, some peculiar game design choices and compromises take away from the overall value.
From many points of view Deliver Us Mars feels a step forward compared to the previous game, but it also feels like it was maybe a tad too ambitious for the development team. They managed to tell an interesting story, but often the immersion and the engagement are broken by weird choices. A gripping story doesn't manage to elevate its status to "must play," but it's clearly a step up from the studio's previous game.
Hogwarts Legacy perfectly manages to capture the charm and wonder of the Wizarding World universe. Everything in the game is thoughtfully implemented to offer players that unique feeling that you’re sharing the same world as Harry Potter.
Dead Space is more than just the fantasy of any fan of the original game – it feels like the developers once again wanted to prove that their game is the gold standard in its genre. The fine folks at Motive Studio tweaked the experience in the right places to make the game feel fresh without weighing it down with unnecessary bling.