The characters and writing just sucked me in and when one case ends, the desire to jump straight into the next is palpable. It’s a hearty recommendation for existing fans of the Ace Attorney series and anyone else interested in jumping into a new series of adventure mysteries in general.
It’s obvious that the game comes from a place of love, and it is clear how much passion Midgar Studio has, but Edge of Eternity feels like a case where the developers have set their sights too far. There are lots of elements that could be interesting if given the proper care and attention, but in their current state most of them feel superficial and end up cluttering up the whole experience.
For those looking for playable murder mysteries, Famicom Detective Club: The Missing Heir and Famicom Detective Club: The Girl Who Stands Behind are easily recommended. Though neither game requires too much hard thinking on the part of the player, both feature entertaining stories and characters, with enough interaction and drip-feeding of clues to remain engaging throughout.
Robotics;Notes DaSH is absolutely one for those who are already fans of the Science Adventure series rather than anything that’s going to convert anyone, though the fact that DasH is bundled with Elite makes it easier to provide a combined recommendation. It’s very enjoyable to be able to spend more time with the characters, while the excitement of its true route helps it become a very satisfying visual novel experience.
void tRrLM(); //Void Terrarium is absolutely a solid roguelike. Those looking for such a game will find it meets their needs, but shouldn't expect anything more as its attempts at offering a more compelling experience get drowned out.
Ultimately, the overall conventionality of Death Come True means that it is not a title with any great staying power. It doesn’t really manage to try anything new, though the level of production shows that there is absolutely a potential future for FMV games. It’s certainly enjoyable and at its best as the clues are dropped and there are still parts of the mystery to uncover, but expectations should be tempered accordingly.
Though — as is normal with the genre — there isn’t too much interaction required from the player, it makes great use of both the medium and its storytelling to provide an experience that sucks one in and keeps the engagement level high until the very end.
The $40 launch price on Nintendo Switch is going to be an issue for many, especially given its pricing on other platforms and the selection of adventure titles also available on the system. It’s certainly an enjoyable game, and for adventure fans it’s worth keeping on the radar, but it’s an eye-widening price tag in the context of the game.
With a very satisfying final conclusion that makes impressive use of the previous reveals and clues, and a vibrant visual style, World End Syndrome is a very worthwhile pickup for those with passing interests in visual novels and mystery stories.
The music at least alleviates some of the monotony and players won’t need to spend too long with it to spark the ending credits, but the combat and systems contrive to make the gameplay far from enjoyable, and the story is almost not worth mentioning. One can only hope that it allows lessons to be quickly learned ahead of any future action RPG endeavours.
A complete failure to make the setting interesting, insipid progression, and mediocre gameplay make for a thoroughly underwhelming experience, with the primary appeal being to fans of the franchise who simply want to see the characters extol the unshown virtues of fictional VRMMORPGs.
Those looking to spend more time with the goddesses will at least enjoy more of their humour, and VTuber fans will likely get a kick out of their cameos. However, gameplay is very much lacking, with everything being done considerably better elsewhere, and ultimately, as an overall experience, Neptunia Virtual Stars remains a disappointment.
Its setting comes with plenty of interesting ideas, but they necessitate a strong execution. Unfortunately, that execution is sadly lacking here, as those ideas fall down due to a lack of support from the rest of the game and they simply aren’t strong enough to carry things on their own.