Nihon Falcom didn’t rush into making a sequel to Zwei, but seven years later did produce what XSEED Games localized as Zwei: The Ilvard Insurrection. The result is a sizable improvement over the first game and a title that has jumped into what I would deem the higher echelon of the company’s work.
There’s no question that both of these titles are first-rate tactical experiences though, and the ability to actually play Langrisser II legally in English is a massive boon to the RPG world. Any players with an affinity for tactical action should look them up immediately, especially since good sales might prompt the rest of the series to finally make its way elsewhere in the world.
It’s difficult to recommend this title to anyone without much knowledge of South Park, because the experience is suffused with material only fans will fully appreciate. This is nevertheless one of the occasional licensed titles that actually does its source justice, and is an incredibly easy recommendation to anyone who likes RPGs and has some appreciation for Trey Parker and Matt Stone’s amazingly long-lived series.
I admire a fair amount of what developer Talerock and publisher Asterion Games put into Grimshade. It’s a title very much in the style of something using the Infinity Engine, a design choice that’s come back into fashion in recent years. Where it unfortunately needs some improvement is in a few technical details, plus its localization.
It tries to do a lot of things, and definitely has a distinct personality from anything else I remember playing. Layering everything with needless profanity is not the magic bullet to become amazing though, and using the game’s real bullets is often more complicated than it should be.
It’s not a game in which every element is effective, especially for those who demand a powerful narrative, but Chucklefish has made something worth investigating for those thinking Nintendo has let Advance Wars sit around without a follow-up for too long.