Tyler Treese Avatar Image

Tyler Treese


607 games reviewed
71.0 average score
75 median score
49.0% of games recommended
Jul 7, 2017

Any fans of Reki Kawahara's work should definitely check out Accel World VS Sword Art Online. Not only is it the best playing Sword Art Online to date, it also has a great story that links the two world directly together. It all culminates in a fantastic twist ending that managed to finally get me invested in the world of SAO, which is something the previous games failed to do. It's also helped tremendously by the addition of Accel World characters, as they immediately caught my attention.

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Jul 1, 2017

Codemasters is typically a developer that prioritizes polish, so it's especially jarring to see Micro Machines World Series lacking features and decent online play. The matchmaking is currently a mess, ranked play is currently inaccessible for many, and there's no semblance of a campaign to keep players busy while the online is being worked on. It's too bad since there are moments of fun sprinkled within the frustrating online sessions, but more often than not I walked away unsatisfied. This could get fixed into a solid game, but players should be cautious until an overhaul occurs.

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Not everything Danganronpa Another Episode: Ultra Despair Girls attempts to do is a success, but it's definitely worth playing for anyone already invested in the series. The gunplay might not rival Titanfall 2, but the different bullet-types make combat feel more akin to a solving a puzzle. Much like the story it tells, it's far from perfect, but there are enough good ideas to make it a worthwhile endeavor.

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6.5 / 10.0 - Valkyria Revolution
Jun 27, 2017

Those expecting the same level of depth and strategy as Valkyria Chronicles will likely end up disappointed by this spin-off. When judged on its own, though, Valkyria Revolution delivers an interesting narrative and some solid, if unspectacular, action. It's too bad that the game never truly hits a stride, as missions are rarely memorable, and ultimately a lot of interesting ideas never get fully fleshed out.

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8.5 / 10.0 - Nex Machina
Jun 19, 2017

As someone who spent way too many quarters as a kid trying to top the high scores of others, I'm glad I don't have to constantly put money into Nex Machina. Eugene Jarvis and Housemarque have come together to create one of the best playing twin-stick shooters ever made. While I do wish there was more content (I can only hope this gets the same amount of support as Resogun did) , there are enough difficulties that I'll still be learning the intricacies for several months to come.

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Jun 7, 2017

Star Trek: Bridge Crew feels like the next step for cooperative gaming.

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Jun 6, 2017

Few fighting games have had the longevity of the Tekken series, but Tekken 7 manages to both refine and add new wrinkles to an already solid formula. Wonky online issues aside, this is the best the series has looked in a decade.

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Jun 3, 2017

Despite wasting a wonderful setting and story setup, Cladun Returns still manages to be a triumphant comeback for Nippon Ichi Software. The game's fast-paced brand of dungeon crawling separates it from its competition, and the game is only beginning once the story wraps up. There's enough content here to keep players entertained for months if the game grabs players, although those looking for more structure will end up disappointed.

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Jun 2, 2017

Despite never playing the PC version of Polarity,  I couldn't quite shake the feeling that I had seen everything that the Ultimate Edition had to offer. While the puzzles are all well thought out, there isn't anything that'll be remotely challenging for gamers that have completed Antichamber or Portal. The lack of complexity is paired with a disappointingly short experience that brings absolutely nothing new to the table for first-person puzzle games. It's not bad, but it's certainly forgettable.

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Players won't find a satisfying story in The Walking Dead: A New Frontier - Episode 5: From The Gallows, just disappointment from their time being wasted.

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The Final Challengers isn't the deluxe reissue that it should've been, but it's still a solid enough version of Street Fighter II that lends itself well to portable play.

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May 27, 2017

Friday the 13th: The Game shouldn't have been released in the sad state it currently is in. From glitches that make players invincible to terrible matchmaking that had me waiting over 10 minutes to get into a room, it's putting it nicely to call the end product a mess. It's really heartbreaking to see since there are still positives that mange to shine through if one can look past the galling lack of polish. The core gameplay, when it works properly, can be fun when played with friends, and there are some refreshing ideas underneath the jank. Several months from now it may become the multiplayer hit it strives to be, but right now it's an embarrassing release that can't be recommended.

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May 23, 2017

Mechanically speaking, Samurai Warriors: Spirit of Sanada is very much yet another musou game from Omega Force. There's much more to the title than just that, though, as the new focus on just one family allows it to tell one of the most interesting stories from feudal Japan. It's an entertaining history lesson (although as expected it does take certain creative liberties) that also provides a thoughtful look at why war can't always boil down to good versus evil. Despite some dated graphics and gameplay that is sometimes too simple for its own good, Spirit of Sanada ends up rejuvenating a franchise that had been treading water.

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May 17, 2017

Featuring a diverse cast of characters, Injustice 2 manages to provide a great time for both fighting game fans and those who love comic books. Its feature set is among the best in the genre, and fans have plenty of reasons to keep playing even after the story ends.

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6 / 10.0 - Akiba's Beat
May 16, 2017

Akiba's Beat is in a strange position, having been released right after two other Japanese role-playing games dealt with very similar topics. While it doesn't have strong enough writing to eclipse these titles, it does feature a few story beats that keep it from being a D-grade Persona. From a combat perspective, the game feels like a Tales game, but without any of the polish. There's room for improvement in practically every area, but it's still a decent RPG that is worth playing for those that somehow ran out of RPGs in their backlog.

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May 15, 2017

If you've got money to spend, and don't mind waiting for any sort of conclusion, then Hakuoki: Kyoto Winds is the best way to experience the first half of Idea Factory's visual novel. The new scenes help to flesh out the existing stories, and the additional characters help make a familiar story feel new again. It's a shame that all the hard work gets marred by splitting the story into two games, but it's still a very enjoyable read.

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May 11, 2017

Super Rude Bear Resurrection doesn't treat death as a punishment, but rather as an equalizer to the harsh difficulty.

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8 / 10.0 - Lethal League
May 10, 2017

Lethal League joins the ranks of Rocket League as one of the PlayStation 4's best multiplayer games. Underneath the simple control scheme lies a highly competitive game with a tremendous amount of depth. It's a bit disappointing that there's not a bit more to the package, but there's enough mutators that players can make their own mode variants in order to entertain themselves. Overall, it's a frantic game that'll have you cursing and laughing at friends every time it's launched.

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7 / 10.0 - NBA Playgrounds
May 9, 2017

The debut installment of NBA Playgrounds gets the fundamentals right, but fails to impress elsewhere. From the shockingly feature poor online play to a single-player campaign that can be completed in a few hours, there just isn't enough content to support the gameplay. It's exciting to think about what a potential sequel could offer, but what's currently being sold is a good, but definitely not great, arcade game that doesn't manage to outdo its fantastic predecessors.

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68 / 100 - GNOG
May 2, 2017

It's not so much that I was left wanting more, but rather that I wasn't fully satiated with what I had.

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