Austin Walker
I realize now that I wish that this game could make me feel like an outsider in a strange town: That feeling is America. And The Crew has none of the licentious anticipation for the fictional pile-up, nor any of the guilty pleasure of rubbernecking—American pastimes, both. The missions never just say "Get to Wyoming," and then let me plot my own foolhardy, American route there. They don't even let you look at the map. Just trust the waypoints and go.
Grow Home combines experimental animation and beautiful world-building to create something unique.
Code Name: S.T.E.A.M. fails to live up to its potential, offering a clunky and frustrating tactical experience.
And Hardline could be better. There are shades of it here, now and then. Games in general can be better. But they never will be until we raise our expectations. When even the best of us feels limited to writing "narrative rosaries strung with beads of pure chaos," how do the least of us stand a chance?
Jaws of Hakkon recalls the best bits Dragon Age: Inquisition, with a couple of caveats.
Considered on its own, Starships is a little tactical treat. Give it a few hours of your day and you'll be lifted by its modular pieces and its battlefield puzzles. But do not linger: It simply does not have the strength to punch through gravity and carry you to the stars.
Project CARS offers a sharp racing simulation with an open-ended structure.
By combining tactical action, complex enemy design, and a whole lot of style, Galak-Z offers an intense game that's more than just empty nostalgia.
Uneven pacing and a handful of poor design decisions can't bring down Cradle's unique, sci-fi mystery.
Undertale combines charming characters, smart writing, and a unique combat system to make one of this fall's biggest surprises.
The Beginner's Guide offers a personal and sometimes eerie perspective on amateur game development.
Though a handful of major bugs hold back the PC release a bit, Dark Souls III is a satisfying finale to the monumental series.
Homefront may look pretty, but it's a monotonous and confused slog.