Toby Andersen
Solving puzzles while a disgruntled goblin is getting irate that you’re cheating because you’re taking off body parts, can be fun. Helheim Hassle certainly made me laugh quite a few times. But a repetitive gameplay loop, a tiresome numbers of puzzles, some frustrating controls, and a world that I felt no compulsion to explore or continue in, left me wanting a lot more than just a few lols.
Othercide does not skimp on the hours it will take to complete, and the interruption mechanics are rewarding, but without any characters, hook or impetus to work through the difficulty, it became little more than a sequence of creepy battles, that are going to be far too hard for most people to progress through.
Radical Rabbit Stew does start to get a bit dull pretty fast. It seems there really is a limit to how long you can play a game where you fling rabbits around (who knew?) and it seems to be about two hours, when that trophy pops. It’s better than a mobile game, because it’s on console and you can use buttons, but please don’t go in expecting much more than that formula. Probably best played in a dozen bitesize sittings than one marathon.
With a vast interconnected cave system to explore, and all the genre trappings and pitfalls, Outbuddies has the elements most will be looking for in a new digital spelunking fix, just without the flair to find its way back to the surface.
It’s comic book art-style looks like no comic I’ve ever seen, and its story is a massive missed opportunity that feels unfinished. It does what it does well enough, but despite a long early access, it still feels like a pencil sketch of what it could have been.
Sadly the lonely experience of Spirit of the North is only a transparent, albeit beautiful, imitation.
A bitesize Metroidvania with neat physics and magnetic walls galore, Teslagrad 2’s charming art style and streamlined gameplay are a treat to play. It’s a shame that fiddly controls and a lack of any real story hold it back from the heights its other elements achieve when considered on their own.
Wanted: Dead trips over itself trying to tell a coherent story, but its intense blood-spattered limb-slicing combat is satisfying, rewarding and demands mastery. It's full of ambition and ideas, drenched in personality, but stumbling to deliver. Despite its quirks and failings, it’s got cult classic written all over it.
Forspoken is a fun action RPG when it gets out of its own way. Its linear narrative and heavy-handed first few hours sap the player’s goodwill, before letting you free and realising its true potential. Strong combat and traversal mechanics really shine, and by the end, even the story manages to rise, like Frey herself, to the challenge.
A worthwhile entry into the DC/Batman game series, Gotham Knights can be a fun experience in single-player or co-op with its strengths lying in variety and its four-Knight team. However, its confusing UI, repetitive stripped-back combat, and lack of stealth options leave it unable to reach the glorious heights of the Arkham games.
Soulstice is a melting pot of things Devil May Cry does well and adds interesting demanding combat with two characters and situational countering. However, its predictable somber story and uninteresting world work hard to drain the fun out of things and its camera wants to be more enemy than friend.
Pocky and Rocky Reshrined is a gorgeous run-and-gun shooter, lovingly and faithfully reimagined. It’s just as much fun as it was back in the nineties, but little in the way of extra content and decidedly old-school controls hold it back from greatness.
Chorus shines in its exceptionally fun flight chops and smooth handling. Dogfighting in space never felt so responsive or satisfying and the backdrops can be stunning. However its ambitious, heavy story and unsympathetic heroine will leave some cold, some confused, and others simply bored.
Pinchcliffe Grand Prix is a charming collection of minigames and races built around a point and click for kids. You’ll get a lot more out of it if you’re familiar with the source material, but as a pickup and play, it’s a wholesome time sink for young children, just not one that pushes any genre boundaries.
A graphical facelift will be appreciated by fans, and make it easier for newcomers to experience a cult classic. However the game itself has not been improved and shows its age across its dull repetitive combat, stilted animations and decade old ideas. The Remaster doesn’t shed new light on a game that might have been better remembered remaining in nostalgic darkness.
FIST is a by-the-numbers Metroidvania, elevated by its cast of anthro characters and its deep and interesting dieselpunk world. However, this doesn’t distract enough to forgive its unbalanced combat, very standard level design and a lot of back-tracking.
Road 96 is an atmospheric experiment in procedural storytelling that is successful more often than not. A dynamite retrowave soundtrack and some interesting characters don’t quite excuse a story that lacks a cohesive framework and too many minigames.
Samurai Warriors 5 is a fresh reinvention for a series that was beginning to feel familiar. A story focussed on Nobunaga’s early years takes the bold choice of ditching many series mainstays. However, the combat and overall presentation haven’t received the same level of new blood and remain as over the top and ridiculous as ever. If you’re a fan, SW5 is as fun as it’s ever been.
Cris Tales is a stunningly gorgeous indie, with art that’ll make your jaw drop. However many of its time mechanics are relatively skin deep, and it lacks the kind of depth its art inspires. It’s also not the epic it claims to be. It’s a love letter to classic RPGs, if within that same analogy those classics are the full novel.
Retro Machina is a charming and well-constructed Metroidvania about a little robot who dares to question its existence. The beautiful graphics and crumbling art deco world will impress, and its fun but challenging combat and robot slaving puzzles will keep many players satisfied for the entirety of its 10-hour run time.