David McNamara
The Fool's Apprentice is a neat concept that simply needs more time to cook. It has some cool ideas in using magical abilities to augment its management sim gameplay, and its soothing soundtrack complements its tone perfectly. However, a litany of technical issues and critical design flaws make it ultimately unplayable in its current state. Fingers crossed the team at The Planar Danse will be able to support The Fool's Apprentice with updates and fully realise their vision for the game in time.
Police Simulator: Patrol Officers is a game that should not have been made. It provides a core gameplay experience that is neither realistic enough to be a simulation nor interesting enough to be an actual game. At the same time, it unironically tries to cater to a fantasy that positions everyday people as enemies to be dealt with. Shamelessly borrowing the trappings of the Grand Theft Auto series without any of the satirical overtones leads to an unsettlingly pro-violence experience. It is even difficult to enjoy the game's impressive environmental design thanks to a litany of visual glitches. Police Simulator: Patrol Officers misses the mark in almost every regard.
Despite issues with the previous title in the franchise, I had High Hopes that maybe Let’s Sing 2021 would be Good As Hell, but I guess I was just a Sucker. Technical issues with the core singing mechanic cop much of the Blame, but even when the game tries to Lean On its varied play modes it can’t provide a Yummy experience. You’d be much Happier putting on a karaoke playlist and screaming along with your mates (when singing together is safe again, of course). To this disappointing game, I only have one thing to say: Thank U, Next.
Patient horror lovers with a taste for eastern European nature might find something enjoyable here. Otherwise, look elsewhere for your adrenaline-pumping kicks.
For game preservation reasons, it's important that Luigi's Mansion 2 HD is available to play on current-gen hardware. However, this remake does little to address the original title's core gameplay issues, which have only grown more egregious with time. Its janky controls, lackluster visual updates, and frustratingly repetitive busywork detract from an otherwise charming Halloween adventure. There's a quirky, silly little game somewhere in here that has unfortunately not been given the attention it needs to be very much fun. Ever the forgotten brother, Luigi isn't likely to win any fans with this spooky escapade.
It's disappointing to come away from Mail Time feeling more frustrated than relaxed. All of the elements for an adorable, wholesome experience are there: its cast of animal characters are incredibly well-written, its art direction is delightful, and the entire premise is utterly charming. Unfortunately, a litany of glitches and janky platforming controls really disrupt its vibe. While I'm hopeful that its incredibly ambitious solo developer is able to support the game with patches down the track, it's sadly difficult to recommend Mail Time in its current state.
Rendezvous is a beautiful-looking game let down by some unfortunate gameplay design decisions. It has a stunning visual aesthetic, blending retro pixel art with modern lighting and rendering effects to create a suitably atmospheric and moody cyberpunk vibe. However, it is held back by bland combat, cheap instant-fail stealth segments, and puzzles that vary between overly-simple and frustratingly unintuitive. While the city of Neo-Surabaya is vibrant and intriguing, the action-movie main plot doesn't leave much space for exploration or immersion. There are some neat ideas in Rendezvous, but fans of adventure games will be left wanting.
Despite an absolutely stunning visual design and an imaginative interpretation of Sámi culture, Skábma – Snowfall is let down by some frustrating design decisions. Its cumbersome control scheme and lack of guidance between story objectives lead to gameplay roadblocks that hurt the pacing of an otherwise compelling narrative. While it stuns with its gorgeous landscapes and presents interesting (if underutilised) ‘spirit drum’ mechanics, it’s difficult to recommend Skábma in its current state. I’m looking forward to seeing Red Stage Entertainment continue to support the title and bring out its strengths.
For a strategy game that wants you to play for long sessions, inching your way “halt by halt” to safety for your tribe, As Far As The Eye lacks the quality of life features that would make the experience rewarding. Fans of turn-based strategy games might find enough enjoyment here to look past its most obvious flaws – there’s certainly a mechanically dense, lore-heavy strategic experience here for those willing to work for it – but if, like me, you like your games served without a healthy dose of frustration, you may want to look elsewhere.
Leaning more into visual novel territory than detective work, Urban Myth Dissolution Center firmly guides you through some of the spookiest stories in contemporary folklore. Its striking pixel art and emphasis on social media as a tool for investigation lend it a unique charm, though it's let down by repetitive gameplay and awkwardness in its narrative pacing. Worth a look for fans of creepypasta, but those keen on a more fleshed-out investigative experience may be left wanting.
For fans of the series, or for players looking for a slightly more involved grind during their commute than the usual mobile fare, Monster Rancher 1 & 2 DX offer a heap of monster-rearing pleasure. However, this pair of titles is truly a product of its time: a lack of tutorials, janky graphics, and a set of opaque gameplay systems reliant on heavy grinding might prove too high a barrier for the average creature collector. Pick this up only if you’re prepared for a nostalgic romp through the highs and lows of late nineties game design.
There’s nothing quite like wiping sweat off the floorboards in your living room after a thorough workout, and Knockout Home Fitness manages to deliver high-octane thrills with its intense exercise routines. However, an unintuitive user interface with no customisation options, a lack of substantial unlockable content, and imprecision in its motion controls hamper the experience for players seriously committed to getting fit.
A niche but mostly well-presented experience, Red Solstice 2 attempts to create something entirely new by blending established genres. While its mishmash of strategy mechanics into an action game doesn’t quite hit the mark, it does provide a swathe of tense, tactical moment-to-moment gameplay and absolutely nails its occasional moments of creeping alien horror. It’s far from a strategy game at heart, and struggles to strike a balance between its complex real-time strategy mechanics and action-oriented gameplay – but for sci-fi fans who are prepared to overcome the game’s learning curve and just want to squad up and rip apart some eldritch abominations, there’ll eventually be plenty of gooey green blood to sink your grenades into.
A few odd design decisions prevent Aerial_Knight’s Never Yield from growing into the action-packed blockbuster it yearns to be. While the title finds its footing once you’ve unlocked its speedier and more difficult game modes, it’s a bit of a slog to get there. For those willing to put in the effort to get to that endless runner’s high, there’s a slick experience to be found here. Although less patient parkourists might want to look elsewhere.
As much as I wanted to love Sword of the Necromancer (particularly after getting further into the story) it’s held back by so many annoyances that I didn’t have an amazing time playing through it. There are definitely some cool ideas, and the enemy design in particular is excellent, but issues with its core gameplay keep it from being the fun little experience I was hoping for.
From its relatively insignificant main time-travel gimmick to its almost-right controls, there’s not a whole lot going on that we haven’t seen before in a more polished fashion. If you’re itching for some hardcore platforming action and can look past its flaws, you’ll find a rough gem in YesterMorrow’s visually stunning world – just don’t go in expecting another Celeste.
Those with a desire for escapism and a healthy amount of patience will find a solid few hours of rewarding narrative here – if you’re after something with a bit more wanderlust and a bit less “dying alone and unloved”, you might want to look elsewhere.
Dragon Quest Monsters: The Dark Prince's significant performance issues unfortunately sap a lot of the joy out of the game's core loop of exploration and grinding, detracting from an otherwise solid monster-collecting experience. However, if you're able to overlook its painful opening hours and sloppy storytelling, there's a decent, comforting game lurking under the surface. Hardcore Dragon Quest lovers will find hours of grindy RPG goodness to enjoy and a colourful, varied world to get lost in – though certainly one far less polished than fans of the series would usually expect.
In spite of its obscure, overwritten prose and awkward puzzles, Centum provides a chilling and compelling narrative experience that both devastates and provokes reflection. Its stunning environment design builds a universe that extends beyond the screen, while its grossly uncanny characters evoke a base level of anxiety that is at once compelling and horrifying. Recommended for fans of classic point-and-click spookies who don't mind a bit of skim-reading.
A cosy, brief, beautifully crafted narrative experience, Leila tells its story in a uniquely interactive way. It leverages its gorgeous hand-drawn artwork in its environmental puzzles, which tend to satisfy despite some occasional frustrating pixel hunting. Its short length does mean that you're left with more of an aesthetic wash rather than an impactful narrative journey, but for the right player, Leila's bite-sized story will be just enough of a cosy treat to satisfy.