Derek Johnson
Paper Cut Mansion is a strange, sometimes spooky but mostly unique take on the tried-and-true adventure roguelike genre.
Return to Monkey Island is a brilliantly modernised point-and-click adventure game that's tailor-made for both fans of its classic predecessors and anyone who loves narrative-driven exploration titles.
A Tale of Paper: Refolded isn't a bad game, but it doesn't do anything that its competitors don't, which makes the entire experience feel forgettable at best and like a moist piece of paper at worst.
South of the Circle is the very definition of a masterpiece with its hyper-relevant story, phenomenal voice acting and Oscar-deserving dialogue.
Moss: Book II is a fun, cute adventure that makes use of the Quest 2's impressive hardware while remaining family-friendly and casual enough for younger audiences.
Starship Troopers: Terran Command doesn't reinvite the RTS genre, but it's so steeped in its fantastic source material and great gameplay elements that it manages to be one of the best games to release in years.
Samurai Riot Definitive Edition doesn't reinvent the sidescrolling slapper genre, but it's fun and cheap enough to make it as worthwhile of a purchase as any.
While Weird West's story is generally engaging and its characters are great, its core gameplay teeters on terrible so often that it's hard to recommend it when Red Dead Redemption 2 is still on sale.
Norco is the good kind of point-and-click game; its engaging story is paired with a great world and solidly enjoyable gameplay for an experience that shouldn't be missed by fans of the genre.
Onde is often surreal, generally calming and presents an overall experience that shouldn't be missed.
Martha is Dead is confusing, exploitative and troubling, but it pushes the limits of the medium in ways that few games have.
Battle Cry of Freedom sometimes plays a bit too much like a game from 2012, but its multi-hundred player battles and proximity voice chat are something straight from the future of gaming.
Not Tonight 2 is a shining example of how not to make an engaging video game.
When every aspect of Dying Light 2 comes together, it's an experience to behold, but the problem is that it happens so rarely that the game struggles to justify the price of admission.
Not For Broadcast isn't for everyone, but fans of 2013's Papers, Please will not find a better title on the market.
Call of Duty: Vanguard does little to change up the Call of Duty formula, but it's still a fun way to kill the nine months until next year's title releases.
For a game all about revolution, Far Cry 6 does little to evolve the aging series, but at least your dog can ride in your car.
Hell Let Loose could've been a great game, but because its maps are too big and its community is too upsetting, anyone looking to experience the hell of World War 2 should look elsewhere.
Endzone: A World Apart is a carbon copy of Banished, both for better and for worse.
Mutropolis is, simply put, a fantastic homage to the point-and-click classics of the '90s.