If you like Game of Thrones for its war strategies and characters, or simply just thought the opening credits to every episode looked cool, you’ll probably like playing this game. The fact that it’s less than half the cost of the actual board game, has numerous UI and QoL improvements, and more importantly, includes a very fun campaign, makes this game a must-buy for any Game of Thrones gamers or fans. Excellent all-around.
With a plodding plot you have to trudge through, puzzles that are fun yet flawed, and characters whose motivations seem few and far between beyond finding ways to slip in a swear word, the game seems to be trying too hard to be deeper than what it needed to be. Though the puzzle aspect is incredibly challenging, beyond that, there really wasn’t much to enjoy about this game.
It’s abundantly clear that James Marsden and the team at Futurlab put a lot of love into developing Peaky Blinders: Mastermind. Not only is it a fun game that gets satisfyingly more challenging the closer you get to the end, but it also shows great respect for its source material, hitting all the right story beats for a Peaky Blinders tale.
My biggest issue, which I think universally everyone has, is the writing. Mostly, that though well-intended, the pacing is incredibly off for a videogame and takes too long to develop. Still, if you stick with it, it proves to be one of the most violent and emotionally exhausting games you’ll ever play. It makes me reevaluate the relationships that matter most in my life. Though mostly, it makes me just want to hug my dad.
1971 Project Helios takes tactics to a different level by forcing the player to act. Released on every major console, it is evident by the game’s end that it desires to be a continuing series. And while its a decent tactical strategy game, it’s also a bit boring because it fails to integrate its surprisingly in-depth characters and stories organically into the videogame itself. Still, the campaign was fun for what it was, and I do hope if a sequel happens, it’ll integrate more of its own story.
Obey Me is initially a fun game that soon devolves into an infuriating experience. With lots of weaponry and interesting level design, it becomes more enjoyable once you get the hang of its quirky combat mechanics. This interest, of course, only lasts until you get to the game’s final stages, where the final boss fights become incredibly frustrating, and the game becomes outright unpleasant to play.