In the end, My Friend Pedro's two halves of the banana reveal the perilous balancing act of game design. The first half is a stellar example of how to build an action game, of how to engender a sense of creativity through the player's toolset, and how to bake seamless flow into complex and challenging environments. The second half isn't quite the opposite of that, but it tries much too hard to be clever, with humour that's less goofy and more edgy, and level design that's too exacting in its structure.
Anno 1800 is a rich and sumptuous city-builder, easily the grandest and deepest Anno to date. Its early game is a wonderfully relaxing experience, while the later stages will have you scratching your mutton-chops and happily stretching your braces in equal measure.