Elliot Hilderbrand
I need a little more hand holding than Sherlock Holmes Chapter One gives. I'm not as smart as Sherlock, and found myself bumbling around at times like a lost child. When I was in the zone I was having a good time. The variety of costumes made for a fun time, and the eavesdropping mini game were a good distraction to a worthwhile story. The game has flaws, but those can easily be overlooked with a mountain of fun and interesting mysteries to solve.
I don't know what I expected from Monster Rancher 1 & 2 DX. Never playing a game in the series but wanting to try it out might have set my expectations too high. Monster Rancher is a unique take on a game, it also takes someone who wants to play a unique kind of game to get the maximum enjoyment from it. I don't think that was me, but I can appreciate two well made games, even if they're not my perfect cup of tea. The Nintendo Switch might be the best place for this type of slower paced, menu based game. Overall I enjoyed my time with the games, but not as much as I hoped to.
I'm glad I was able to mark these off my bucket list of games I wanted to play but never got around to. Whatever I had to sacrifice to be able to play these games on my Switch was worth it. The story of Ezio Auditore starts a little slow, but by the end of his third game I was ready to seek out the next game. Everything can feel a little outdated compared to newer entries, but as someone who has never played these games this was a great way to experience them.
Good puzzle games make you see the pathways in your mind before they show up in the game. Mini Motorways does this, and does it well. At its heart, Mini Motorways is about failure. Or your attempt to push failure back as long as possible, just like my parents' marriage. Eventually your city will collapse under its own pressure. But if you need a half hour to kill Mini Motorways is a great choice.
It's easy for Coromon to be labeled a clone. It almost begs you to think of it as one. On the surface, it looks like a new set of monsters were dropped into a nearly identical world. But dig a little deeper. A story that doesn't have gyms or badges, customization in both difficulty and player options that you don't see in the competitor. Coromon feels more like a spiritual successor to monster trainer games of decades past. Sharper pixel graphics and features that people ask for are present throughout. The look of Coromon is more refined than what you'd expect from a "clone". If you enjoy collecting monsters, then Coromon has it. If you want a new twist, something that helps define the genre moving forward, you're might be let down.
Shovel Knight Dig is a fun little rogue-lite. While it took me over ten hours to beat, I know better, more rogue-lite skilled players will not need as much time. I did not encounter bugs or errors with my time; but more than a few of what felt like unfair deaths. The chaotic gameplay of Dig makes it hard to see how great the pixel art is at times, but being able to literally slow down the gameplay or adjust my health and damage output makes it easier to appreciate the visuals. I can see myself returning to Shovel Knight Dig in a few months just to give it another spin, but the overall replay did not entice me back immediately.
Overall, Mayhem in Single Valley can be an enjoyable game, but its flaws prevent it from being a must-play experience.
Fort Triumph might not be the biggest victory for the genre, but there is plenty of fun combat to be had. While not genre defining, it's easy to get wrapped up in combat, and suddenly have a couple of hours fly by. The UI is hard to read at times, in both docked and handheld mode, but that was about my only complaint. I enjoyed Fort Triumph, but didn't fall in love.
There isn't much to say about Clockwork Aquario. It's a side scrolling game. It doesn't stand out, looking good and having solid controls doesn't make it a must play. While Clockwork Aquario is a fun game, it's price of admission doesn't make it a must play for anyone other than a diehard 90s arcade fanboy.
Battle Cry of Freedom is fun but problematic. With no tutorial you're left to figure everything out on your own. An even bigger issue is the not so subtle racism found in the community in a game that pits confederacy vs the union - and you pick whichever side you want. While players' behavior is not the fault of developer Flying Squirrel Entertainment, making a game whose topic is the civil war brings out some less than savory people. Combat is fun, but understanding the flow of battles takes patience. You don't need a PHD to play Battle Cry of Freedom, but a Bachelors probably goes a long way to understanding pivotal gameplay mechanics.
I am at a loss for words when it comes to Rune Factory 5. I had a lot of fun, but it comes at a price. In order to truly enjoy the game I have to get over the horrible optimization. It's not game breaking, but frustrating doesn't begin to cover it. The RPG mechanics are fun, so is the farming. While not the update to the series I was hoping for, there is still fun to be had for the die hard fans who simply have to play it. Everyone else might want to enter with care.
I'm not sure what I thought I was going to get with Chrono Cross: The Radical Dreamers Edition. I thought I would be swept away in the story and taken on an adventure I wouldn't forget. What I got was a game that feels like it is trapped in 1995. Some of that is good, solid combat, old-school CG cutscenes, excellent music. If you are new to Chrono Cross this edition is the one you want. It is beyond welcoming to new players. But there was too much holding the game back for me to make it a great game. A cast list so massive I felt bothered by it, and a story that is a bit bonkers was too much for me. Chrono Cross had to crawl so modern JRPGs could run, but it doesn't fit in with JRPGs of today.
Card Shark has a few things going for it, not the least of which is unique gameplay. I've never played anything like this. The watercolor style looks great. But the story feels like an afterthought; it never felt important or drove the actual game anywhere. The card playing part of Card Shark is nonexistent, instead focusing on the tricks you are trying to pull. While the tricking is fun, there is a lot to remember, and some of the tricks feel silly to perform. This might not be Devolver Digital's biggest game to date, but it does have that feel that most Devolver Digital games give off - a unique game with a unique look and feel. Card Shark doesn't fit into a genre, which is something to admire.
Saying that Legends of Kingdom Rush on PC doesn't feel legendary is not to say I didn't enjoy my time with the game. There is plenty of content to see, even through multiple playthroughs. Combat is a highlight, the AI does not let up on the harder difficulty. The leveling system, items, and dice rolls just don't do it for me here. This is for people who want small gameplay experiences, with a lot of replayability. That being said, Legends of Kingdom Rush has a pickup and play vibe that I can dig while binge-watching tv.
If I hadn't played Baldur's Gate: Dark Alliance II when I was in high school, would I have enjoyed it now? I don't think so. The simplistic look did not age well. The city of Baldur's Gate feels empty and lifeless. The couch co-op is good; being able to play online would have been great, but only the PC version has that. The only real update was the rapid loading times and smooth frame rate. But I did play this back in high school. The memories carried over from 18 years ago. I'm lucky that the nostalgia was strong enough for me to look past the obvious flaws of Dark Alliance II. Because I was able to distance myself from the flaws, I was able to have a blast playing. Exploring, fighting, and the characters all had a familiar feel that made my time enjoyable. It might not be as sharp and crisp as a modern hack and slash game, but it didn't matter.
Is Warhammer 40,000: Inquisitor - Ultimate Edition the best action RPG that isn't about the devil guy everyone knows about? No. Is this a groundbreaking ARPG? Also no. Is it great for those who are super into the Warhammer lifestyle? Probably. A few gameplay elements felt like frustrations instead of straight-up turn-offs. Text that is hard to read, combat feels less action-packed, and the cover mechanics confused me. But there are plenty of bright spots for people who like ARPGs to enjoy. The way the missions work, you could play this indefinitely if you don't get bored of the repetitive action that most ARPGs tend to provide. Warhammer 40,000: Inquisitor - Ultimate Edition isn't a ground-breaking formula shift to ARPGs. Instead, it's a well-made ARPG that makes you feel like you're playing in the world of Warhammer 40,000.
If you want combat that feels unmatched in a life sim, Kynseed has it. If you want to look at beautiful pixel art, and hear a soundtrack that fits a game exceptionally well, Kynseed has that too. You can pick what you want to do in life and go out and achieve it. There is so much to see and do that it can feel overwhelming. But Kynseed lacks too. There's little emotional toll to building relationships, and frustrating gameplay bugs. The attention to detail is massive in places and lacking in others. Knyseed is close to being the groundbreaking life sim of my dreams. But unfortunately, that dream is still elusive.
There is a lot I enjoyed with Might & Magic: Clash of Heroes. When I'm winning, I like the gameplay loop. The art is fantastic, and looks great when I play in hand held mode. Might & Magic: Clash of Heroes starts out as a welcoming game. After a few battles, I begin to see the cracks. Enemy heroes I play against are two, sometimes three, levels ahead of me, something that is not easy to overcome. The random drops of units on my side don't feel equal to the ones my AI enemy gets. I feel like I'm always on the defensive during the campaign. But the multiplier is excellent, pass-and-play is exactly what I want in a game like this.
If you are unsure where to begin with this series Atelier Marie Remake: The Alchemist Of Salburg is a great starting place. It's the first in the series, and the facelift it has been given is very welcoming to newcomers, like me. I'm glad I gave this one a shot before trying something else in the series; trying this one out after might have felt like a downgrade. Combat and gathering, two of Atelier Marie's main elements, can be done automatically, making them feel unimportant when I know that is not true. Focusing on learning about the world's characters is where you'll find most of the enjoyment. Atelier Marie Remake has sold me on the idea of playing another game in the series, I hope they feel more modern, and require more work on my part.
The gameplay loop to UFO: Unidentified Falling Objects is simple enough, but addicting, at least for a while. You can watch a trailer for this game, and you can even play for a little bit and think you know what you are doing, but you would be wrong. The further I dig into UFO the further it gets away from just being a casual puzzler. The online multiplayer would probably help drive that thought if I could find a match. This is a smaller title; its price reflects that, but in a good way. The gameplay is sharp, pixels even sharper, and just a fun time overall, just don't rely on playing online.