Kwangseok Park
The game inherits the unique points of its previous series, both in good and bad ways. It is true that you can easily find out several elements were recycled in the map and enemy designs, but doubled volume compared to the previous work and impressive main story line is compensating those issues. While the newly added "closing eyes" function plays an important role in the story, there seems much space for improvement in the actual system.
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The game catches your eyes with over 150 road construction puzzles, comfy visual and sweet jazz rhythm. Beginners can also enjoy puzzles without stress thanks to its powerful hint system. However, there are not so many sub contents beside the narratives and records.
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It's like a fine dining set for puzzle fans. But it's unsatisfying that its limited reward systems does not motivate gamers to play repeatedly.
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A remastered version for current consoles for the fans who haven't played Persona 3 yet. While the simple transplant without noticeable improvements disappointed majority of fans who have long awaited, its unique gameplay still has the charm even after all those years.
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Blade Assault, a nice action rogue-lite game until the first clear.
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A tactical puzzle shooter imbued with the aesthetics of destruction. While It presents a new form of shooting accompanied by intense artwork, it's somewhat disappointing that the overall gameplay only lasts 3–4 hours. Apart from the leaderboard system, there's a need for additional incentives to engage players in repetitive gameplay.
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The narrative, crafted through repeated moral dilemmas, allows players to immerse themselves deeply in the story. While the depth in combat may be somewhat lacking, the captivating world of New Eden undoubtedly provides the thrill of an adventure.
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For those who remembers Momodora series, the traverse and combat difficulty of the latest installment might feel a bit lacking. However, it is still a well-balanced 2D platformer action game that shines with convenience and beautiful pixel visuals.
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An anthology of Nordic myths that is easy for anyone to understand, but while the gruesome production increases immersion, the volume of the stories feels somewhat short, and the monotonous boss battles and quiz composition lack the fun of conquest
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It seems everyone can easily enjoy this run-and-gun action game packed with cute visual and decent level design. Though its overall gameplay is refreshing and comfortable just like a zero-calorie soda, bland storytelling and frequent item part phase are the ones that make the soda flat.
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You can make two different evaluations on "Kombinera" depends on how you conceive its genre as a 'puzzle' or a 'platformer'. While the elaborately designed 300+ puzzles are enough for a challenge, the fact that these puzzles require detailed controls rather than using brain can be polarizing among players. The game's simply but immersive storytelling, flawless UI design is also impressive.
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It's the one of the most challenging game to complete because players must build up their own control skills instead of leveling up their characters. It is a little disappointing not to considerate keyboard users.
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Inscryption is a fantastic card game, but the genre itself becomes its weakest point. If it kept tensions till its end, it would be much more thrilling work.
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It is a space opera full of beautiful visuals that you can't take your eyes off. If you don't mind action and enjoy it as if watching SF movie, it will totally satisfy you so much.
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"Cris Tales" is too faithful follower to JRPG both in good and bad ways. It has beautiful visuals and unique game systems, but some parts such as long loading time and no auto save function need to be fixed.
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'Roguegbook', which is created by card game veterans, shows strong basics. if some bugs are fixed as soon as possible, then it can be a long-running roguelike deck builder.
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'Sumire' is a game like a fairy tale about one strange day of Sumire, a little girl in a rural village. Watercolor-like graphics and various mini games animated the whole game more vividly.
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"ASCENXION" is a shooting game from which you can enjoy shooting and metrobania simultaneously with a reasonable price. You may rarely believes that it is a game made by a single developer because of its stable performance, and it makes you expect the next work of the studio.
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A game that catches the eye of gamers with a unique material, 'A sharper of medieval France'. It's fine art style visual and beautiful orchestra music, narratives featuring alternative history about 19th century France are impressive. However, they used 'card trick' as a simple tool for progressing the story, unlike my expectation for them to be a key element of the game.
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Simply, Lost in Play is a "non-toxic game" that can be recommended to any family member. You don't have to worry about complicated controls or wrap your head because of its difficulty. Moreover, every single visual in the game is heartwarming. However, it is sad that many things in the second half part seems to be left out a bit too much.
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