Josh Broadwell
That knack of managing to evoke emotion with so many established storytelling conventions is what makes Granblue Fantasy Relink feel special. In a landscape full of attempts to rekindle nostalgia or capture the essence of yesteryear’s most memorable games, Cygames did one better. Relink isn’t interested in trying to recapture those feelings. It reminds me why they were special to begin with.
The three latter Ace Attorney games are certainly uneven, and the first two never quite reach the level of narrative power, or even general coherence, of the original trilogy. However, they do challenge the idea of what an Ace Attorney game can be and introduce some memorable characters in the process. Dual Destinies might be the sour one of the bunch, but Capcom wins the case of Apollo Justice v. the test of time.
However, it’s hard to feel like that alone, plus an expanded roster, justify Versus Rising’s existence, especially if you played Versus for any length of time. If you missed the original Versus, though, then that doesn’t really matter. Rising is an excellent fighting game, even when the narrative context flies over your head.
Last Train Home might not be as deep as some management sims or as broad in scope as other RTS games. However, it combines the best of both styles with some smart and welcome improvements that give it a strong identity. Combine that with a unique story and brilliant presentation, and you’ve got yourself a strong candidate for one of the best in the genre.
Just when Tactica’s combat feels like it steps into its own, the game ends. Atlus definitely played it safe by easing players into the basics and gradually giving them more freedom to use all of Tactica’s tools, but the moment where everything clicks and all the systems work together happens a little too late. There's a lot of potential here, though, and I hope this isn't the last time Atlus brings tactics to the shadow world.
Like A Dragon Gaiden: The Man Who Erased His Name may be a side story in RGG Studio’s long-running Yakuza franchise, but it’s also one of the biggest steps forward in quality and thoughtful design that the series has seen in years.
Annoyances and bugs aside, The Invincible is as bold and smart as its protagonist, and I can only hope it starts a trend of equally thoughtful takes on big ideas from history and literature.
I just didn't really want to do any of the other things Return to Moria expected me to.
There’s still work to be done, but Cities Skylines 2 is an impressive improvement over the original. Its systems work together seamlessly, and you have more control over how your city develops without it feeling overwhelming or intimidating.
Total War Pharoah doesn’t reinvent the wheel, but it does introduce a handful of promising and sometimes deep new ways to approach the familiar formula. Combat is still hit-and-miss, but the approach to history and empire-building are among the best in the Total War series.
A more coherent story and confident use of setting could've helped Ad Infinitum live up to its full potential. The dilapidated mansion, nightmare trenches, and horrible creatures still give it a unique identity that goes some way toward making up for the narrative shortcomings. However, I hope there's a "next time" for Hekate and Ad Infinitum and a chance for both to play into their strengths.
In an ideal world, the remasters probably would have worked better as proper remakes. Baten Kaitos and Origins’ pre-rendered backgrounds were gorgeous on the Gamecube, and they’re just as lovely now. Some aspects would have benefited from more improvement, though. Character animations, limited dialogue illustrations, awkward battle structures, and wonky localization weren’t great at the time and don’t hold up quite so well. Both games are still worth experiencing, but there are a few more hurdles to enjoying them than there should be.
Starfield’s grandiose scope sets the scene for a few under-developed ideas in an otherwise thoughtful, muddy take on the sci-fi genre.
Sea of Stars aims for, well, the stars, but lands somewhere a bit lower. Its charming world and brilliant combat carry much of the adventure. However, when Sea of Stars wants very much to be a narrative-driven game with a big cast of characters, it’s difficult to overlook the story’s shortcomings.
Armored Core 6 is the essence of a soft reboot. It has the unenviable task of drawing newcomers to a niche, sometimes overly challenging series without changing too much of what made fans like it to begin with. The result is a mixed experience that, while it has some shining moments of brilliance, feels a bit loose and never plays to its strengths.
Baldur’s Gate 3 is unforgettable and one of the best experiences I’ve had in games. I may have just finished my lengthy first playthrough, but I’m already eager to delve further and push the boundaries of what’s possible in this exceptional world that Larian created.
Stray Gods is ambitious in its goals, and while the road Summerfall and co. take to reach them is rough and uneven, I won’t be forgetting Grace’s tale anytime soon. It’s a clever format, and the unfulfilled potential makes me excited for future attempts to meld games and theater.
Blizzard opts for refinement over innovation with Diablo 4, but it's still a devilishly good time.
Age of Wonders 4 might be overwhelming at first, but it's brimming with potential and gives you the tools to tell unique stories with your chosen hero. The nearly decade-long gap between releases gave Triumph the chance to polish Age of Wonders 3's weak points and come up with substantial improvements to combat and presentation. The result is one of the best grand strategy games in ages.
Advance Wars 1+2: Re-Boot Camp might not include much new material, but it presents a strong case that classic games don’t always have to change to be relevant again. Sometimes, they just need a second chance.