Gustavo Souza
Return to Monkey Island is a tight hug for fans of the series. The game features familiar mechanics from the original games with the addition of elements that make the adventure more intuitive and dynamic. Despite its accessibility, it will hardly be as attractive to those who don't know the details of Monkey Island's history, being a product intended mainly for older fans of the series. But that doesn't take away from its shine. All elements of the game manage to captivate the player in the story brilliantly. It's a light, innocent and funny adventure that oozes charisma in all its aspects, just like in its first games.
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No Place for Bravery takes a serious and mature look at the hopes and fears of a father searching for his missing daughter. Every aspect of the game competently fits together to create a gripping story, as well as presenting a richly detailed and very interesting mythology. Despite occasional bugs and inaccuracy in the platform sections, this game is highly recommended for those looking for a moving story and challenging combat.
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Two Point Campus has arrived to show that Two Point Studios has a good idea in hand and is able to adapt it to different administrative realities. The game offers a solid management challenge without losing the light and relaxed essence proposed by its predecessor.
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The Tarnishing of Juxtia tries to add good ideas to the already traditional mechanics of soulslike. The main one is the haste system that helps break the monotony of combat and allows the player to be more active and less reactive to enemies. However, the exploration leaves something to be desired for the inaccurate and tedious platforming snippets, and some of its ideas are underdeveloped to the point of being almost useless. Overall, The Tarnishing of Juxtia is a good game despite its issues. However, it will hardly attract the attention of players, as it does not present really striking mechanics that make it stand out among other games of the genre.
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Out There: Oceans of Time takes very interesting ideas for space exploration. There are many planets and random events that make the whole adventure unique and its simple gameplay makes everything very accessible. Despite this, the game needs a rebalancing of its actions, as the difficulty becomes excessively high for no reason. Overall, the game is fun, challenging and, if it depends on the developers, has everything to improve.
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Unexplored 2: The Wayfarer's Legacy is extremely bold in adopting the procedural system in virtually every element of its gameplay. I certainly haven't seen a good part of its possibilities and it's impossible to say what your adventure will be like and this is its greatest merit. Even playing several times, your adventure will always be unique and exclusively yours. Your world is alive and full of color and seeing your actions interfere with the passing of the years makes it all very natural. The small glitches in combat and camera don't detract from the game's shine and it's well worth a try.
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Soundfall is one of the most pleasant surprises I've had with games. Despite suffering from low variety of enemies and repetitive level design, the game very competently encompasses the dungeon crawler structure with rhythmic combat. In addition, the songs are of an impressive quality, matching perfectly with the environment in which it was designed.
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Wildcat Gun Machine has its merits. Its proposal works well for an uncompromising game and the frenetic dose of action entertains for a while. Perhaps its biggest problem is not daring, abusing simplicity in its combat. Despite not compromising in practice, the absence of history disappoints and, in this sense, the game loses the chance to captivate the player more. So, it's only recommended for those who like action games with high difficulty, but it's better not to create too much expectation.
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Samurai Bringer makes great use of the variety of alternatives to create unique combat sessions. The dynamics of testing different combinations of moves is extremely fun and encourages the player's creativity. On the other hand, the common scenarios and enemies leave a lot to be desired because of the little variety of elements. Overall, despite its simplicity, it's an excellent alternative for fans of the genre.
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Sephonie is a game that succeeds in making non-punitive decisions for the player. What could be a frustrating experience becomes a relaxing and fun activity. However, this does not make it exempt from criticism, especially in platform sessions. The rich biodiversity draws attention for its creativity and excellent description of the species. This makes the environment more alive and rich, giving more pleasure to explore the scenarios for new living beings. Sephonie may have its problems, but it's included in the selection of those good games to pass the time.
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Valley of the Dead: MalnaZidos is one of the worst experiences I ever had with videogames. The gameplay is bad in every possible way, the story is badly told, and the bugs make the experience unbearable. The few qualities [the game has] are the cutscenes and the possibility to see different points-of-view to the story through the perspective of other characters — which is also underexplored. If you're interested in the plot, it'd be better to invest yourself into one of the other [MalnaZidos] media available.
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Time Loader offers players a very fun and creative adventure. Although there are limitations, the creativity of the scenarios and alternative paths allow the player to be captivated by the various references from the 90s, and mechanics based on a more realistic physics are competent. Some points, such as the soundtrack and the little variety of challenges, leave something to be desired, but these details do not prevent the game from being enjoyed.
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To the Rescue! is a simple but complete game. It's easy to play and great to pass the time, although it's a little repetitive and has some confusing commands. It works very well in portraying the reality of foster care work, presenting all the details of the procedures and not putting seriousness aside. It is a competent management game that will meet the expectations of those interested, in addition to having the charisma of dozens of animals in its kennel.
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Monster Crown is more than just a copy of Pokémon. It is a game with a lot of personality, mainly due to its reproduction mechanics and its many charismatic monsters. However, its gameplay becomes tiresome due to its difficult to navigate menus and unintuitive combat. The map, although large, does not encourage exploration and makes things uninteresting. All in all, it's a worthwhile experience for Pokémon fans and, with future updates, it has everything to improve and become a remarkable title.
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Inscryption goes far beyond what it initially appears to be. The unusual combination of deckbuilder, roguelike and escape room becomes one of the most interesting experiences I've ever had. Despite the unbalanced disputes, the ritual theme and the intimidating setting are extremely competent, making us afraid to explore and proceed. The post-game is mind blowing, totally breaking expectations and raising the game even more.
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Metallic Child is a game with dynamic, fun and extremely challenging action. The roguelike elements greatly enhance the title, making each playthrough unique. Besides that, the story is an emotional affair and fulfills its role to entice the player and guide them through the adventure. However, the lack of weapon variety goes against the title's diversity, and this is what I consider its main issue. Despite that, this is an excellent game, filled with action, charm and fun. With a few fixes, it has everything to become even better.
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The Last Friend presents itself as a very fun title and has a balanced challenge. Planning your dog team is a fun activity, as is building combos with Alpha. However, the feeling is that the game lacks a bit of body. Augmenting the post-game with more stages and/or missions would help extend the lifespan and encourage the player to create more dog combinations. Although some issues need to be fixed, it is an excellent option for tower defense fans.
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Within its proposal, Aeon Drive delivers a game far above average. It's short for anyone looking for a brief distraction and long enough for anyone interested in collecting and exploring everything. As it tends to be a difficult and repetitive game, the dynamic gameplay and different path options in each stage help make it less tiring. Because it has a short campaign, its longevity depends on the player's interest in setting time records and collecting extras. Even with its problems and limitations, it is an excellent option for fans of the genre.
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Despite its problems, OPUS: Echo of Starsong stands out as one of the best games I tried in 2021. It captivates you with the little details and the interesting cutscenes and dialogue. Besides that, the universe has a rich mythology and realistic details. There are few problems: the lack of Portuguese localization and the simple and repetitive systems, which can drive away those looking for a challenge. However, this does not diminish the game's quality, being a recommendation for anyone looking for a touching story.
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GRIME awakened contradictory feelings in me: at the same time that I felt uncomfortable in that world, I wanted to absorb it more and more. Mixing soulslike with metroidvania works well, except for the protagonist's mobility issue, requiring patience in exploration. The setting is one of the highlights with elaborated and detailed characters and locations that provokes the most different types of feelings. GRIME is not a game for everyone, but it is an excellent recommendation for those who want to try something different.
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