Mina Smith
For what this game is, it’s a real winner. If you like War-like card games and cute graphics, this one is for you. However, it is very much just a regular card game like you could play at the kitchen table. I think the real gold here is the ability to play online with friends. I know for a fact that my parents would love this sort of game that we could play together over the distance and chat in Discord while playing. I liked this little game a lot. And for $2.99 USD, you can buy it for yourself and all of your friends without breaking the bank.
Karambola is also a free-to-play game, so everyone out there who loves short, emotional journeys should definitely pick this one up; you have nothing to lose but a little bit of time in the weirdest, most wonderful little fruit-based world ever seen before. Karambola in short is the strange, wild, and wonderful world that I didn’t know I wanted.
I know I did a lot of complaining about this game, but it was very fun to play. It wasn’t at all what I was expecting, and I loved how quickly the battles could go by so I could grind to whatever level I wanted. The world and characters were colorful and cute if a bit generic. The story left a lot to be desired, and the combat was challenging enough that I had to pay attention most of the time. While there was a lot to complain about in this little JRPG, there is also a lot to love about it. Fans of the genre will like this title, I think. I hope to get back to it and complete this cute story.
Initially, Kinoko was super frustrating without the controller, but once I got up off my lazy butt and went digging for a controller I could plug in, everything went really smoothly. I love every inch of this game, and I look forward to more from this studio. Also, this game is free! Play it, get friends to play it, and indulge in a little bit of calming slowness in a too-fast, too-hectic world.
Based on these problems, I couldn’t give this lovely game a perfect score. I love the game. The look, the art, the characters, and everything else about it, though, so I’m going to give this amazing title a “I Like It a Lot.” I really hope these issues are fixed soon!
Overall, Num One is very well put together. I liked it; it’s fun to play and is well made with a functional and beautiful UI. The game is accessible to the color-blind and is a unique spin on the traditional matching game. And you can replay the tutorial any time you want to! If I could change one thing, I would make it so every so many matches you make, you can delete a block that’s clogging up your space, that would make all the difference to me. Super fun, very cheap, and a new twist on a classic favorite.
Overall, this game is pretty; it’s interesting and different. But sometimes, the solutions were just so far from what you would assume the answer would be that it made it super difficult to continue. It wasn’t even just a matter of getting used to changing forms on every screen to see what was different from each perspective; it was more like trying to think of answers to puzzles illogically. The item trapped in the ice was not removed by the ice pick; it instead had to be removed by sunlight. A chamber filled with crystals was not broken apart by something like an axe but a tuning fork. Since I am not very experienced with games like this, I would have loved a hint system to help me through the weirder answers. That being said, this game is beautiful and interesting. I would certainly be interested in playing the other two Panmorphia games, just to see all the different ways that each of the four transformations are used. That being said, I would not recommend this game to anyone new to the genre, as this game has no tutorial.
Overall, this game was pretty fun. It’s hard to make an educational game that is actually exciting to play, but Grammarian Ltd managed. As I was playing, the game was regularly being updated with new letters, so I hope these will fix the little grammatical errors and things that caused all my issues with the game. My second playthrough had different notes and letters than I got the first time around, and none of them had the mistakes that I saw the first time. This is a great sign for the future of this game. I think that Grammarian Ltd is a great idea as a gift for those still in school and those looking to learn a little more about English, especially as a second language!
For a farming simulation, there is a lot going on in this game. In spite of a few shortcomings, it’s one of my favorite games that I have ever played. I love just about every aspect of this game, and the additions after the full release have been great. There is also a plan for more content to come; a recent post on Steam says that fishing will be added to No Place Like Home soon!
This game is so cute that I was sad at how quickly it ended. I loved this little visual novel, and I hope to see more like it from the developer.
I loved this little game deeply. It was a good exploration of anxiety, of love, of distance, and the feeling of separation. Majoram and Ginger both are beautiful little characters; Majoram seems willing to do anything for his girl and Ginger is so sweet as she accepts all of his lovely little gifts. This is the perfect little visual novel tale for anyone who loves the genre!
Overall, Defend the Rook is super fun. If you like Rogue-lites, tower defense games, and even those who like board games will most likely love this little game. It’s a pleasure to play, and the Switch version is just as good as the PC version for once!
Our way down is a great little horror game. I was surprised this was free; even with the short length. I would have expected to pay like $0.99 for it. Just to make up for the obvious time and effort put into the game by the dev. However, I would rather have paid for it if it meant that the game would have gone on a little longer and filled in more detail. Overall, the story, world, and feeling of Our way down was well worth the time I put in. I look forward to more games from Basim Aziz.
Slide Stories: Neko’s Journey was just a little too short for me. While I could have gone back and played each level on the ramping difficulty, I wasn’t tempted. But if you love slide puzzles and you love cats, then you will most likely love this game!
I love this game. It’s goofy, fun, and bright. Everything in it was cute and cuddly. I loved the music, the platforming, the little animations, and just about everything about it. The lack of description of the items was a big annoyance, but other than that, I found a lot to love. There are a large number of levels, and I had fun diving into this colorful treat of a platformer.
I loved this game. I love Slay the Spire and Roguebook and everything like it. I also love ancient Japanese myths. The art style of this game is so great too; I couldn’t help but love it. If it didn’t have the few grammatical mistakes I saw and the one, game-breaking glitch, it would have been a near-perfect title in my opinion.
Overall, The Hundred Year Kingdom was just kind of boring to me. I liked the look and the idea, but it didn’t feel like any of the decisions I was making actually mattered. There wasn’t a whole lot to do except look at the cute anime girls. I didn’t really get the whole idea of the game. Perhaps I didn’t play enough of the game to get to the fun part, but in my humble opinion, games should lead with the fun part.
This puzzle game feels like something that someone put up for sale without playtesting it much first. While the visuals and the story are gorgeous. Some of the puzzles are confusing, winding, and waste the player’s precious time for no real reason. I liked a lot of aspects of Summertime Madness, but I wish it contained a little less aimless wandering and a little more puzzle solving to get where you need to be going.
All that being said, I Love Finding Cats! is a fun little game. If the cost of it was a little lower, I would consider this a lot of fun and a great gift for anyone who loves cats in your family or friend group. It’s fun, it’s filled with cats, but the gameplay is a little awkward for me to love it.
Labyrinth Legend is fun, but the damage system didn’t make a whole lot of sense to me. If there is an algorithm for figuring out how much damage a staff would do, it was not explicitly explained. Hopefully, it was just me being dense! Also, it was just a little bland for me. There was not much story to invest it, which is a big of a negative for me personally. However, I don’t feel like this would be a negative for many fans of this sort of dungeon crawling adventure game.