Neil Bolt
- Sonic the Hedgehog
- Metal Gear Solid 2
- XCOM 2
Neil Bolt's Reviews
With The Quarry, Supermassive heads back to the woods with mostly positive results. The story is not much to write home about, and the paring back of physical control of characters' actions leaves some empty spaces. Still, the cast is generally likable, the presentation impressive, and there's plenty of joy to be found in manipulating the lives of these poor young souls. The Quarry has plenty of thrills, chills, and kills, but also an abundance of filler.
Spiral Circus creates a spellbinding world of undersea dread and wonder with Silt. From the distinct hand-drawn visual style to the ambiguous mystery of its protagonist and setting, this is an engrossing experience only marred by sparse checkpointing.
We Were Here Forever gives no quarter in its cooperative puzzling, fully trusting players to get on with it and work together. At its peak, the wondrous structure of this game is simply sublime, and perhaps the most invested I've felt in a co-op game since Portal 2. It doesn't always hit those highs, and matchmaking was personally hit and miss, but We Were Here Forever generally dazzles.
We Were Here Forever gives no quarter in its cooperative puzzling, fully trusting players to get on with it and work together. At its peak, the wondrous structure of this game is simply sublime, and perhaps the most invested I've felt in a co-op game since Portal 2. It doesn't always hit those highs, and matchmaking was personally hit and miss, but We Were Here Forever generally dazzles.
It's not the biggest multiplayer experience you could find right now, but Evil Dead: The Game makes use of its streamlined nature to deliver a darkly joyous romp that taps into everything Evil Dead with great success. Saber Interactive follows up its solid World War Z game with another well put together multiplayer horror title.
Saber Interactive has crafted a highly entertaining asymmetrical multiplayer game in Evil Dead: The Game, and a lot of that is down to an understanding of how best to implement the quirks of the source material into game form. With possession, slapstick, gore, violence, chainsaws, and malevolent trees, Evil Dead: The Game is as Evil Dead as it could be.
RiffTrax: The Game has all the tools to be a highly entertaining party game experience. Its simple and streamlined approach will make it an accessible option, even if that does make the whole package feel a little light.
The simplicity of Lego Builder's Journey is exactly why it's the most faithful Lego game of all outside actually putting physical bricks together. A smartly put together little story puzzler that showcases the power of creative thinking and play that is synonymous with the iconic Danish toy. The only thing that betrays its joy is the occasionally clunky controls in tight spots.
What Byte Barrels has launched is more than good enough for now. Its pulpy comic book take on cosmic horror and retro shooters is a winning combination. Yes, it’s nowhere near the first game to utilize Lovecraft or a retro aesthetic, but crucially, it does so on its own terms.
Lego Star Wars: The Skywalker Saga does a fine job of reinvigorating the Lego game formula, even if it continues to be mired in gargantuan amounts of busywork. Most importantly, however, it's a highly entertaining Star Wars spectacle that brings humor and joy in Sarlaac-sized portions.
With Weird West, WolfEye has created an ambitious immersive sim hybrid that sucks you ever-deeper into its gritty, bizarre world of the cults n' cowboys like a particularly impatient quicksand. It occasionally struggles to translate its combat to a controller as smoothly as it could, but the rest of this package is so damn intoxicating that it matters little in the long run. A masterful game with a fascinating set of stories to tell.
Nightmare Reaper is a highly enjoyable mash of retro things with a deliciously barbed edge. It doesn’t always hit the high notes of the old favorites it belts out, but you’ll sing along just the same.
With a few of its existing rough edges smoothed out, Death Stranding Director's Cut manages to be a more approachable experience than its previous incarnation, and for those coming back to it, there's just enough new to warrant a second journey across America.
I still like to just stand and stare at an abandoned city as the rain drifts down in hazy sheets whilst the pulsing glow of neon and Yanagi’s ethereal soundtrack throb in unison. Moments like that have nothing and everything to do with why I enjoyed Ghostwire: Tokyo.
It’s a rare thing for me that a game so completely sweeps me up in it that I still find that same hunger for more than a good 80 hours in. Elden Ring achieves that. I’m already envisioning future playthroughs with different builds. Sure there are small grievances. Co-op with friends could be a bit easier to instigate, a sturdier frame rate wouldn’t be the worst thing in the world, and as expected, there are a few bullshit boss fights that end up more like manufactured obstacles than true tests of your skills. These really do end up as small fry issues though. There’s just too much dark wonder and bleak beauty to savor.
While there's plenty to applaud in ELEX II's freeform open-world approach, it comes at something of a cost. Technical issues, inconsistent dialogue quality, and some wonky combat do much to muddy the good that can be found in Piranha Bytes expansive RPG.
If Dynasty Warriors 9 was the volatile reboot the series desperately needed to endure, the Empires is proof the mixture isn't quite settled yet. What Empires adds in terms of being an engrossing strategy sim, it loses in paring back its open world warfare to something that feels far too much like the series back at its worst. Persevere with its shortcomings, though, and Empires can bring you riches.
While the game itself hasn’t aged particularly well in every sense, the work done by Nightdive to modernize it respectfully is commendable. Visually it’s been cleaned up and had a few rough edges smoothed out without polluting the original design, and there’s no denying that every effort has been made to tighten the controls in much the same way it did with last year’s Quake remaster. Short of messing with the core of what made PowerSlave Exhumed the game it is, there’s probably little else that could make it more appealing.
This is a confident sequel at heart. One that effortlessly switches between precarious leaps of faith from high-rise buildings and nervous crawls through undead-infested interiors. One that finds time to indulge in dread-inducing horror and explosive intensity. Where it perhaps lacks in structural ingenuity, it more than offsets by finely-tuning the things that made the original a success.
A lean and mean addition to the Serious Sam family that experiments with a few new toys, and offers more of the same Serious Sam goodness we've been accustomed to. It has the odd instance of unnecessary padding via one too many gunfights, but overall keeps a breezy, brutal pace.