Shane Boyle
Had more care been given to crafting a more handcrafted campaign that relied less on repetitive busywork and more on the cinematic set-pieces that we know the looter shooter genre is capable of when done right, then this may have been a different story, and the admittedly enjoyable combat would have had the chance to shine more had the activities surrounding it been remotely enjoyable or creative. As it stands, though, this is one of the worst campaigns ever to grace a videogame, never mind a live service, with an endgame that does the unforgivable and asks you to continue grinding out the same content that you’ve just slogged through. Rocksteady’s return should have been something to cherish, given the studio’s pedigree, but Suicide Squad: Kill the Justice League is instead a product that raises serious doubts about the studio’s future.
In conclusion, Contagious Memories is not an experience I could recommend in good faith to even the most ardent of survival horror fans. My lingering thought as I put the game down and began writing up this review was, “who is this for”? If you want a classic survival horror fix, then there are much more appealing options out there, including the greats that Contagious Memories imitates cheaply. And if you’re looking for a more modern take on classic survival horror as, Contagious Memories purports to be, then go and play the excellent Resident Evil 2 and 3 remakes. In any event, my advice would be to avoid Contagious Memories at all costs, as it is more likely to harm your love of the genre than anything else.
Despite the clear effort that went into build diversity and satisfying naval combat, Skull and Bones’s core gameplay loops simply aren’t enough to stop this ship from sinking. Mindless grinds, tedious busywork, and a complete lack of any meaningful gameplay hooks outside of the core combat result in an experience that feels incomplete despite the plethora of Ubisoft checklists that there is to work through in your time at sea. If you’re someone who enjoys tinkering with builds and doesn’t mind grinding for materials in a constant pursuit of that next upgrade for hours on end, then you may find something to like here. Otherwise, this is a voyage into tedium-induced insanity that you can definitely afford to miss.
It’s unfortunate that every positive I've mentioned comes undone at the hands of that dreaded localization. There were stretches of gameplay where I was just grinding, or exploring, and for a moment I’d forget what a mess the translation was, immersed in Xuan-Yuan Sword’s perfectly serviceable gameplay loops. But, this is an RPG, and to this player, world-building, deep characterization, and dense lore that I can immerse myself in is just as important to my enjoyment of an RPG as gameplay is. There will likely be a portion of players who will be able to look past this issue, simply content at being able to play a game that had been out of the reach of Western audiences for so long, and that’s perfectly fine. As I’ve indicated, there’s a solid RPG here somewhere and I have no doubt that this would be a fantastic experience had the port been shown the love and care it deserves. As it stands, though, Xuan-Yuan Sword: Mists Beyond the Mountains is such a compromised experience that it’s impossible to recommend in its current state.
I have similar sentiments when looking at Sword and Fairy Inn 2 as a whole – inoffensive yet uninspired and, unfortunately, boring. From the sloppy localization to the almost complete lack of direct player input that players have come to expect in things such as farming and cooking, it feels a little soulless. There is some satisfaction to be found in watching your tiny business grow into something more substantial, but the fact that you never really do anything to facilitate that growth beyond clicking through menus makes it all feel a touch impersonal. What’s more, is that the Switch is a console already drowning in quality cozy games that already let you live out the virtual life of your dreams, and on that basis alone, Sword and Fairy Inn 2 is a difficult product to recommend.
In all my years of gaming, I struggle to think of ever feeling a sense of disappointment as profound as I do when playing Redfall. Sure, you can increase the fun factor by adding a few buddies into the equation, the varied classes lending themselves well to group play, and there are glimpses of something great when you’re afforded the opportunity to slow down in one of the more tightly scripted missions, but these positives merely serve as momentary distractions from the multitude of issues that plague Arkane Austin’s latest effort. Between the half-baked gameplay loops, repetitive open-world busy work, and shockingly poor optimization, Redfall feels like a title that’s still in alpha, never mind a product that’s supposed to represent a flagship release for Microsoft’s premium subscription service.
Given how ambitious and unique the premise of Inifite Guitars is, it pains me to say that what should be a refreshing marriage of RPG and rhythm-based gameplay has turned out to be a bit of an exercise in tedium that is held back massively by issues with input recognition and repetition. It looks beautiful, and, with a few patches aimed at tightening up the gameplay, this may turn into something that is worth experiencing for that fantastic soundtrack alone, but, as it stands today, Infinite Guitars doesn’t feel like it was quite ready to take to the stage.
Having said all that, despite the fun that co-op brings, it isn’t enough to turn The Last Oricru into a recommendation, unfortunately. The amateur-hour writing and uneven combat are just too difficult to overlook especially considering just how stuffed the genre is with competing titles that do just about everything The Last Oricru does, only better. Sure there is fun to be hand in exploring Wanderia and its intricate level design, but every “wow” moment is typically followed by a facepalm, as Silver says something that is tonally deaf, or falls to yet another attack that should have had no business hitting him. If you’re after another slice of Soulslike action in 2022, then your $40 can absolutely be spent better elsewhere, with The Last Oricru serving as little more than a pale imitation that struggles to even nail the Soulslike fundamentals.
Unfortunately Aniquilation squanders an interesting concept with poor level design that does its best to ensure that the various mechanics at play are nothing short of frustrating the majority of the time. There is some fun to be had if you can endure the frustrations and fight your way through to the later stages of Aniqulation’s levels, where the environments open up and it becomes more apparent what the developers were going for. Sprinkle in the technical issues, and Aniquilation is difficult to recommend to anyone other than the most dedicated of twin-stick shooter fans.
I truly wanted to love Krut: The Mythic Wings, but ultimately, it’s a title that is extremely difficult to recommend. With its bare-bones combat, imprecise platforming, and an over-reliance on grinding, it completely squanders the potential of its narrative and setting. Whilst there is some fun to be had with the boss fights, the fleeting moments of joy provided by these encounters are completely overshadowed by what a drag the rest of the experience is.
Touken Ranbu Warriors is an extremely difficult sell for fans of Omega Force’s previous work, given how stripped back a product it is. Small scale battles that can be over in minutes, along with a complete absence of any meaningful progression or grind, completely rip the heart and soul from the now infamous 1 vs. 1000 formula. If you’re a fan of the Touken Ranbu franchise who has yet to sample a Warriors game, then you may find some joy in the depiction of the Touken Ranbu universe and the accessible nature of everything. For everyone else, however, it’s safe to say you can avoid this and hold out for the imminent release of Fire Emblem Warriors: Three Hopes, which should hopefully have a little more meat on its bones for longtime Musou fans.
Zombie Rollerz: Pinball Heroes is not a game I can really recommend. Whether you’re a fan of rogue-lites or pinball games, there are numerous options out there that will provide vastly better experiences for your money. Whilst it does have an admittedly interesting concept, a complete lack of balance and poor optimization completely squanders any potential this unique hook might hold.
And, I think that word perhaps best sums up Nimbus Infinity as an overall experience. Unremarkable. There’s fun to be had for sure in the frantically paced and enemy-packed combat encounters, but when you take into consideration the fact that you never feel as though you’re piloting an almighty mech and the entirely forgettable nature of the art design and the narrative, it’s hard to make a case as to why Nimbus Infinity is worth spending time with. If you’re okay with playing through a short, breezy five-hour campaign that provides an evening’s worth of decent aerial combat, you might want to dive in, especially considering the budget price point. However, those who are seeking out a meaningful mech experience that succeeds in letting you live out one of the ultimate power fantasies may want to look elsewhere for their thrills.
Despite my many gripes, I think there is still an audience out there for Curse of the Sea Rats. Sure, it’s packed to the rafters with frustrating design choices that should have been made to walk the plank, but it’s also a title that has clearly had a ton of love and passion poured into its development. That I felt compelled to stick with Curse of the Sea Rats despite the uneven gameplay is a testament to the art direction and light-hearted narrative, both of which instantly brought me back to a happy place; sitting in front of the TV on a Saturday morning, feasting on whatever sugar-laced cereal was trendy at the time, all while enjoying my favorite cartoons. While it’s not an easy sell due to its gameplay fumbles, I do still think Curse of the Sea Rats is worth a playthrough for anyone who can look past its flaws and focus on the product as a whole, which ends up being a serviceable videogame, elevated greatly by a wonderful sense of style and charm.
Session: Skate Sim is a game of two halves at the moment. It presents a daunting, yet rewarding challenge that genuinely tries to move the genre forward through its dedication to being an authentic sim, but at the same time lacks the character and anarchy that the genre and skateboarding, in general, are synonymous with. Add onto that a healthy serving of jank and bugs, and Session: Skate Sim becomes a hard sell. However, if you can look past its flaws and are down for a challenge, it’s worth giving a shot as the innovations it does present are worth experiencing, and the highs you will receive from mastering the complex controls are unlike anything else the genre has to offer.
MX vs ATV Legends is the very definition of a “mixed-bag.” On one hand, it can be a genuinely thrilling racer, especially when you’re throwing an MX bike over insane jumps and barreling around corners at breakneck speed. It’s a pity that level of fun doesn’t carry over to the other disciplines, though, and it’s this discrepancy between the enjoyment on offer in each career track that makes MX vs. ATV Legends a bit of a hard sell at the moment. That’s not to say it should be avoided at all costs, but it may be worth waiting to see what’s down the road in terms of optimization and balance, as with a few tweaks to the physics and performance, this could turn out to be a much more well-rounded package.
Staxel exemplifies the old saying, “jack of all trades, master of none.” With the stellar competition on offer, a game really needs to excel these days to make an impact in what is becoming a very crowded genre. Unfortunately, Staxel, with its frustrating systems and the uninteresting cast, makes it hard to want to stick around and enjoy the variety of gameplay loops on offer here, and it’s difficult to see anybody but the most dedicated fans of the genre feeling any different.
Crash Drive 3 and its extremely simplistic and repetitive gameplay loops are difficult to recommend for anyone looking for a substantial arcade driving experience. If, however, you’re after a fun little time-waster that you just want to have to hand for a few moments of downtime here and there, then you may find Crash Drive 3 an adequate distraction; provided you can look past the technical issues, that is.
And that’s perhaps how best to sum up my experience with this remake of Brothers – something is off. It’s the same great game at its core, but as a remake, it doesn’t do enough to justify itself, given that its headline addition of co-op play strips away the original’s biggest selling point. Even when played solo, I couldn’t shake the feeling that I’d rather be playing the original with its more fitting, painterly look. Having said that, Brothers is still a fantastic experience, and if this remake shines a spotlight on it again and attracts a new generation of gamers to Naia and Naiee’s touching tale, then that can only be a good thing. The story remains as poignant now as it did in 2013, and when enjoyed solo, Brothers continues to be a delight to engage with due to its novel dual protagonist set-up. On that basis, I’m glad this exists, even if, as an overall product and an attempt to reintroduce this world, it feels a touch misguided.
All that being said, Trine 5 is still a fine old time for puzzle platformer fans, even if it does feel like a series that needs to evolve going forward. Its reliably refined puzzle platforming combination can still be a joy to get lost in, and that eureka moment when you finally stumble across a neat way in which to combine the abilities of its roster never fails to delight. Fans who just want more Trine will feel right at home with Trine 5, and if the goal of Frozenbyte was to continue to appease the core fanbase with another solid entry, then I think they’ve successfully achieved that.