Mark Steighner


488 games reviewed
76.5 average score
79 median score
59.6% of games recommended
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While there is no lack of stuff to do — story missions, side quests, and faction missions, not to mention the multiplayer PvP Ghost Wars suite which is the marquee feature for many players — not all of it is engaging and most all of it has been done before and better, not only by other shooters but by other games in the Ghost Recon franchise.

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Oct 3, 2019

As a design doc, a game that combines horror, sci-fi and Norse mythology sounds intriguing but in actually, Apsulov just seems uncertain of its identity.

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While it isn’t technically a new game, The Legend of Zelda: Link’s Awakening looks and feels as fresh and inviting as any new game released on the Switch. It preserves all the strange, playful fun of the original while utterly transforming it visually and mechanically, and preserves everything that made Link’s Awakening a classic.

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Sep 24, 2019

From its title screens to its combat mechanics, The Surge 2 copy/pastes a great deal from the two-year-old original and while it moves the franchise into a more open and populated world, I was hoping for a more dramatic evolutionary leap. Like its Soulsborne models and its predecessor, The Surge 2 is a challenging game, made more so by an inconsistent frame rate and sometimes imprecise combat controls.

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Almost more than any other expansion or add-on pack, Realm of Magic changes the core gameplay and daily life routine of the Sims characters.

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Sep 18, 2019

Pagan Online’s Slavic fantasy pulls from mythologies that are slightly off the beaten path, but so much of the game feels like familiar — and what’s worse, less successful — tropes, mechanics and ideas gleaned from other ARPGs, MOBAs and mobile games.

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Sep 17, 2019

Sometimes people deride big-budget games as conservative, safe products, focus-tested and drained of imagination. But also, a bigger budget allows for quality writing, ruthless editors and designers with the chops to pull off a high concept.

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Sep 13, 2019

While Children of Morta stays pretty solidly in the tradition of recent RPG/roguelikes, its packaging — graphics, design, story and characters — elevate it above the pack and players who have grown weary of the genre will find it refreshing. It’s challenging without (usually) being unfair and while there is plenty of varied combat, there is a story with some heart and soul for any player looking for a break from constant hack and slash.

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In the seven years since Torchlight II was released, dungeon crawlers have both evolved into a more complex genre and toyed with mechanics pulled from outside them, such as roguelikes.

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Sep 10, 2019

Hunt: Showdown doesn’t try to do a lot of things beyond its core mission, and the challenging gameplay and limited selection of maps — though they are expansive and interesting — might be a barrier to long-term enjoyment.

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Sep 4, 2019

By most metrics — polish, graphics, writing, acting and engaging game play mechanics — Gears 5 is an impressive product for both solo players and competitive or cooperative shooter fans. But moving forward, the series desperately needs to venture into new ways of telling its stories and pacing its encounters.

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70 / 100 - The Dwarves
Nov 29, 2016

The Dwarves features a few great ideas and appealing systems that are unfortunately offset by too much downtime.

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70 / 100 - Zombasite
Oct 17, 2016

Zombasite has some genuinely unique and interesting ideas but its presentation and user-friendliness will be a barrier to some players.

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Feb 24, 2016

Death is pretty much inevitable in The Flame in the Flood, but it can be held at bay through luck, crafting, planning and skillful awareness of the environment and what it offers and hides.

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4 / 5.0 - Devil Daggers
Feb 23, 2016

Devil Daggers is laser-focused on providing a very specific type of shooter experience, suggesting old school classics stripped down to their fundamental core.

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2.5 / 5.0 - Wanderjahr
Feb 23, 2016

Wanderjahr is hard to recommend. There isn't much to it other than its combat, and unfortunately its combat is repetitive and uninteresting. In general, taking control away from the player — even in boss battles — is not a way to make the experience engaging. The sloppy translations and awkward English are not what brings the game down, but rather the structure of the missions, the lack of character development, and most critically, the uninteresting, spectator sport combat.

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Feb 21, 2016

Cities: Skylines just keeps getting better. Thanks to lots of dedicated fans and modders, and the official After Dark and Snowfall expansions, the game offers endless fun and creativity. For the price, Snowfall's content is right on the border of being a just little thin and non-essential, especially if you don't really care about adding trams or transportation hubs, but the snow effects are nice and I will be happy to have added them come August when I'm sweltering in late summer heat.

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Feb 9, 2016

Arslan: The Warriors of Legend takes the Warriors formula and franchise in a new direction, but the core gameplay is largely familiar.

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Feb 7, 2016

There is depth and relevance to The Political Machine 2016's gameplay and content. It's easy to pick up and play and whether you take it seriously and really play to win or approach it with less reverence, the game will accommodate you. Because it is so tied to the issues and candidates of the moment, it is both amusing and instructive, but probably not something you'll want to revisit after next November.

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4 / 5.0 - DarkMaus
Feb 4, 2016

In DarkMaus, Daniel Wright has created a focused, challenging experience that successfully translates the core tenants of Dark Souls — careful approach to combat, high level of initial difficulty, wise use of resources and character development — into a game that looks deceptively innocent and benign.

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