Jaina Hill
I find it notable that the Roads to Power DLC has ‘Very Positive’ reviews on Steam. I love Paradox games, and love a new expansion, but there are a lot of the things and they tend to get expensive. If you look at the Steam reviews Hearts of Iron or Stellaris DLC, you will find a lot of people questioning whether the expansion is worth the price. That does not seem to be the conversation around Roads to Power. This is the kind of expansion pack Paradox grand strategy fans dream of and hopefully, it sets a new benchmark for the future of Crusader Kings.
The sound design is supported by an old fashioned art design that gets the job done. Sometimes it looks like a very attractive GBA game and sometimes the portraits are distractingly higher res than the character models. Classic game weirdness! And that’s the thing- Symphony of War doesn’t get perfect marks across the board. But it adds up to more than a sum of its parts. Once you start noticing how elegantly all of Symphony of War’s systems interact, you’ll never be able to go back.
The Last Spell made me realize that a siege is the perfect video game scenario. It allows you to focus on a single area, and gives the player a chance to customize their base. It also lends itself to a small group of heroes standing bravely against a horde of faceless enemies. Combine that with other popular features such as roguelike development, and you have a pretty fun game. But spend some time with The Last Spell, and you will see how differently it plays.
I don’t know how I feel overall about the release schedule and pricing of Paradox expansion packs. Maybe it’s a lot, or maybe it’s a fair price. What I do know is that these big expansions look to change the feel of the game in significant ways. Measured against that standard, Tours and Tournaments is another huge step forward for Crusader Kings, the best emergent narrative RPG/strategy game around!
Total War games spent so much time trying to do more. There are countless clever strategy games out there, but this series always prided itself on having a massive scale. Pharaoh totally changes that formula as it scales down and rethinks the gameplay flow of the series. Everyone has their favorite Total War game (mine for the record is the original Rome Total War). I’m sure that someone out there will be quite unhappy with some of the Total War changes. But from where I sit as a long-time player, Pharaoh is a total blast, and has me more excited for the future of the series than ever before.
There’s been a lot of innovation in strategy games in the last few years, and Galactic Civilizations IV is not a revolution. It’s a sequel, bigger, neater, and smoother. All the things a sequel hopes to be. With so many new, fizzy strategy games, it’s nice to see a long-running series retain its core and its spirit. Galactic Civilizations IV is safe and deeply playable.
But different isn’t necessarily bad! It’s as if the game is incredibly easy or way too hard. The level of challenge feels like it’s just in that Goldilocks Zone. There’s enough cleverness in the level design that you can’t help but admire it. I think there’s still plenty of room left in the hand-drawn indie Metroidvania genre. (Silksong isn’t even out yet!) Islets is another standout in the genre, fun and charming.
I plan to spend a lot more time with The Iron Oath. In fact, it gets a rare stamp of honor. Even fantastic games can grow old once you’ve played and reviewed it. With The Iron Oath, there’s still so much more for me to learn and see. In fact, I think it’s going to remain installed on my PC for a long while. I can’t foresee another game coming for the merc management throne for a long time.
After a while, I forgot I was sick of pixels. I look at Dread Delusion and I don’t see part of a trend. I see a game that set out to capture a particular tone and succeeded wildly. It’s not that playing Dread Delusion is like going back and playing those old games. Dread Delusion allows us to delude ourselves into remembering those games through magenta colored glasses.
If I could only pick one puzzle game to bring to a desert island, I probably would not choose Riven. Fortunately, that is not the case. It’s fascinating to see this missing link of game design. It’s nice to dig into some genuinely excellent writing and art. The puzzles are as opaque as they ever were, which is what a lot of people like about them. I think we need more remakes like Riven, that capture as much as they can about how games felt back then. That’s how we move forward, that’s how games get even better.
There are a lot of roguelite games, crossing over with a dozen other genres. Maybe your rogue capacity is filled to the brim and spilling over. That’s kind of what I was thinking when I sat down to play Rogue Waters. But then it has enough originality to be engaging, and it’s made well enough to be fun! This isn’t the holistic pirate game of my imagination, but sometimes you don’t want to play Red Read Redemption, you want to play a fast run of something that holds your attention and hits hard. Rogue Waters will do that for you. And I hope before we get a Rockstar or Naughty Dog pirate magnum opus, we get a hundred more games with cool ideas like Rogue Waters. There’s room in the world of gaming for someone to take a wild shot, and sometimes that shot hits its target.
As a whole, this is an excellent and worthy continuation of one of the most important series in gaming. The care and attention paid by the good people of Firaxis have produced a game with a rock solid foundation. The new era transitions are transformative, and change the game as much as moving from a grid to a hex board. The most important takeaway is that the rules of this Civilization are strong, and probably the best starting point for any installment.
I did however have the best time solving its puzzles, which I’d hate to spoil here. But man, when you turn a photo upside-down and then stuff falls out of it? That moment got me to gasp. And the gravity physics were fun enough to have me playing with them until I made myself a little seasick. Viewfinder doesn’t have the tonal mastery of an exploration game like Myst, but it’s puzzles are second to none in the genre. You should definitely challenge yourself with Viewfinder, the most beguiling puzzle game of the year.
The more time I spend with The Thaumaturge, the more I settle into it. When you spend more time with any game you are bound to notice the edges of things, the literal and figurative invisible walls. But The Thaumaturge was more like a pair of shoes. As I learned the restrictions of what you couldn’t do in the game, it focused me towards things I could do, and they were all awesome. If you have been craving a dark fantasy RPG where you get to play as a John Constantine type, I have good news, The Thaumaturge is it. Anyone looking for their next interesting and original RPG, this is it!
Every inch of Rogue Flight gleams with style. An obvious passion project like this is filled with delightful little details. Playing Rogue Flight is a joy. I’m an easy mark, the second I see something with wings loaded into a tube, I’m already in. And the sky isn’t crowded with a lot of options. Rogue Flight zooms past expectations into a cool, scrappy game.
But it’s that homework element that will make or break the game for you. If you have a truly open mind, and you want to look up the source of some weird quote, you will learn a lot, experience a well-realized world, and put away some fictional bad guys. You’ll get to see moody lighting, hear some catchy bleeps, and have the satisfaction of a mystery well solved. This is a genre without a lot of greats, and Chinatown Detective Agency comes pretty close.
Whether or not Terraformers is the game for you depends a lot on what you are looking for. This isn’t a digital garden that you can plant and watch grow. This is a brutal series of tough choices. It’s about resource allocation, long-term planning, and a decent amount of luck. I was hoping Terraformers would help transport me off this dying Earth into a science-fiction fantasy. It did not. Instead, I found a challenging strategy game that distracted me in a whole different way. It made me into someone who needed to play for just one more turn. That is decidedly familiar territory! But a space I enjoy. Terraformers won’t transport you to another world, but it will help you puzzle your way through the hours on this one.
But I wasn’t counting on how strong the actual strategy game is. This is the first release from Yaza Games, but they seem like a team with some fresh ideas and the vision to implement them. Daedalic Entertainment publishes a lot of novel strategy titles that fail to hold your attention for long. Inkulinati earns its place in your library with its depth.
If you’re a frostbite-loving freak like me, The Pale Beyond is the game for you. It makes me optimistic about the future of this niche genre. The amount of research and care is apparent as you play. The opaque gameplay systems draw you into the narrative, but leave you in suspense. If you’ve made it this far in the review, I have to assume one of those things is appealing to you. Play The Pale Beyond; it might just be the best novel you read this year.
After beating the story in Jagged Alliance 3, I still really wanted to play more. I want to try out every merc on the roster, and learn how to use each of their unique abilities. There are fights that I want to play again, this time with a new approach. Fans of turned based action will find Jagged Alliance 3 to be a genre-best game. But I’m probably going to play those gunfights with the volume turned way down. After all, I’m not in Grand Chien for the atmosphere and the company. I just want to find new ways to blow stuff up.