Travis Bruno
My Time at Sandrock capitalizes on its status as a sequel by making numerous quality of life improvements to a familiar formula that are already evident despite the game still being in early access. While numerous elements are still in development, the groundwork that has already been laid is showing great promise for a release window of sometime in 2023 if Pathea Games holds true to their development window.
WWE 2K20 falls short in every aspect compared to previous entries all while being a technical mess at every turn.
A lot of love has gone into Broken Roads and making its Australian setting unique but lackluster combat, companions, and nonstop bugs make this one difficult to approach until further down the road.
South Park: Snow Days! may sound like the comedy fans love and offer a solid story but finds itself lacking nearly everywhere else as this roguelike struggles to impress beyond its first run.
Crime Boss: Rockay City has some potential but lack of polish across the board combined with repetitive gameplay does more harm than its poorly included celebrity cast could ever help.
Heavy Fire: Red Shadow may offer players plenty of power to mow through the wave based combat but between a lack of variety and a multitude of glitches this is one that is only for those looking for a simplistic shooter that might be fun in short bursts but little more than that.
Skull and Bones nails its ship combat and sailing so wonderfully it becomes a highlight amongst generic gameplay loops, bare bones story, and chore-like endgame tasks.
NBA 2K24 may still look gorgeous and play amazing but everything else feels like a step back and is flat out exploitative at points, becoming a poster-child for microtransactions ruining games.
Redfall struggles to find its identity with mundane loot and attempted co-op focus that drags the game's interesting potential down to being a mediocre and disappointing FPS.
Jump Force delivers a decent brawling experience that is hampered by so many issues that drag the game’s pace to a crawl and even fans will find it hard to overlook the design choices and countless visual glitches that lead to a game that may be rather fun at its core but little more than that.
Idea Factory’s attempt at creating a hack and slash leaves Arc of Alchemist as a middle of the road RPG with some charm and plenty of untapped potential.
MythForce may have a great sense of aesthetic but the roguelike it is designed around is as basic and uninspiring as they come, becoming a quickly repetitive grindfest with little payoff.
Strong storytelling does little to make up for the poor gameplay mechanics that drag Mato Anomalies’ potential down.
Samurai Maiden’s action may feel generic and its story is lacking but some great characters and interactions help make this anime action game at least a bit enjoyable.
Dragon Ball: The Breakers' poor camera and controls limit what enjoyment can be had in this interesting take on asymmetrical multiplayer that is already hindered by other design choices.
Vampire: The Masquerade – Swansong features an intriguing and mysterious storyline that hooks players but its bugs and restrictive nature prevent it from biting quite as deep as fans may like.
Jagged Alliance: Rage! delivers a fairly middling strategy experience where many of its better ideas and gameplay mechanics are hampered by poor AI and numerous design decisions that bring the game’s pace to a crawl.
A love of fan-service and perverted situations helps keep Gun Gun Pixies afloat through numerous gameplay issues and a lengthy but often one-note story.
Super Monkey Ball: Banana Blitz HD provides glimpses of the greatness but these are few and far between in a game that struggles to find a solid difficulty curve and provide much else outside of the core 100 stages.
Predator: Hunting Grounds has solid legs but repetitive objectives and poor balancing muddy what could have been a new take on asymmetrical multiplayer.