Travis Bruno
My Time at Sandrock capitalizes on its status as a sequel by making numerous quality of life improvements to a familiar formula that are already evident despite the game still being in early access. While numerous elements are still in development, the groundwork that has already been laid is showing great promise for a release window of sometime in 2023 if Pathea Games holds true to their development window.
WWE 2K20 falls short in every aspect compared to previous entries all while being a technical mess at every turn.
Scar-Lead Salvation feels unfinished, with a weak story, dull enemies, and generic environments. While movement and combat have appeal, shallow roguelike elements make its price hard to justify.
A lot of love has gone into Broken Roads and making its Australian setting unique but lackluster combat, companions, and nonstop bugs make this one difficult to approach until further down the road.
Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants expands on the 2017 arcade game but it’s simple and safe style and lack of replayability leave this brawler best left in the past.
South Park: Snow Days! may sound like the comedy fans love and offer a solid story but finds itself lacking nearly everywhere else as this roguelike struggles to impress beyond its first run.
Crime Boss: Rockay City has some potential but lack of polish across the board combined with repetitive gameplay does more harm than its poorly included celebrity cast could ever help.
Heavy Fire: Red Shadow may offer players plenty of power to mow through the wave based combat but between a lack of variety and a multitude of glitches this is one that is only for those looking for a simplistic shooter that might be fun in short bursts but little more than that.
Sol Dorado Heist has a colorful cast of characters whose chance to shine is squandered by its short run length, leading to a mostly satisfying story that has its fair share of presentation issues.
Neptunia Riders VS Dogoos has fun ideas and is enjoyable for its brief running time but the lack of challenge and additional modes makes this entry tough to swallow even for longtime fans.
White Day 2: The Flower That Tells Lies - Complete Edition has some wonderfully hard puzzles and great atmosphere but poor performance, AI, and other issues let down any potential this sequel had.
Skull and Bones nails its ship combat and sailing so wonderfully it becomes a highlight amongst generic gameplay loops, bare bones story, and chore-like endgame tasks.
NBA 2K24 may still look gorgeous and play amazing but everything else feels like a step back and is flat out exploitative at points, becoming a poster-child for microtransactions ruining games.
Redfall struggles to find its identity with mundane loot and attempted co-op focus that drags the game's interesting potential down to being a mediocre and disappointing FPS.
Jump Force delivers a decent brawling experience that is hampered by so many issues that drag the game’s pace to a crawl and even fans will find it hard to overlook the design choices and countless visual glitches that lead to a game that may be rather fun at its core but little more than that.
Idea Factory’s attempt at creating a hack and slash leaves Arc of Alchemist as a middle of the road RPG with some charm and plenty of untapped potential.
MACROSS -Shooting Insight- leaves a lot to be desired. Fans will adore the songs and interactions but a simple plot and lacking extras make this a difficult recommendation.
REYNATIS feels like a game that is full of good ideas but none of them manage to pan out in a satisfying enough way even if it does offer a unique but stiff approach to combat.
MythForce may have a great sense of aesthetic but the roguelike it is designed around is as basic and uninspiring as they come, becoming a quickly repetitive grindfest with little payoff.
Strong storytelling does little to make up for the poor gameplay mechanics that drag Mato Anomalies’ potential down.