Damien McFerran
Neo Turf Masters is a long way off being the most authentic golf simulation ever made but that doesn't diminish its intrinsic appeal; the gameplay is instantly gratifying and the challenge considerable, especially if you want the satisfaction of coming top on each of the four courses. However, like so many games developed for an arcade environment it is perhaps best sampled in short bursts, either solo or with a friend; there's no career mode to speak of and if you don't see the appeal of bettering your own score or playing with other people, you might get bored within the space of an evening.
Waku Waku 7 is just the tonic for those of you who are disenchanted with the abundance of thematically-similar fighting games on the Neo Geo. While the roster of combatants is admittedly small, this cast is arguably more vibrant and entertaining than any that Street Fighter or King of Fighters can muster, and the gloriously kinetic feel of the action makes it stand apart from other examples of the genre. Even if you're not particularly sold on one-on-one brawlers, Waku Waku 7 is well worth investigating.
King of Fighters '98 is without a shadow of a doubt one of the finest one-on-one fighting games ever produced; it came at a time when SNK was truly firing on all cylinders. The large number of characters combined with the deep and rewarding play mechanics make for an engaging experience in single player, but add a second challenger and you've got a title which can last a lifetime - as is evidenced by the fact that fans of the franchise continue to shout from the rooftops about how amazing this game is.
NAM-1975's status as a Neo Geo launch title means that while it's fun in short bursts, it's a long way from being the best the console has to offer. The action gets repetitive after long periods of time and in terms of visuals, it's quite a dull game in places. Still, if you're a fan of old-school coin-op blasters like Operation Wolf and Dynamite Duke then this is well worth a look, and the enhancements made by publisher Hamster Corporation are excellent, as always.
Shock Troopers may not add much to the top-down run-and-gun genre but it's enjoyable while it lasts. The visuals weren't particularly awe-inspiring back in 1997, but everything moves at a slick pace and neat elements of humour prevent things from becoming too serious. In single player you might get a week or so of play out of this, but with two people involved it becomes a lot more appealing - and thanks to those detachable Joy-Cons, co-op sessions are easy to arrange. Shock Troopers 2nd Squad may be considered the superior release, but the original is still worth checking out if you like your old-school arcade blasters.
1-2-Switch does a great job of showing off the unique feature set of the Switch and its Joy-Con controllers, but it's seriously lacking in long-term appeal. When played with a group of friends or family members it's a proper hoot, and has the same social gaming appeal that made Wii Sports a living room tradition for so many households all over the world, but there's no escaping the fact that many of these mini-games lack longevity; some are so basic that they fail to maintain your interest past the first go, no matter how inebriated you and your pals happen to be.For a retail game, 1-2-Switch feels a little anemic, and would have been much better suited as a pack-in title. Nintendo has countered this stance by claiming that it couldn't bundle the game due to cost, but including a download code with each Switch sold wouldn't have incurred any real physical expense – beyond lost retail sales, of course - and that would have been a sensible trade-off when you consider how solid an advert this game is for the system. How many people were sold on the Wii's merits simply by witnessing Wii Sports at a friend's house? By refusing to bundle 1-2-Switch with the base system, Nintendo has missed out on the kind of exposure that marketing simply cannot buy you; as a stand-alone release it feels too fleeting and ephemeral, but as a free pack-in it would arguably have been much more appealing.
M2 are the undisputed masters of updating past classics, but the studio has perhaps outdone itself with this amazing package. Not only does Battle Garegga Rev.2016 present every previously available version of one of the 2D shooting genre's best efforts – as well as an all-new edition to mark the 20th anniversary – it throws in so many options and additional features that it's genuinely hard to think of what else a fan of the game could possibly demand. It may be an acquired taste these days – to be fair, the same could be said of the original back in 1996 – but Battle Garegga remains a defining release in the shmup canon, and this is without a shadow of a doubt the best way to experience it. You don't have to feel bad about cashing in your valuable SEGA Saturn version anymore.Thanks to Play-Asia for providing the copy of Battle Garegga Rev.2016 used in this review.
It's perhaps disingenuous to claim that King of Fighters XIV marks a glorious return to form akin to that of Street Fighter IV, because the more recent 2D instalments in SNK's franchise have been excellent examples of technical fighting brilliance. What the fourteenth entry in this esteemed franchise does is lay down the foundations for future sequels which will – thanks to the relentless march of technology – use 3D models instead of handdrawn sprites. While King of Fighters XIV looks positively shabby when placed alongside Street Fighter V, it arguably offers more depth and variety. The three-person mechanic encourages players to master more than one fighter, and the cast – while perhaps not as instantly-recognisable as the likes of Ryu, Chun-Li, and Blanka – has something for every type of player.Ironically, the biggest sticking point with King of Fighters XIV is the one aspect designed to make it more appealing to outsiders; the new "Rush" mode allows even complete newbies to look like combo-crunching experts, but it's likely to divide opinion with serious players who prefer to rely on their own skill and knowledge when it comes to unlocking the game's most potent moves. Even so, this single concession to a mainstream audience is easy to forgive when taken as part of a package which rewards methodical, technical play in a way that no other fighting game does.
Dead Island faced some stiff criticism upon its original release back in 2011 but it's hard to tell if this was more a case of deflated expectations after that amazing trailer than genuine umbrence with the zombie-splatting action. Viewed in 2016, the game is an engaging if rather clunky action RPG which has benefitted greatly from some next-gen TLC. While the objectives become repetitive over time and there are still a few bugs that need squashing, the visceral combat and sheer variety of weapons on offer maintain your interest for the 30 or so hours you spend on the blood-drenched fictional island of Banoi.
A tactical triumph for the 3DS.
A tactical triumph for the 3DS.
Star Fox Zero may have experienced a rather turbulant flight to market but the end result has been well worth the wait, especially if you're a fan of the N64 instalment - and there can be few Star Fox fans out there who aren't.
Dark Souls III is another triumph of the imagination for From Software, a studio which surely now must rank as one of Japan's leading talents. The company's Souls series has a near-flawless track record and after the cult nature of Demon's Souls has thankfully found a large and receptive mainstream audience – not bad for a franchise which delights in being obtuse and hair-pulling tricky in equal measure. Dark Souls III is arguably the most accomplished entry yet, refining the core mechanics and cunningly utilizing next-generation hardware to excellent effect.
This take on the world's most brutal sport falls short.
For the most part, Hyrule Warriors Legends is exactly what you'd expect from a 3DS port. The visuals are downgraded and the co-op and challenge modes are absent, but otherwise this is a close match in terms of pure gameplay; it's actually surprising how well the core mechanics have been transferred over to Nintendo's handheld despite the yawning technical abyss which exists between it and the Wii U. In that respect, Hyrule Warriors Legends can be considered a success; it faithfully replicates its domestic parent on weaker - but more portable - hardware.In terms of additional content, the story is less clear. While the new characters and Wind Waker missions are excellent, they're arguably not enticing enough to tempt those who have already played the Wii U original to completion. The fact that the forthcoming DLC is being spread across both systems also means that Wii U owners shouldn't feel entirely left out if they decide against investing in both versions. However, if you're totally new to the game and don't mind rough graphics, then the 3DS edition could be considered your best bet; the Adventure Mode is ideal for portable play and the bonus content makes this feel like a more "complete" package. There are still the issues of repetition to contend with of course, but Hyrule Warriors Legends remains a solid and enjoyable spin-off from one of Nintendo's most beloved franchises.We'll update our review with a score when we've had chance to properly explore the My Fairy mode, which we were unable to access during the initial review period.
Star Ghost is an assured eShop debut for Squarehead Studios, and shows that quality breeds quality; the combination of a former Rare and Retro staffer with one of the most iconic video game musicians of all time has resulted in a game which initially seems quite simplistic, but has a surprising level of depth, replayability and charm. While it's true that the core gameplay doesn't possess all that much variety, the stern challenge calls for a level of concentration that is rarely asked for with modern games; merely surviving is tricky enough, but when you add in the allure of improving your score, it's easy to become hopelessly engrossed. Having said that, if the notion of tirelessly striving to improve your own personal best doesn't appeal then you might find your interest in Star Ghost is fleeting - especially as bragging rights are hard to enforce with this title, as an online leaderboard isn't included at launch.Still, this is a minor point in the grand scheme of things, and fans of old-school shooters will lap up the nostalgia - both from the gameplay and the presentation - while those players who weren't around during the 'golden era' should surely appreciate the unique control mechanics which reward perseverance and skill.
It's easy to dismiss Final Fantasy Explorers as little more than a shameless copy of Monster Hunter, and while it's true that the game is short on original ideas and lacks the devilish complexity of Capcom's million-selling series, it would be grossly unfair to ignore the game entirely. While the Job system isn't as deep and involving as Monster Hunter's weapon-based classes and the short quests quickly descend into repetition, the online side of the game is solid and the allure of forging new items ensures that the desire to find the best loot is always at the front of your mind.Then there's the setting and the generous helpings of fan-service; while the Final Fantasy brand has arguably been abused by its owner with some distinctly lackluster outings in recent years, it still offers an incredibly appealing universe to inhabit, and hardcore fans left cold by Monster Hunter's locales might find this familiar fantasy realm a little more appealing - especially when it's possible to invoke the spirits of Cloud, Tidus, Yuna and Tifa, as well as many other famous Final Fantasy characters. Ultimately though, Final Fantasy Explorers feels like an entry point for the genre rather than a true rival to Capcom's crown - it's accessible and enjoyable, but the shallow nature of the gameplay might leave seasoned players feeling a little cold after extended play.
Project Zero: Maiden of Black Water certainly delivers when it comes to scaring the player witless, and its use of the Wii U GamePad is commendable. If only other developers had been so bold with their ideas, Nintendo's console might not be in the dismal commercial predicament it currently finds itself in.
A compelling, deep and addictive experience that you might not begrudge dropping a few quid on premium currency, and even if you do, you have nothing to lose by taking it for a spin across some crater-filled battlefields.
Just like its prequel, Animal Crossing: Happy Home Designer is bursting with content to uncover. The sheer volume of items to unlock is staggering, allowing you to cook up all manner of homely homesteads and fabulous facilities. The same world that captivated millions of players in New Leaf returns, with familiar faces that do a lot to augment the appeal of the core interior design mechanics. However, the lack of any real challenge is a fatal flaw, and while it's possible to create a stunning variety of different rooms and buildings, the gameplay does become repetitive quite quickly. Fans of New Leaf - and the series in general - may well be prepared to forgive such sins, but for everyone else this is a likeable but largely forgettable title that will entice young, undemanding players but will be too dull and samey for everyone else - despite the unmistakable charm which permeates the entire package.