Scott McCrae
It immediately places itself among the best Sonic games ever made.
Aeterna Noctis has a lot of potential; however, it feels like the developer got a bit too ambitious. A game that was shorter and had more focus has the potential to be something fantastic. but it ends up being a bit of a slog for a lot of its runtime due to its sometimes-tedious difficulty, despite some great platforming segments. Long loads and some frustrating design choices mean Aeterna Noctis is a derivative but sporadically satisfying game that some players may absolutely fall in love with. It has clearly had a lot of love put into it, but we didn't quite vibe with it.
The mission structure of the game devolves into going to a place, doing a trick or route, strung along by forgettable story dialogue. The missions have a habit of being poorly explained, furthered by being unable to re-read text boxes explaining what you need to do. And rarely do the inputs needed for specific moves get shown during these prompts. For better or worse, Session is a game for the hardcore skater. While its dedication to realism is impressive, the frustration in the early hours is likely to turn most off.
We really like BPM; it’s a great game, but perhaps it’s one best experienced on another platform — especially if you play in docked mode.
While you won't find an Evo-calibre fighting game here depth-wise, Jojo's Bizarre Adventure All-Star Battle R is miles ahead of your typical 3D-arena anime fighter affair. It would be a hard game to recommend to someone unfamiliar with the franchise, as without the fan service aspect you're left with a basic fighter with some barebones modes. However, for those who adore JoJo, it's an excellent example of how to do fan service right, and one where you can feel the love and adoration of the franchise's 35-year history flowing through every part of the package.
ANNO: Muatationem tells a strong tale with its core mystery, strengthened by beautiful visuals and satisfying combat. While its inspirations are a little on-the-nose, developer ThinkingStars manages to carve out its own space in the Cyberpunk genre. Some long loads and minor balancing issues take the shine off a little, but it's still an incredibly impressive effort from a small indie team who has created a world that feels as immersive as any £60 AAA RPG.
Teenage Mutant Ninja Turtles: The Cowabunga Collection is a great package. While not every game is a winner - and a lot of them are variants of other games in the collection - there's still lots here to love. It brings two of the most beloved beat-'em-ups in history to modern platforms, and is host to some hidden gems like Radical Rescue. This is all polished up with a host of great enhancements and the fantastic Turtle Lair gallery, which - for any TMNT fan - may be worth the price of admission alone.
Pac-Man World Re-Pac is a fun look Pac in time to an era where 3D platformers were far more prominent than they are today. While it doesn't quite outclass some of its contemporaries like Crash Bandicoot Warped and Super Mario 64, Pac-Man World isn't one to miss if you're looking for another solid 3D platforming adventure. Depending on how you view the new difficulty balances (or if you just really love Ms. Pac-Man) this is undoubtedly the best way to experience the PS1 classic.
Dusk Diver 2, like the first game, has potential; the cast of characters and storyline are both engaging, and the world could definitely host more interesting stories in the future. However, this sequel sadly fumbles things on the gameplay front, with a disappointing mixture of damage-sponge enemies and drawn-out encounters. While we didn't enjoy Dusk Diver 2 as much as we had hoped, there is something there - a kernel of potential as yet unrealised - and there are going to be people who absolutely adore it despite its faults. For us, a potential Dusk Diver 3 will hopefully boast combat engaging enough to match the writing on display here.
The game runs near-flawlessly on Switch aside from a few levels near the end (that being said, you’ll be in slo-mo for the majority of the game anyway). However, the two biggest issues with the game rear their heads here. Games like this typically have near instantaneous restarts to ensure the action is always moving. Severed Steel’s load times aren't obnoxiously long by any means, but just long enough to add to the frustration of losses. The other (and biggest) issue is the complete lack of gyro-aiming, which — especially for a game this fast-paced — feels like a large oversight. But still, we’re talking about a game where you can throw your gun at someone, slo-mo, dive over their head, steal another from their back pocket, then blast them with it. Which is pretty rad.
Redout 2 more satisfying the longer you stick with it. It’s hard to recommend if you’re looking for something to pick up and play, though, and — especially on Switch — the lack of local multiplayer is a real disappointment.
Bright Memory: Infinite is a short but could-be-much-sweeter shooter, and a hard one to recommend. It's glitchy, it has an incoherent story that ends abruptly, the AI is inconsistent, and the whole thing is over in just about two hours. And yet, in spite of all of that, we still had fun due to its strong core gameplay and frankly, ridiculous story and setpiece moments. For a game made by just one person, it has a really solid foundation and some impressive production values despite the glitches. However, it desperately needs further iteration to be worthy of recommendation for anyone outside of a select few.
Although we may sound quite negative when discussing the game, FIST: Forged In Shadow Torch really is worth playing; it just has so much potential that it doesn't quite reach. It rides on the cusp of greatness so often, while not quite making it over the hurdle. We can't wait to play a sequel because if it was iterated on, FIST could be something really special. Sadly, due to the technical issues associated with this Switch version such as the unbearably long load times, it's let down even further. Overall, a promising foundation that we hope leads to better things in the future.
Spidersaurs is a fun ride while it lasts, as well as a strong love letter to Contra, all delivered with WayForward's signature style. While it is very short and suffers from some minor issues following its transfer from Apple Arcade to consoles, it's still a good time and a strong purchase for anyone itching for some classic run-and-gun action.
Cuphead: The Delicious Last Course is more Cuphead - for better or worse. Those put off by the original's difficulty may find the experience easier to swallow due to the excellent inclusion of Ms Chalice. But the game still has the same brand of punishing gameplay we're used to from the original. The expansion adds some of the most inventive bosses Studio MDHR has ever come up with, backed up with that amazing animation and music which has never looked or sounded better.
A great chiptune soundtrack courtesy of Tsuyomi caps things off; it perfectly encapsulates that quiet, isolated feeling, while knowing the perfect time to ramp things up. While the game doesn’t last long (clocking in at around two hours), it uses every second wisely and never outstays its welcome, even if you are left wanting a bit more.
Roller Champions has potential; the core gimmick and gameplay are both lots of fun and it's satisfying blasting your enemy across the court with a dropkick as they're about to score three points against you. However, it lacks in pretty much every other department and there's just not enough content in here to satisfy anyone. Add in the performance and blurry visual issues on Switch, and we can't really recommend the game on Nintendo's console in its current state. It is free-to-play, so it's worth a try if anything we've mentioned sounds interesting, but unless some serious updates are made to this version, you're definitely best off playing it on a different platform if at all possible.
Fall Guys' brand of chaotic fun is still great all of these years later, and the free-to-play Switch release is no different, assuming you can ignore your opponents' choppy frame rate. While there are some disappointing elements linked to cross-progression, those ultimately won't matter if this is your first time entering the Blunderdome. Some moments of lag and frame rate quirks aside, the Switch version offers a solid way to play if you're looking for some barmy 60-bean battling and the barrier to entry has never been lower.
A good quality compilation of some of Capcom's more overlooked fighting games, although there are a few filler titles and some unfortunate omissions.
From its excellent writing, music, and presentation to its intense and satisfying core gameplay, Neon White is one of the most exciting things we've played all year, and it's a game we can't see ourselves putting down for a long time as we try to best our previous times. It successfully brings together elements from apparently disparate genres in new and exciting ways and seems poised to become the next great speedrunning title. It's one that action game fans and Switch owners in general won't want to miss.