Jason Schreier
Final Fantasy VII Remake is not what I expected. It’s a grand, ambitious, beautiful experiment, a bold new take on a game that millions of people remember fondly. It sometimes feels shackled by the weight of two decades worth of expectations, but it handles those restraints with aplomb. I certainly can’t wait to see what’s next.
There’s unexpected joy in the little moments of Disco Elysium
Link’s Awakening is a beautiful recreation of a legendary game, but it doesn’t have much to offer to players who already know the ins and outs of Koholint Island.
Although it's a solid, well-made game, it ultimately left me unsatisfied.
Octopath Traveler is a beautiful game with one of the best soundtracks I've heard. The combat system rocks and will hopefully be used in more Square Enix games to come. There are plenty of good ideas in here. But the game is too grindy, too repetitive, too full of structural problems to be viewed as much more than another botched JRPG experiment.
Ni no Kuni II is a very good role-playing game, one full of satisfying mechanics and fun battles
The game's Minecraft trappings are somewhat misleading. Dragon Quest Builders is less about creativity and more about strategy. It's a hand-crafted, charming video game that starts off slowly but never stops feeling delightful.
Like the world of Alrest, there's very little holding up Xenoblade 2. It is dull, dreary, overly complicated, and unconcerned with wasting the player's time. Life is just too short for that—even if you don't live on a sea of sinking clouds.
It is a well-crafted game, and like its predecessor, it feels like an authentic recreation of South Park the show. It is full of shocking, outrageous moments. But it can also feel sanitized, like a Disney-fied rendition of a cartoon that won many early fans over with how crappy and explicitly un-Disney it was.
This second time around, Final Fantasy XII has surprised me. I can credit some of my improved regard for the game to this remastered version's visual polish and convenient fast-forward button. I credit more of it to the game's innate quality. It holds up. It works well. It functions like no Final Fantasy before it or since.
This is simultaneously a joke about pixel hunting, a joke about adventure games, and a joke about the dumb things that players will do in video games. Did you ever think you'd want to hunt for pixels again? And did you ever think that the act of hunting pixels might be fun? Thimbleweed Park somehow both subverts pixel-hunting and makes you want to hunt pixels, which is just about all you can ask for in an adventure game.
Triumphant. Groundbreaking. The pinnacle of Zelda.
It's got everything I want from a Final Fantasy game. I know that it'll be yet another snapshot in a life filled with Final Fantasy. Another grand adventure, another gang of worthy heroes; another tale of crystals and magic and betrayal and love, all beautiful melodies and lush scenery and the finely honed complexity of carefully choreographed combat. Onward to secrets beyond the horizon, and don't forget the Phoenix Down. If that's not Final Fantasy, I don't know what is.
Spirit of Justice also excels at everything Phoenix Wright has done so well over the years. The music is great, the character animations are superb, and the localization is very good, handled deftly as always by longtime Phoenix Wright editor Janet Hsu and her team of pun lovers.
Oddball design decisions aside, I Am Setsuna is a lovely little tale and a game that’s well worth your time. At ~20 hours, it never feels dull or grindy, and in fact it felt like a perfect length for what the game wants to achieve.
In short, if you liked BoxBoy, you’ll really like BoxBoxBoy. If you didn’t play BoxBoy, I don’t know what you’re waiting for. BoxBoxBoxBoy? Might be a bit too much.
A hero sandwich that's way too heavy on the bread.
No other game can f*** with your head quite this much
It's easy to see why so many people look back at this game so fondly.
Delightful, yet tedious. Paper Jam is beautifully crafted but just doesn't know when to quit.