Jason Schreier
If you've got a craving for that classic RPG feeling, this is your game. Four heroes; four crystals; a world to be saved--you know how it is.
Though Stick of Truth still suffers from a number of glitches and technical issues that won't be fixed any time soon, it's a great game, and it's worth your time nonetheless.
Because it's the perfect five-hour play session.
Portable Smash Bros. blizz.
Just the type of console Final Fantasy we needed after all those years of Lightning.
A well-made, fascinating role-playing game with a lot of heart.
Metal Gear Solid V is the best Metal Gear yet, and has immediately become one of my favorite video games of the last few years. It's an impeccable stealth-action game, clearly inspired in all the right ways by modern series like Far Cry, and it's got a level of moment-to-moment joyfulness that kept me satisfied even when I was slogging through harder versions of levels I'd already beaten just to see the "true" ending.
The newest Zelda can be a lot of fun under the right conditions, but it's more frustrating than not.
Both the campaign and multiplayer are as great as they've ever been.
Delightful, yet tedious. Paper Jam is beautifully crafted but just doesn't know when to quit.
It's easy to see why so many people look back at this game so fondly.
No other game can f*** with your head quite this much
A hero sandwich that's way too heavy on the bread.
In short, if you liked BoxBoy, you’ll really like BoxBoxBoy. If you didn’t play BoxBoy, I don’t know what you’re waiting for. BoxBoxBoxBoy? Might be a bit too much.
Oddball design decisions aside, I Am Setsuna is a lovely little tale and a game that’s well worth your time. At ~20 hours, it never feels dull or grindy, and in fact it felt like a perfect length for what the game wants to achieve.
Spirit of Justice also excels at everything Phoenix Wright has done so well over the years. The music is great, the character animations are superb, and the localization is very good, handled deftly as always by longtime Phoenix Wright editor Janet Hsu and her team of pun lovers.
It's got everything I want from a Final Fantasy game. I know that it'll be yet another snapshot in a life filled with Final Fantasy. Another grand adventure, another gang of worthy heroes; another tale of crystals and magic and betrayal and love, all beautiful melodies and lush scenery and the finely honed complexity of carefully choreographed combat. Onward to secrets beyond the horizon, and don't forget the Phoenix Down. If that's not Final Fantasy, I don't know what is.
Triumphant. Groundbreaking. The pinnacle of Zelda.
This is simultaneously a joke about pixel hunting, a joke about adventure games, and a joke about the dumb things that players will do in video games. Did you ever think you'd want to hunt for pixels again? And did you ever think that the act of hunting pixels might be fun? Thimbleweed Park somehow both subverts pixel-hunting and makes you want to hunt pixels, which is just about all you can ask for in an adventure game.
This second time around, Final Fantasy XII has surprised me. I can credit some of my improved regard for the game to this remastered version's visual polish and convenient fast-forward button. I credit more of it to the game's innate quality. It holds up. It works well. It functions like no Final Fantasy before it or since.