Rhythm Fighter
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Rhythm Fighter Trailers
Critic Reviews for Rhythm Fighter
Rhythm Fighters is a fun and innovative roguelite which should keep you entertained for quite some time, affording you the opportunity to put your headphones in, sit back and relax to some funky beats while you beat up evil veg for laughs.
Rhythm Fighter provides an interesting concept and although the beginning is overwhelming, it is an enjoyable and forgiving experience. You don’t need much sense of rhythm or direction, making it a friendly experience for many. It starts to become repetitive despite the battlefield being randomly generated, but its catchy music encourages you to pick up the game again and again.
Every day, more and more rogulikes are released, often making it difficult to figure out which ones will stand out. All of them are vying for attention, attempting to do something unique and interesting. Fortunately Rhythm Fighter feels like a fresh take on the genre, even if it doesn't quite stick the landing.
While I appreciate the crushing difficulty later in the game, it’s unfortunate that Rhythm Fighter equates “harder” with “more damage and cheap attacks”. It got to the point where if I ended up getting the Chonki boss (a literal chonky statue of a cat) after my second stage, I ended up resetting my run due to the fact that the boss’s move patterns are unpredictable and there’s barely an opening to hit back.
Nintendo Switch players are in for a treat with Rhythm Fighter, a catchy bop of a game that delivers a fresh gameplay loop and entertaining character designs. With plenty of content to unlock, a large cast of characters, and evil veggies, this is one title you don't want to miss.
Echo Games' Rhythm Fighter provides a decent, yet ultimately unremarkable roguelike experience.
Bringing together so many mechanical elements to the scope and vision of Rhythm Fighter required a much more visionary developer than the one that produced the game. That’s not to say it isn’t entertaining, and there is a lot to enjoy with the game, however, it is also true that the overall experience is messy and the team lost control over what they were trying to achieve, making for something far too clumsy and clunky for the kind of precision that it needed.