Top Critic Average
Neurodeck - Release Date Announcement Trailer
Critic Reviews for Neurodeck
In the end, Neurodeck is not a bad game. Those who would occasionnaly start a new session might enjoy their time, as it relies on a refreshing concept and fine visuals. In the long run though, the gameplay mechanics really lack of depth and the difficult topics of the game, such as toxic masculinity or post-partum depression, reveal to be approched in a too vague way.
Review in French | Read full review
The game does not have the breath or innovation of the best of its class. But the focus on phobia, mental health, and stress make it an interesting experiment. Neurodeck shows how you can create a video game that offers information about the real world without looking preachy while also offering good core mechanics.
Neurodeck offers up an interesting premise and beautiful visuals. Story-wise and gameplay-wise, however, the whole experience feels like an Early Access release; many areas of gameplay are repetitive, and it’s easy to encounter the same enemies multiple times in a single run. I’m convinced this could be a stunning game if given a bit more love by the developers, but it doesn’t match up to the giants currently dominating the card-game genre. If you’re looking for a deck-building challenge, it’s best to keep looking a little longer.
Each successful playthrough unlocks a higher “resilience” level that hobbles you in some way, and by the time you reach the maximum resilience level of 5, it’s possible for some starting characters to lose the very first battle due to RNG. There’s also a lot of repetition; phobias always use the same attacks in the same order and are tiered to create a difficulty ramp, so you’ll fight a lot of the same fights over and over again while trying to build a deck that complements your character.