Lumberhill is close to being a great co-op experience, but control issues and some frustrating design decisions make it tough to recommend.
Even though I wanted to enjoy Lumberhill, it definitely has a very long way to go to match the quality of its co-op contemporaries.
Lumberhill ends up being an example of trying to ride a recent success format of games but lacks the details that could make it triumph by its own merits and shine among the best of its genre. There isn't much to say beyond its repetitiveness and lack of identity, but if you're missing the good old Overcooked, maybe the unique job of a lumberjack might strike your fancy?
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An acceptable party game that's moderately fun in small doses and with the right group of friends. Its repetitive nature, fussy controls, and generic graphics hold it back, but its high replay value and accessibility give it some staying power.
I started out quite enjoying Lumberhill but as the game kept progressing the faults became just a little too apparent. The novelty of the same missions wears off pretty quickly. On top of that, the gameplay lacks a lot of polish. The game may be pick up and play but a lot of the mechanics just feel clunky. On top of that, this is another title that has inconsistent difficulty. With a bit of polish, a lot of these issues could be patched out. I still recommend the game if you’re looking to play with some friends locally or online. You may even have a laugh at some of the game’s glitches, just watch out for splinters.
Lumberhill is a great party game to break out when friends come over or for parents who want to game with their younger children. The unresponsiveness of its controls can make the game frustrating to play at times, but those who are just playing casually shouldn't have too many problems. Those who need a chaotic multiplayer title could do a lot worse that Lumberhill's goofy lumberjack antics.