Top Critic Average
Beyond Earth is still fun, and an immense time-sink – of course it is, it's Civilization. But would that it was truly beyond Earth, and truly beyond Civ V. Not a crash and burn – but the Prometheus of the Civ franchise, an interesting failure with much of value in the wreckage.
If you're a fan of the series and you're not short of money, then Beyond Earth is worth getting. Otherwise, wait for a sale or buy Sid Meier's Alpha Centauri instead.
If you ever want to play another game again, this series is not for you. But, if you had to pick only one to play for the rest of your life, Civilization: Beyond Earth would be a solid choice. The various factions and Affinities will ensure multiple, robust playthroughs, each presenting unique scenarios that will encourage the player to strategize in challenging new ways with each file. I look forward to my next 400 hours with the game.
If only there were more variety in the structure of the victory conditions between divergent philosophies, Civilization: Beyond Earth would be a perfect game. Even with that dissonance, it is damn close. The Civilization pedigree holds a lot of weight after all these years, and Beyond Earth more than lives up to its name.
Another success in the line of Civ games. It does a good job of setting the scene and taking the player along on a story of hope, struggle and triumph. The ability to customize your side both before and during the game will lend itself to long debates over the "best " strategies. Replayability and the inevitable mods and expansions will keep this on your hard drive for a long time.
Civilization: Beyond Earth is decidedly deserving of carrying the weight of the franchise in a new direction, but it's simply lacking enough variety for it to become the new standard bearer.
Civilization: Beyond Earth shakes up the turn-based strategy formula, taking the series to new heights and new locations. The past experiences of the team at Firaxis with Alpha Centuri shine through, blending both styles of games into one of the best strategy games of the year.
It must be an interesting challenge for developers of a series so focused on history to tackle questions of humanity's future. Obviously both subjects tap into many of the same sources, but where most Civilization games explore who we are, Beyond Earth systemizes who we could be.
Sid Meier's Civilization: Beyond Earth is a great and easily approachable game. The intuitive interface and flexibility of the numerous options make it an easy "yes" for any strategy gamer or Civ fan looking for something more than Earth's history may have to offer. While the visual and stylistic choices may not prove to be to everyone's tastes, there is plenty of both new and familiar to satisfy anyone willing to hop on aboard and see where Beyond Earth is able to take you.
Any game where you can to transform humanity into a race of Cybermen to go back, conquer Earth, and upload everyone's consciousness to a great network is a damn good game IMHO.
Beyond Earth is a bold step into the future for the Civilization series, and one that is well-judged and deftly executed. While hardcore genre fans might not get much of a kick out of its – in places – stripped-down take on 4X, what it provides is something quite unlike anything the series has provided before – one that fully embraces its potential for creating unique stories with every game, and provides the tools through which they might be more fleshed out than ever before.
Put aside your expectations of an Alpha Centauri successor, play it like a sci-fi Civilization V and enjoy experimenting with the combinations of sponsors, affinities and techs.
It's easy to look at Beyond Earth and see it as nothing more than an elaborate reskin of Civilization V. In many ways, it shares a similar interface and borrows many components. Yet as soon as you get to the end of your first game, you're acutely aware of how different it feels. At this point, it's cliche to say how time consuming Civilization can be, but Beyond Earth only lends further credence to the phrase "one more turn."
Beyond Earth takes Civilization V's core game structure and manages what Civilization games always do. They have added just enough new (re-skinning the gameplay, story, graphics and base tactics) without letting the game become too unfamiliar. Once again I am sure many of us will find ourselves muttering 'one more turn' under our breath as the sun comes up over our own beautiful world.
Passive AI and lackluster online support from the community isn't enough to make Civilization: Beyond Earth a total wash. If you've enjoyed the series over the years, you'll likely spend many hours with this entry as well. It deviates just enough from the excellent Civilization V to be a worthwhile experience, and it offers a different pace than its predecessor, so even though it's not a significant upgrade, it's still pretty remarkable.
Beyond Earth is just as innovative when it comes to the mechanics of the turn-based strategy series as Civilization V was before it and gamers will need a bit of time to become accustomed to the increased customization, the tech web and the powerful challenge posed by the alien life.
Civilization: Beyond Earth sets itself apart from the previous games in the series in ways big and small, and you would be mistaken to dismiss this entry in the strategy franchise as "Civ V in space." Beyond Earth is an excellent standalone experience that can be enjoyed regardless of your history with the series—though having some understanding of how the turn-based strategy gameplay works is certainly an asset. After 300 hours of Civ V, the time has come to move on; I've left Earth and headed into space, and I think I will be there for thousands more turns to come.
Sid Meier should be proud to have his name on Civilization: Beyond Earth. It's got its problems. But it's a game that will have you staying up late at night, itching to complete just one more turn.
Civilization has always had something to say about this stuff (and civilisation has always had something to say about this stuff) but Beyond Earth goes further than ever, suggesting that even if we do eventually live on Pluto, the distractions will have joined us there, and will probably have multiplied. When we get into space, the real danger - and the real wonder - will be the fact that we have brought ourselves along.
An excellent spin-off that uses the science fiction setting to focus and expand the gameplay in interesting new ways, and yet remains as accessible and thoughtful as ever.
Civilization: Beyond Earth may seem a bit too familiar for a game supposedly set on a distant planet, but the roving packs of aliens and the new quest system make it an expedition worth embarking on.
I was worried going in that Civilization: Beyond Earth would be little more than a re-skinned Civilization V with a few added bells and whistles; but thankfully, the flow, structure, and overall feel of the strategy makes for a very different game. At the same time though, it embraces its roots, while also playing its sci-fi inspirations to the hilt. Firaxis Games can still take the concept further, but ultimately, I like the foundation they've laid with their latest foray into science fiction strategy.
Despite a few pre-existing flaws carried over from Civilization V, Sid Meier's Civilization: Beyond Earth evolves the franchise and has the potential to become an outstanding spin-off of its own.
Civilization: Beyond Earth is a solid attempt to bring back the glory days of Sid Meier's Alpha Centauri. It isn't what everyone has hoped for, but if you have the time and patience to put into it, it makes for an enjoyable game for fans of the franchise, while simultaneously being pretty accessible to newcomers as well.
Beyond Earth is a very good game, one that encourages the 'one more turn' addiction the series is famous for. But at its core, it isn't terribly different from Civ 5
Taking the playstyle from Civilization V and launching it into space, Civilization: Beyond Earth introduces a number of interesting concepts into the series' tried-and-true strategy formula. While the gameplay remains addictive, the learning curve here is steep, with lots of small details that demand your attention. What you make of it depends on your patience and ability to adapt to the cruelties of space.
So far, Civilization: Beyond Earth is a stellar – no pun intended – new addition to the franchise, and what it lacks in the familiarity of historical cultures and settings it gains with some clever new tweaks and an even grander vision of humanity's potential. See you in a million days. Give or take.
[W]e're left feeling like there's greatness to come. Beyond Earth is a wonderful experience but we can't shake the feeling that the past holds much more than the future, at least for now.
While the core game is excellent, it might be extremely difficult for new players. There are plenty of options for replay, but the game might not have the same replay value as previous entries in the franchise. A solid title that will make fans of the Civilization franchise extremely happy, and might even attract some new players - if they can survive the initial challenge.
Overall, I would say that Civilization: Beyond Earth was fun, at least as fun as Civ 5. It just wasn't mind-blowing, which is a shame because all the Alpha Centauri fans out there were kind of hoping for that. The game almost feels like a Civilization 5 sci-fi mod, which isn't necessarily a bad thing. If anything, the game sells itself on promise. I can see expansions including new factions, new tech, and possibly even new affinities making this game a wonderfully fun and addictive experience that lasts for years. For now, however, the game is simply fun, and that is probably enough to warrant a purchase for most. Just don't expect this game to give you the stars.
Like its predecessor, Civilization: Beyond Earth is going to benefit from Firaxis' attentive and proven post-launch development plan. Its series of interconnected systems are well balanced and while some of them will feel disappointingly familiar to series veterans, there's sufficient diversity and flexibility here to feed the series ongoing evolution.
Civilization: Beyond Earth is, in many senses, the next logical step forward in a series that has always been about celebrating the human drive to understand, control, and expand our environment.
I've found Beyond Earth to be the Civ-equivalent of reading a John Grisham novel: you know it's not really the best of its kind, but at the same time it is quite more-ish. It's just as compelling and "one more turn"-ish as the others in the series. For these reasons, and the fact that I had a straight-out great time playing it, Beyond Earth gets the thumbs-up from me.
It's Civ, but not as we know it… and that's a good thing. The focus on choice and adaptability on the alien world allows players to deal with new challenges on the way to taming this new frontier. It's not a flawless effort, but provided you can overcome the slower pacing of progress, the addiction of going yet another turn is absolutely there, making Beyond Earth a highly enjoyable entry in the Civilization series.
Civilization: Beyond Earth does essentially nothing new, but you know what? That's probably fine with most people who have experienced the franchise before. It still does what it does incredibly well, and every new campaign in a Civilization game brings originality and variety on its own. I thought the extra-terrestrial setting was badly wasted, but even without any real innovation it's still a very solid game, just not one that's much different from Civilization: V.
All-in-all, you can't go wrong with Civilization: Beyond Earth if you love the franchise. Affinities and new units give it enough spice to distract you for awhile, but I did find myself desiring to simply load up Civilization V the more I played for its greater depth.
It's funny, there's a lot about Beyond Earth that I'm not too sure about and a fair number of mechanics that could be better. Yet it's incredibly playable and just as addictive as every other Civilization game. It's incredibly easy to lose a lot of time while playing, which is a testament to how the game can really get the player involved. It's ever-present that the game has a tendency to force the player down a certain path, lacking the overall freedom of something like Europa Universalis IV. Yet when the path is as beautiful, thoughtful and fun as Beyond Earth, it's not exactly a challenge to walk that path over and over again. It does indeed feel like a reskin of Civilization V, but it's a skin that the game wears quite well.
Despite its faults, Civilization: Beyond Earth does fulfill its promise to take you to a distant world, where you'll find exotic alien life, meet future leaders of mankind... and conquer them.
That's the thing about Beyond Earth: I feel like for every considered, clever addition to Civ's formula, there's always a near miss. War is fun, but the AI is not. Aliens are novel, but humans are dreary. I enjoyed playing it, I'm still playing, but it just hasn't gripped me like previous games. I want it to be better, more interesting, than it is.
I'm sure Firaxis will eventually make a great game out of Beyond Earth. They're a smart development team that knows how to improve and iterate on a solid core product, which Beyond Earth certainly is. Right now, though, I can't help but feel slightly disappointed by the state of the game. It's perfectly enjoyable, but for every smart innovation it seems to have lost a portion of both complexity and character. There's potential here, but we'll have to wait for a couple of meaty expansions to see Beyond Earth's promise fully realised.
Beyond Earth grasps its topic less firmly, but more fully, insisting that whatever future comes to pass won't be the only future that might have been. Truth be told, though, Beyond Earth likely won't have quite the staying power of either Alpha Centauri or Civilization V.
An overall solid turn-based strategy game that suffers from information overload resulting in analysis paralysis for the player, Beyond Earth has a few really interesting systems but ultimately doesn't transcend those mechanics into something unique or awe-inspiring.
Civilization: Beyond Earth makes a few alterations to the standard Civilization formula but Beyond Earth never really feels like much more than a glorified expansion for its predecessor.