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Will You Snail?

Jonas Tyroller, No Gravity Games
Mar 8, 2022 - Xbox Series X/S, Xbox One, Nintendo Switch, PC, PlayStation 4

OpenCritic Rating


Top Critic Average


Critics Recommend

Generación Xbox
7.8 / 10
Pure Nintendo
10 / 10
8 / 10
90 / 100
Rapid Reviews UK
4.5 / 5
Nindie Spotlight
8.8 / 10
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Will You Snail? Media

Will You Snail Launch Trailer | Nintendo Switch, XBOX, PlayStation thumbnail

Will You Snail Launch Trailer | Nintendo Switch, XBOX, PlayStation

Will You Snail? Screenshot 1
Will You Snail? Screenshot 2

Critic Reviews for Will You Snail?

‎There are many emotions that we can feel intensely. Guilt, anger, sadness and anger are some of them. However, there is one that causes such a strong impact that it can completely destroy us: humiliation. Precisely, the work of Jonas Tyroller ‎‎leaves a deep mark through this negative emotional state‎‎, since the comments of artificial intelligence constantly make us feel that we are mediocre, and that whatever we do we will be ridiculous.‎

Review in Spanish | Read full review

Will You SnAIl? is an expertly crafted action platformer, with gripping gameplay, a heart-wrenching futuristic story and a villain you can't help but love to hate.

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However you choose to play it, the ability to alter the challenge at will makes Will You Snail eminently approachable. You'll probably grow to hate Squid pretty early on, but that just makes it all the more satisfying to shut it down. I've Snailed and lived to tell the tale, and it's absolutely worth playing through, just not at a snail's pace.

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If a child between Super Meat Boy and The Impossible Game was possible it would be Would You Snail?.

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I have been a fan of Jonas Tyroller, the developer of Will You Snail? even before beginning my adventure in the game. Thus, when getting a review code for the title, I was incredibly thrilled. I like his humour, enjoy watching his YouTube videos, and was anticipating the release of this game for a while. Does the game live up to my high expectations? Find out in this Rapid Review.

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A worthy discussion that has come up in recent years has to do with accessibility and whether games that are inherently hard should have a way to play them at a more approachable degree of difficulty...

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