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Critic Reviews for B.I.O.T.A
Games which work to revive the glory days of ‘80s platformers are a fairly common sight these days, and are a logical choice of project for developers like Small Bros. B.I.O.T.A. has the special qualities that are needed to stand out from the crowd. It summons up the memory of the run-and-gun games of yesteryear, but never becomes repetitive or frustrating as they did. Its modern conveniences, like save-anywhere and a flexible character system, turn the game into something more than just a retro revival. Games with a philosophy this obviously nostalgic aren’t for everyone, but anyone who digs this retro look is sure to enjoy a trip to Frontier Horizon.
I honestly wasn’t sure what to expect from B.I.O.T.A. Though it diverged from the Metroidvania genre in some significant ways, I really enjoyed this challenging throwback to games of the past. It marries a compelling and dark sci-fi plot with challenging platforming, fun boss fights, and a vast colony to explore. It’s not a perfect game, and I was definitely frustrated by the many instant death traps, but it’s still a game that retro fans should check out. And that goes double if the game ever makes its way to game consoles.
In the end, I just had a bad time playing B.I.O.T.A. I should have been thrilled to be fighting my way through aliens and mutants and blowing things up, like when I was a child. Instead, I was watching the clock and figuring out if I’d put in enough work to stop, like when I’m an adult. A game should never feel like a chore, and there was just too much being asked by B.I.O.T.A. for me to have a good time.
Small Bros has been able to create an excellent action and exploration game without the need for a large budget behind it. B.I.O.T.A. It mixes several different mechanics without leaving the same space theme, with addictive gameplay and adequate duration.
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