Samurai Bringer Reviews
Samurai Bringer is an addictive and dynamic roguelike that we heartily recommend.
When it comes to hack and slash action, Samurai Bringer is sure to delight with its customizable gameplay and rewarding challenge.
I always appreciate indie games that dare to do things their own way, especially on a budget, so despite the fact that I wouldn't consider Samurai Bringer a grand slam home run I'll at least give it a solid triple on an unforced error...
Not every game has to bring the State-of-the-Art graphics that bigger companies install. The game is able to bring an old, campy style of art design that appeals to the roguelike playstyle of action-packed dungeon crawling. What the game lacks in high-quality graphics, it makes up for in retro-style visuals. The visuals of the game make the gameplay feel smooth yet consistent. The art is well-done including the OC, the enemies, the setting, and the action taking place. It isn’t a game that takes itself too seriously with the content, but they go beyond the visual standards of arcade-style roguelike games to give players a thrilling setting. The camera setting is also solid, but it can be moved to adjust to the players’ dependability and turn into previously hard-to-see areas.
Samurai Bringer makes great use of the variety of alternatives to create unique combat sessions. The dynamics of testing different combinations of moves is extremely fun and encourages the player's creativity. On the other hand, the common scenarios and enemies leave a lot to be desired because of the little variety of elements. Overall, despite its simplicity, it's an excellent alternative for fans of the genre.
Review in Portuguese | Read full review
Samurai Bringer is amazingly unforgiving while still being so accessible, and its frustration is matched only by its charm and variety. I would recommend this game for roguelite enthusiasts who want a bit more meat on the bones in terms of play and education. Definitely put aside some time to ferret out this game as a whole before making a decision, because there’s simply no quickly dipping in and out.