Playing through I never really fully understood what was happening, or why I was the last human alive. There were diaries around with information but most of them seemed like nonsense to me. Eventually, I found myself at the end of the game with questions and feeling inconclusive. The gameplay itself was enjoyable and the world was fun to explore even without a map most of the time, the challenge will keep you on your toes.
REDO! has an interesting world and horrifying enemy designs but is held back by some clucky gameplay controls and the lack of some metroidvania staples like a map. This game is brutally tough which will appeal to fans of Souls games but for those who aren’t you’ll likely find yourself growing annoyed at how easy it is to die. I don’t think this is a must-play but it can offer up some brutal fun for a few hours if this is your type of thing.
Despite all the frustration, REDO! can be quite satisfying. In theory, you can finish the game in 5 to 6 hours. In reality, it will take you a lot longer, due to some of the flaws of the concept on which it is based.
While the narrative is a complete bummer, you are offered an entire catalogue of enemy variety, each with a different way to fight and a different medium to kill. But it lacks in terms of the story, narrative or even the OST. The difficulty of the game will make many users look away since even after giving dedicated time, it is hard to progress in the game. The combat is a letdown, and you may need to progress further in the game to find extra collectables that will finally give you the edge, but until then, you will be repeating the death-parkour-checkpoint loop.