Resident Evil Re:Verse Reviews
There are some good ideas in Resident Evil Re:Verse, but balance issues, a lack of content, and aggressive monetization make it little more than a sometimes-fun curiosity.
An ill-conceived attempt at bringing competitive deathmatch to Resident Evil, that has turned out to be just as terrible as everyone always assumed it would be.
Resident Evil Re:Verse is a baffling multiplayer experiment that fails to deliver compelling gameplay, general balance, and meaningful reasons to play more than a handful of matches. From a technical standpoint, this action-focused shooter presents occasional visual treats for fans, but it’s hard to imagine the shallow Re:Verse experience establishing and maintaining a dedicated player base.
Crossing the boundaries of the RPD or House Baker and fighting to the death - and then coming back to life in the shoes of a biological weapon and following the clash - is as fun as it seems, even net of characters more effective than others and the luck factor, which certainly characterizes what is an experience of lightness.
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Re:Verse is a rare, but colossal misstep from Capcom that reverses momentum after a solid run of recent games.
The saving grace is that Resident Evil Re:Verse is free so long as you own Resident Evil Village, but does that really count as a point in its favor when this is such a bland, uninteresting offering to begin with?