Save Room Reviews
Save Room starts from the premise that Resident Evil 4's inventory management system might work as a full game. It left us thinking that Save Room might work as an inventory management system. It may have gone down well on Steam, where it is a couple of your local currency units cheaper, but there's just so little here that it's hard to recommend. You simply slot the stuff into the thing – there's only so many ways you can say it.
Small frustrations aside, Save Room achieves exactly wanted it to do: create a faithful game based on the inventory management of Resident Evil 4. You need to have some love for the feature to get anything out of Save Room, but for those who do, it's an enjoyable enough experience.
Yes, it’s very basic, but it does exactly what we expected it to do, in exactly the right fashion. And so in that sense, Save Room is a roaring success. It’s also dirt cheap. You might not have the patience to complete all 40 levels in one go, but if sorting and rotating objects is your jam, this is the game for you.
I never knew that I wanted an entire game based on the Resident Evil 4 inventory system but Save Room showed me that I did. If you didn’t enjoy that inventory system then this likely won’t be for you but for those who did you’ll find a couple hours of challenging puzzle gameplay here.
Save Room is a decidedly unscrupulous production. A puzzle game that takes a very clear inspiration from a hugely successful title, without trying too hard to propose elements of intrinsic originality. However, it is precisely the extreme adherence to a successful mechanic that allows the Fractal Projects title to be a very pleasant pastime, relaxing and rewarding in its restraint. A production in its own way honest and sincere that will be difficult not to appreciate to some extent, thanks also to a very accessible price tag.
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Do you like managing your inventory in games like Resident Evil? A lot? Then this should be a dream!
Save Room cleverly takes one of the oldest games in existence and makes it relevant as a stand-alone idea again, albeit only briefly. While the actual inventory management in a survival horror game is a massive pain in the backside, Save Room capitalises on the satisfaction you feel when you finally squeeze in everything you need and it’s legitimately good fun while it lasts. Fractal Projects nail the theme by adding in some ammo-management and health tricks that we’ve all used over the years, but perhaps missed the opportunity to use scenarios to add some depth (or even plot) to the otherwise simple gameplay.
By turning Resident Evil 4’s inventory system into a puzzle experience all of its own, Save Room combines the familiar with the inventive. Its journey from PC to PS5 has left it with a few issues, but for its 2 hour runtime, this game will provide decent headscratchers in the vibe of a Resident Evil safe room.
Save Room is a straightforward, compact, and delightfully satisfying game that will make anyone who played Resident Evil 4 especially happy. Given the price and bite-sized nature of the title, there’s no one I wouldn’t recommend Save Room to, as it’s a delightfully compact experience all around.
Save Room is one of those games I didn't know I needed until I played it. It takes the most tedious part of Resident Evil games and turns it into a comedy puzzler with 40 levels that'll test your mental muscle and RE item management mechanics. I wish the game was longer, but given its budget price, it's hard to complain. This game is quite possibly the most fun you can get for the price of a sardine sandwich. What are you waiting for, stranger?
A loving homage to horror gaming's biggest franchise, Save Room is a puzzle title that won't give you a fright.