Molly Medusa: Queen of Spit Reviews
Molly Medusa: Queen of Spit takes a great idea and, unfortunately, fails to deliver on its promise. The throwback camera is a mistake and needed far more refinement, and the controls feel clumsy as a result. Molly's lack of reaction to her curse takes away any emotional impetus or impact from the plot. There is a potential gem here, but despite a handful of inspired ideas, it feels antiquated and is very difficult to recommend, at least in its launch state.
What a massive disappointment. Sure, the fact this overly ambitious game was a single developer effort is something worth commending, for the scope is quite surprising, but this ended up being its main issue as well. Molly Medusa shouldn’t have been this ambitious, or at least it should have spent more time in the oven before being sent out to the public. It’s chock full of terrible gameplay decisions, poor puzzles, and nauseating camera controls.
The overall mythology vibe is cute, but the lack of decent camera control and weak mechanics hold back the experience
The game is plagued by camera controls so dire, they make it impossible to enjoy anything else. With some major tweaks to those controls, it'd be easy to imagine Molly Medusa becoming an under-the-radar hit, but for now, it's definitely one to avoid.
I have very mixed feelings about Molly Medusa: Queen of Spit. I liked exploring the temples and the puzzles but not the gravity gimmick. On the other hand, I can see the likeness to The Legend of Zelda: Wind Waker, and that’s great if the developers wanted to pay homage to the Zelda series. However, other than exploring the temples, the world is pretty empty and void of any personality. They say that imitation is the sincerest form of flattery. But with Molly Medusa: Queen of Spit, I’m not sure it is flattery in this case.