Top Critic Average
An enjoyable game with some great ideas, unfortunately marred by some unforgivable glitches and gameplay physics that don't give it that final polish needed to keep up with the big boys.
QUBE isn't going to be remembered as a modern classic, perhaps not remembered at all, but for a first person puzzle game it's just decent enough to be worth checking out.
Q.U.B.E. is still brilliant, make no mistake. It's clever, creative and beautiful puzzle-solving. But while the Director's Cut is the best version of the game, it isn't different enough to justify buying it again.
The game's slick design and the simplicity of the envornments makes it unique, beautiful and alluringly mysterious. Your character overcomes problems by using intelligence not fists (oh wait, sorry, you do use fists, though not for punching, just for manipulating objects). Q.U.B.E.: Director's Cut is a great experience, and it's a shame we don't have more games like this out there.
The game manages to be fresh throughout the entire experience, and avoids the pitfalls of becoming repetitive at every turn. Q.U.B.E. is a must play for puzzle enthusiasts, and for anyone who is looking for a fun challenge.
Q.U.B.E Director's Cut is a very good puzzle game that incorporates a decent story that keeps you guessing right until the very end. The minimalist design throughout the game allows the puzzles to stand out, and nothing feels wasted. Toxic Games have created quite a memorable experience with this game. There is some issue with the final portion of the game with a couple of spikes in difficulty, but overall Q.U.B.E Director's Cut is a fun and accessible title that offers a fair challenge. If you're into puzzle platformers then you should strongly consider picking this up.
Boasting intelligently designed puzzles and a gripping narrative based around powerful themes of isolation and identity, Q.U.B.E: Director's Cut is an excellent addition to the puzzle genre.
Obvious comparisons will be made to the Portal franchise but for players who never played those games it offers a fresh, new dimension to physics based puzzling and in terms of the story, it offers an altogether more mature and serious narrative throughout. At the price, it's a must-have for any puzzle fan.
Q.U.B.E. deserved a second chance to get noticed, and now console owners have the opportunity to experience this cerebral puzzle game. I admit I missed it the first time around and absolutely had a blast with it. I highly recommend it to those that enjoy titles such as Portal. I hope someday to see a sequel, and next time I will be there day one to experience the solitary excellence firsthand.
If you're looking for some melon scratching and quite fun puzzle solving, this is the game for you. If you're just looking to cheaply fill the void between Portal games, I would recommend Q.U.B.E. be one of your top picks.
Q.U.B.E. offers great puzzles and immense satisfaction once you figure out a solution to those puzzles. If you're looking for a puzzle game to get lost in, Q.U.B.E. is perfect from all angles.
In short words, if you like indie games and the puzzle genre, Q.U.B.E. is something that you should get, especially if you liked Portal. It has a good story, which becomes a little weak at the end, but that does not taint the overall package, as the mechanics feel good and the atmosphere the game creates will probably blow your mind.
Q.U.B.E: Director's Cut is a smooth, polished, original puzzler that's well-paced and rewarding. Both the story and the puzzles will keep you involved throughout and despite a few puzzles that aren't as expertly designed as others, the developers should be commended.
Q.U.B.E. is unquestionably fun, it's simplistic and it's addictive. Unfortunately the addiction soon becomes Q.U.B.E.'s downfall as the increasing desire to have 'just one more go' soon turns Q.U.B.E. into a 4-5 hour game. Can its £7.99 price tag really be justified for that?
Q.U.B.E Director's Cut does very, very well for a game in a genre perfected by Portal, and while it's not quite at that calibre, it's a polished, complex, and enjoyable puzzler that has replayability, too. The story is deep, the mechanics are well thought out, and the graphics are simple – the ending is the only real downer in this game of many high points. A must for any indie or puzzle game fan.
A brilliantly constructed if slight first-person puzzler, the new narrative in Q.U.B.E Director's Cut serves to elevate an already entertaining yarn into a near-essential prospect.
For all of Q.U.B.E's emulation of Portal it does manage to stand on its own as a first-person puzzle game worthy of your time. The puzzle mechanics are solid and the way in which the game gradually introduces you to the various elements of its gameplay are expertly done. The theme of isolation is also well-crafted, and the story plays out quite well despite the minimalist presentation. Much like the other quality games of this genre, Q.U.B.E. manages to not out-stay its welcome, and is smart with its inclusion of hidden puzzles and an additional mode of play to increase gameplay time. Fans of Portal will find a lot to like here (just don't expect the irreverent humor), and those looking for another game to scratch that particular itch will be very pleased. Further, the game's story presents some thought-provoking questions about the nature of isolation that add to an already solid package.
Other than the story being somewhat unmemorable, my main issue with the game is its length. The game can be completed in one sitting, as I have mentioned it is only seven sectors. The sectors are of varying length, however, so don’t expect the last sector to be as short as the first. I would estimate that the game took me about 5 hours at absolute most to complete. I would be happier with the price of $9.99 if it came with a couple more sectors, and the game’s length was closer to 6 hours. That said, the game as a whole is a good puzzler, and the added features represent responses by Toxic Games to the customer requests. For that, I must give the developer credit, even though I didn’t particularly care for the story’s plot. I would recommend this to gamers based on the unique gameplay, the interesting visual style, and rewarding challenges.
Q.U.B.E: Director's Cut is a challenging, satisfying game that does just enough differently to escape the shadow of its influences and rise above some unfortunate technical issues. The puzzles vary between satisfyingly clever and maddeningly difficult, though all of them have been well-crafted to suit different ways of thinking. We may not have been the biggest fans of the plot, but its hard to deny that its inclusion alongside extra puzzles and time-trial stages go a long way in tying the experience together. If you can look past this cube's jagged edges, then its well worth a look for the sheer variety of gameplay alone.
Valve shook up the puzzle genre with the critically acclaimed Portal and its even better sequel Portal 2. With that precedent set, Toxic Games did their homework in an effort to capture a similar feel with their literally out-of-this-world puzzle-title, Q.U.B.E Director's Cut. With this newly-released version, the game has finally made its way to the Wii U. With a new-story elements and various other improvements, how does this interstellar brain-twister hold up?
The music and voice acting is great and the puzzles clever. Glitches in the physics and difficulties in working camera angles and timing elements into puzzle solving definitely detracts from the experience though.
Toxic Games' influences are clear, and in a way Q.U.B.E. Director's Cut can be seen as a weird expansion to Portal, if eyes are squinting. A little glitchy at times, and not the most fulfilling puzzle adventure, but fairly solid and it does have fleeting moments of originality. One thing missing that was a key component to the success of Portal is charm and wit; this game can be very dull because of how sterile and desolate the setting is and how dry the story can be. There's not much in terms of levity or heart, making it ultimately feel forgettable.
Q.U.B.E. Director’s Cut may have its flaws but they don’t stand in the way of a game with well-designed challenges and a simple but compelling narrative. Each puzzle solved gives the player a unique feeling of satisfaction and an incentive to stride forward.
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Q.U.B.E: Director's Cut is too flawed to recommend, and its audience will have already grabbed it at a fraction of the Wii U eShop price in a Steam sale or similar.