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This fantastic sequence also underscores the reason this review isn't complete yet. Although I have an excellent grasp of both the strengths and weaknesses of Rise at this point, I need to see if that explosive, fiery battle is a sign of great things to come. TR13 became more and more bogged down with asinine GTEs and clichéd scripted action sequences as you approached the end, and Rise could very well end up going in that direction as well. I hope it doesn't, though. Tomb Raider may have been built on a foundation of borrowing ideas from other games and developers, but the series has long since established itself, and Rise proves it: It's great when it's brave enough to be itself, and not so great when it's trying to be some other game.
Rise Of The Tomb Raider understands what's fun about being Lara Croft. It's not blowing away an army of underlings with an assortment of guns, something that straight-up shooters do better and with more commitment to variety. It's also not some bold new innovation in how to make a character run and jump, or unexpected deviation from a storyline. No, what's always been the key to Tomb Raider is the thrill of discovery. It's about uncovering surprising ways to use your environment, to solve puzzles and mysteries in order to access temples and tombs. It's the thrill of a smart and resourceful woman using every tool at her disposal to succeed where everyone else fails. There's nothing new about this—the template of the intrepid explorer has remained incredibly consistent, from the novels of Jules Verne to radio serials to Indiana Jones—there's merely the simple pleasures of a fast-paced adventure yarn, and Rise Of The Tomb Raider makes a strong case for why the fundamentals of a good game, well made, are their own reward.
If you've enjoyed Crystal Dynamics' reboot, then chances are you'll love Rise of the Tomb Raider that much more. Lara's latest adventure is bigger and better in nearly every way. The settings and environments are bigger, the tombs are plentiful, the combat is exciting and Lara herself is once again brought to life thanks to Camilla Luddington's fantastic performance.
The PS4 may be way ahead of the Xbox One in terms of sales, but in Rise of the Tomb Raider, Microsoft finally has something to brag about. As a timed Xbox exclusive, PlayStation owners will be able to get their hands on the Tomb Raider sequel eventually. But the bad news is they'll have to wait a whole year, until December 2016. Over to you, Nathan Drake - you really do have a mountain to climb.
Over the course of my 14.5 hour playthrough of the game's story and the many, many more completing side content, it's very easy to see why Microsoft made the investment they did. Say what you want but Rise of the Tomb Raider is one of the best games released in 2015. Rise of the Tomb Raider is the best Xbox One exclusive in 2015. Fans on other platforms will absolutely love this game when it arrives elsewhere next year. Rise of the Tomb Raider is the type of journey you will want to visit a lot more than just one time.
Rise of the Tomb Raider took aim at perfecting not just its own series, but modern action games as well, which is an ambitious undertaking to say the least. The past decade has seen the genre jump, shoot, and blow stuff up real good with games like Resident Evil 4, Uncharted 2: Among Thieves, and Dead Space. Each redefined what a well-balanced 15-hour experience could be by delivering a compelling narrative, tight gameplay, and outstanding world building. Rise of the Tomb Raider bests even those classics with a character that resonates like no other. Even if it took nearly twenty years for that to happen, this is an adventure worth replaying with a hero who's unforgettable.
A magnificent game that seems to have built upon the original Tomb Raider reboot to provide an experience equal to, and even better than that in almost all respects. The result is an amazing game on all levels that has to be experienced to truly be enjoyed.
I really enjoyed Rise of the Tomb Raider on the XBox One, however my biggest concern about the game is that it feels a little similar to the previous game. This is not to say that the game is bad but on the contrary, it's quite good, however things felt the same like the villain, locations and gameplay.
Ultimately, Rise of the Tomb Raider is definitely one of the best games released in 2015. It improves on its predecessor massively, and on basically every aspect of the game. It looks better, it plays better, it comes with more and better puzzles, a better story and a better Lara Croft to boot. While the Tomb Raider we got in 2013 wasn't by any means a bad game, I have no hesitation in saying that this is the game that finally does Lara Croft's glorious franchise justice.
The game as a whole is a wonderful experience, even surpassing the original adventure that put Lara back on the map in 2013. It's that kind of sequel that deserves your utmost appreciation – kind of like a treasure in itself.
From little things like a damage system to gameplay on a larger scale like world exploration, "Rise of the Tomb Raider" expertly nails everything it sets out to do. From the narrative angle, Lara is developed as a driven force better than she ever has been before. In a genre that has been dominated by characters like Nathan Drake or whichever assassin leads the annual "Assassin's Creed" series, Lara stands as the new queen of action.
Lara Croft proves once again that she's a real badass and even after years on a gaming market she has still plenty to say. Rise of the Tomb Raider is a beautiful action adventure game.
Review in Czech | Read full review
If you already own Rise on Xbox One or PC, there's no reason to buy it again. The new content is absolute crap and neither the additional skins, nor the included DLC warrant buying this game again. That being said, the core game remains excellent in almost every way; if you're solely a PS4 owner, now is your time to experience the next chapter in Lara's epic tail.
Rise Of The Tomb Raider manages to carry on the success that was started with the rebooted version of Tomb Raider. There isn't much I can say is wrong with this game other than some minor issues here or there, the story was interesting, the gameplay is fun, and I found it just enjoyable to play through all the optional missions with the tombs being a stand out out of the optional side activities. Microsoft promised a huge end to 2015 for the Xbox One, and Rise Of The Tomb Raider has solidified that statement even more. PS4 users, although the wait sucks I can say it will be worth it in the end as Rise Of The Tomb Raider is a must play for all fans.
The nit-picking aside, Rise of the Tomb Raider is a front runner for action game of the year, if not Game of the Year for 2015. The traversing in a platform adventure is the most fluid and seamless I've ever experienced, and the story gave me chills the more I unraveled, especially with the collectibles I found. It's a downright shame that Rise of the Tomb Raider releases the same day as Fallout 4, as this gem will unfortunately get mostly lost in the shuffle.
Crystal Dynamics have effortlessly done the impossible with Rise of the Tomb Raider, crafting a sequel that is superior to their reboot in every single way possible. It's a bigger, more expansive experience that has a captivating narrative, engrossing gameplay loops and an absolutely stunning presentation. Rise of the Tomb Raider is one of the best action games ever crafted, and a generational leap forward as the series looks towards the horizon. Lara Croft is in good hands.
Rise of the Tomb Raider on PS4 today is as beautiful as it was on Xbox One 12 months ago. Plus, the 20 Year Celebration Edition is plenty of contents to explore and play.
Review in Italian | Read full review
Lara's had a rough ride to get where she is, but Rise of the Tomb Raider is definitely a game of the year contender and a promising sign of where Crystal Dynamics is taking the series. The game is tight, from both a narrative and gameplay standpoint, and it's got plenty to do. If you were a fan of the 2013 reboot, Rise expands upon the foundations set on Yamatai to offer a bigger, better game.
The initial adventure in Rise of the Tomb Raider is around 6-8 hours, but every minute of it is fun, especially with retooled gameplay controls and unlockables for incentive. Adding to that time frame is a large amount of worthwhile exploring and wonderful backtracking once the campaign is completed. If you're into that, then this game is going to make you happy.
As a package Rise of the Tomb Raider is sublime pure Hollywood blockbuster entertainment with the only real negative that some could level is that the minute to minute gameplay presents very little that would be considered groundbreaking or new and at times it might feel similar to the previous iteration. This is really clutching at straws though. Looking at the package as a whole, as a cinematic adventure experience one of this stuff matters. Lara took it up a notch!
Rise of the Tomb Raider is neither a revelation nor a revolution. However, it's still a gorgeous, solid and extremely fun action adventure experience. Even with its familiar platforming and combat, Rise of the Tomb Raider shouldn't be missed.
Rise of the Tomb Raider is a stellar title for the fall season, and a sequel that addresses most of the complaints about its predecessor. Crystal Dynamics is really knocking it out of the park with the reboot of Lara Croft and I cannot wait to see how it evolves over time. Anyone with an Xbox One needs to pick this title up. It once again makes a solid case for my top ten list of games of the year.
To sum it all up, Rise of the Tomb Raider raises the bar higher for action-adventure games. It is graphically beautiful and cleverly written to make players feel like they are watching a movie. The gameplay is tweaked and perfected but the linearity and tutorial-packed missions can make the game easier. Nitpicking aside, this might be best action-adventure game since The Last of Us.
Crystal Dynamics has made a game that expertly rekindles memories of the series' triumphant past and yet still feels incredibly modern. A captivating romp that should cement Lara as a modern icon.
Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept.
Rise of the Tomb Raider is a deeper and more polished version of its predecessor. It offers similar action-adventure thrills as its competition such as Uncharted but goes beyond that as well. Its open and explorable hub areas that are filled with optional tombs and hunting and gathering crafting options, give it more depth than other games in its genre.
With beautiful surroundings, a renewed focus on stealth and use of surroundings, and a fantastic story that will grip you, Lara Croft's latest chapter in the reboot will keep you entertained for hours upon hours and only make you want to keep trying to unlock every last secret.
The gameplay is the star here. Rise of The Tomb Raider does everything Tomb Raider did and does it better, taking a still-growing heroine into an unfamiliar location and unfolding its lethal mysteries as we grow to meet them. This is still not the game it could be, but it's remarkable how quickly Crystal Dynamics has taken a half-dead franchise and turned into one of the most vital experiences on the market today, true to its essential character while still feeling absolutely new. This is the new standard for third-person shooter/adventure games. I want another.
The story takes bigger risks, and is all the better for it. By no means is it perfect, but the negatives are so slight they don't really warrant full disclosure. This is a bigger, meatier sequel, one that improves on an already great game. And again, it gets the balance right. The balance between survival, in terms of facing off against an army of foes as well as giant killer snow bears, and exploration, in the form of archaeology-by-the-way-of Lara being genuinely excited when she comes across an ancient trinket or mural.
Rise of the Tomb Raider is exactly what we needed. While there has been an influx of open world games over the last few years, Crystal Dynamics have been able to find a perfect balance of cinematic action and strong adventure elements. There are far more tombs to raid this time around, not to mention an open world filled with challenges, artifacts, documents and expansive story elements. Speaking of the story, while it's not particularly deep, it does contain a strong antagonist duo and an even more compelling heroine. While Lara's drive becomes a bit obsessive at first, she has grown up to be a capable woman, looking death in the face rather than fearing it.
Rise of the Tomb Raider is not perfect, but the areas in which it lacks are relatively minor technical issues and the story does a great job of picking the player up to ensure that they jump right back into the action if they fall foul of a problem. Once you've beaten the campaign, you'll be tempted by the addictive Score Attack mode, as well as having an eye on playing through the whole thing again to pick up a few more achievements, something which - rarely these days - is no chore. The switch to a style of play that doesn't rely solely on raw firepower is the absolute key to the game's success and that, mixed with a plethora of action-packed adrenaline-boosting scenes, makes Lara's second return an absolute blast to play.
Rise of the Tomb Raider represented a great opportunity for the Xbox One to get a meaningful AAA exclusive that was not a first-person shooter or racing game. The action is fluid and the open world begs the player to experiment and explore. It's a sure fire sign that the people behind this new direction for Lara Croft really do know what they are doing, and the franchise is in good hands moving forwards.
While essentially a retread of its predecessor, Rise of the Tomb Raider is a magnificent adventure game, brilliantly combining action genres and letting you play the way you want to.
Rise of the Tomb Raider successfully reiterates the success of its predecessor by updating and upgrading quite a few different things, like combat, crafting, or RPG mechanics, while improving the environmental design and the general flow of the campaign. There are very few downsides, and no matter if you were a longtime fan or not, you can have plenty of intense fun with Lara's latest adventures.
Rise of the Tomb Raider continues Crystal Dynamic's standard of excellence, and creates an introspective and engrossing journey that combines a compelling narrative with fluid, exciting gameplay. Lara Croft is back, better than ever, and this series definitely proves to be the best Tomb Raider experience around.
While 2013's Tomb Raider reboot was great, fans of the series were pining for more tombs to explore and relics to collect. Crystal Dynamics addressed that and then some in Rise of the Tomb Raider, improving on its upgrade system, telling a fun story, more puzzles, and adding bears, tigers, cheetahs, and more packs of wolves to kill and skin. Just like we remember.
Rise of the Tomb Raider is a solid followup to the series' reboot, offering a nice mix of adventuring, puzzle platforming and action in a pretty-looking setting. Admittedly, it doesn't really break any new ground but it's a very polished rendition of the genre that continues the story of everyone's favorite Croft. If you're a fan of the reboot or never tried it but love the classic games in the series, Rise of the Tomb Raider is one game you'll want to climb onto.
Rise of the Tomb Raider knüpft an den erfolgreichen Reboot der Serie an und liefert endlich genau das, was Fans der Serie bisher beim Reboot vermisst haben. Fans von großen Gebieten zum erkunden inklusive fordernden Klettereinlagen und Rätseln, werden mit Rise of the Tomb Raider ihren Spaß haben. Die etwas schwache KI und die fehlende Herausforderung im Action-Bereich mindern zwar wieder etwas das Gesamtbild, aber der Titel bietet einige Schwierigkeitsgrade, die dann zumindest etwas mehr Herausforderung bietet für die Action Fans unter euch. Von uns gibt es eine klare Empfehlung. Falls euch der Vorgänger gefallen hat, bekommt ihr hier ein quasi Tomb Raider 2.0, mit einer Verbesserung in fast allen Bereichen.
Review in German | Read full review
Rise of the Tomb Raider isn't the biggest open world game. It doesn't have the most quests or the most collectibles, and heck, you don't even climb tall structures without a darn good reason. What Rise of the Tomb Raider has in spades is balance. Everything about the experience screams quality, and every objective has a good reason for existing.
Lara faces her greatest adventure yet. It's a compelling and interesting journey, just a bit too close to the 2013 reboot in terms of pure gameplay. But a joy to play and explore nonetheless.
Review in Italian | Read full review
As an adventure game, Rise of the Tomb Raider is up there with the best of them. The story feels like something right out of Indiana Jones, and the game nails the atmosphere that you'd expect from a Tomb Raider game. It's easy to see why Microsoft paid for time limited exclusivity with this one; the game really is that good. Even with the problematic melee combat, Rise of the Tomb Raider is a system seller.
"The action throughout is pulsating with exciting combat that rarely fails to deliver, with all new combat elements and crafting system to get to grips with and some of the greatest scenery I have ever encountered in a video game, the latest addition to the series is not only a fitting one but a great sight".
Rise of the Tomb Raider is the Best in its Series. With its amazing story and Gorgeous world to explore, Rise of the Tomb Raider is a Must Play for adventures Seekers.
Review in Persian | Read full review
Thankfully, the main game itself is easily worth the price of admission. A gripping story in spite of its cliches, with an expanded serving of the gameplay that made Tomb Raider such a wild ride, Rise of the Tomb Raider is a damn fine sequel that does everything a sequel needs to do. What's more, it truly cements Lara's new adventures as a series with a solid future, and I'm excited to see where Croft and Trinity go next.
An essential purchase, and although it's a case of simply being more Tomb Raider, lessons have been learned along the way to make this one of the most refined and enjoyable blockbuster rides available.
Rise of the Tomb Raider delivers everything you would expect from an archaeological action-adventure game, and deserves plenty of cinematic praise. The story pulls you forward with only a few pauses to wander off the trail, but even on the scripted path, there are always several options to overcome each obstacle before you. It's a grand journey for our budding heroine, whose skills grow with each relic found and enemy defeated. You'll enjoy the quality of the endeavor, but likely feel uninspired by its somewhat banal story.
With Rise of the Tomb Raider, Crystal Dynamics has created a well-polished and impressive sequel to one of the best reboots I've ever played. It isn't perfect, and can be a bit overwhelming at times, but it's still an excellent game and well worth checking out.
With Rise of the Tomb Raider, Crystal Dynamics has made a stellar sequel, but hasn't yet reached the full potential glimpsed in 2013's reboot. It is visually fabulous, boasting stunning environments, and improves the core exploration and combat gameplay, but there's still room to improve further. With even bigger open worlds, dialled down violence and a stronger script, the inevitable next instalment could really be special. There's no doubt that Crystal Dynamics deserves the chance to make that happen.
Rise of the Tomb Raider is an action-packed tour-de-force that, while derivative at times, is a fantastic romp from beginning to end. This sequel learns some of the lessons of its predecessor by making the game more like a recognisable Tomb Raider game, while at the same time implementing some new features and impressive visual design. While not quite the globetrotting adventure some were hoping for, Rise of the Tomb Raider is well worth playing.
A worthwhile follow-up to Tomb Raider, Rise of the Tomb Raider is also an incremental improvement over its predecessor, with more spectacular sites to explore and sights to behold. And tombs! More tombs!
On the surface Rise of the Tomb Raider is very much reminiscent of the previous game, to the point where someone passing through a room with Rise playing might mistake it for the last entry.
'Rise of the Tomb Raider' is a slightly larger, slightly better version of the last game. The devs have played it safe in terms of adding new mechanics and content, opting for what has worked in the past. It still works, of that there is no doubt - 'Rise of the Tomb Raider' is a great game and should be played by any action fan. It could have been more, but is far better than most games of its ilk.
Whether you're in the mood for stealth or all-out action, Rise of the Tomb Raider has got you covered, but when it comes time to put down the guns and start talking, the game screeches to a halt. Even so, it's hard to deny what a blast it is to slip into Lara's shoes once more.
There are also side missions scattered throughout the different locations, but they aren't all that extraordinary, to begin with. They will have you shooting down drones, fetching supplies, exploring certain locations and bringing back items. So while the games story is lacking and acts only as window dressing for the games set pieces and Lara has no real character to speak of not to mention the lack of memorable supporting cast members in the game. I can still highly recommend the game as it is an excellent polished port and the DLC will keep you busy for hours. Thoroughly enjoyable, with a surprisingly long campaign which vastly improves on every single aspect that we got in the first game. If you haven't already, go pick it up and play it now!
Rise of the Tomb Raider is the complete package for both newcomers and series veterans. Barring some wonky gunplay, the base game is superb, with its sublime exploratory mechanics, wonderful semi-open world hubs that deliver tons of side content, and sensational graphics. Lara's Nightmare does feel like a bit of a throwaway, but Blood Ties and the Baba Yaga DLC are more than worth your time if you want to stray away from the main adventure. Lara Croft is back where she belongs, and you owe it to yourself to join the 20 year celebration and get back to some tomb raiding.
Your enjoyment of Rise of the Tomb Raider will be entirely tied to whether you're more interested in a game's story or its gameplay. If you're looking to be in your own interactive action movie, you're going to absolutely love ROTTR. If you want characters and story, then you should go back to Tomb Raider 2013 if you haven't already played it.
Rise of The Tomb Raider is a very good sequel that improves a lot of the issues present in the original but doesn't completely fix them. While definitely flawed in some areas it is undeniably fun and an incredibly strong entry in the franchise.
A solid, lengthy, entertaining romp across both tombs and not-tombs, with a quality PC port. If you want more Tomb Raider 2013, this offers improvements on most of that game's mechanics and is unlikely to disappoint.
Crystal Dynamics had great success in rebooting Tomb Raider back in 2013. Rise of the Tomb Raider takes another positive step forward and continues the development of Lara Croft while providing another solid adventure. Unfortunately, the combat controls feel clunky and the story stretches an homage to Indiana Jones almost to the breaking point. That being said, there is a good bit of fun to be had in climbing, swinging, and exploring, but in a fall populated by heavy hitters, Rise of the Tomb Raider can probably wait for a more fallow time in your gaming calendar.
Rise of the Tomb Raider is a competent sequel. There are some nice additions to the design, and the familiar mechanics from the previous game are the strongest aspects of the experience. But Lara's new adventure isn't interesting, and the serious tone doesn't do it any favors.
With an aggravating protagonist and a messy structure, Rise of the Tomb Raider does not manage to bring Lara back to her full glory. Nevertheless, this game improves a lot in comparison to the prequel, and provides with uncountable moments of thrill and awe, particularly when in terms of puzzles and architecture.
Rise of the Tomb Raider is better than its predecessor, but only because of its additions; it doesn't fix any of the things that were wrong with Tomb Raider (2013). The story is smoothed down, much of it hidden away in dull audio logs. It's not about "survival" as billed, given the ease of mowing down dozens of folks and plenty of resources. But finding tombs wherein to clamber about ancient Rube Goldberg machines, coupled with the gorgeous visual flair and diverse environments, make Rise's wilderness one worth exploring and elevate Tomb Raider's otherwise perfunctory take on the third-person action platformer. I still get a strong sinking feeling in my stomach when I've misjudged a jump and watch Lara careening towards a splat.
So is Rise of the Tomb Raider Microsoft's answer to Uncharted? Yes and no. It manages to capture the spirit of Sony's series albeit with a darker tone, but its let down by a short campaign and threadbare replayability. There simply isn't enough of a reason to go back to it once you're done. Wait for a discount or till it hits other platforms at a hopefully cheaper price before buying.
By the end I questioned the very choice to play; participating in the game felt like consenting to the retraumatization of a vulnerable young person about whom I genuinely cared.
Ultimately, Rise of the Tomb Raider is akin to a direct-to-DVD sequel. It apes the look and style of the original but nothing comes together in a way that's nearly as impressive. I played the reboot four times over and it remains one of the few games I've reached 100% completion, going around and collecting every trinket just because I wanted to explore every inch of its fantastic world. I doubt I'll ever touch its sequel again. It's a decent action-adventure game with some nice moments but it's also lacking in the ambition and artistry embodied by its predecessor. In the end it's merely a fun but mostly forgettable time.