Rise of the Tomb Raider
Summary: Rise of the Tomb Raider is a fantastic sequel to the previous Tomb Raider game. Continuing and improving upon the previous game's strengths in story and gameplay.
Top Critic Average
Rise of the Tomb Raider takes its predecessor's winning formula & improves on it in every way.
The new Lara Croft works out some kinks in a second act that, while slick and enjoyable, doesn't resolve Tomb Raider's identity crisis.
While essentially a retread of its predecessor, Rise of the Tomb Raider is a magnificent adventure game, brilliantly combining action genres and letting you play the way you want to.
The old style Tomb Raider is never coming back, but this is a more satisfying compromise than the reboot and a fun alternative to the Uncharted series.
Whether you're facing off against giant bears or making a risky jump, Rise of the Tomb Raider is an adrenaline rush
Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept.
Rise of the Tomb Raider executes the franchise formula with confidence
Rise of the Tomb Raider feels like a confident improvement on its predecessor, giving players more tombs, better crafting and increased options for stealth.
A bolder, more capable Lara Croft returns for an adventure that's more varied and fun than Tomb Raider has seen in years.
This fantastic sequence also underscores the reason this review isn't complete yet. Although I have an excellent grasp of both the strengths and weaknesses of Rise at this point, I need to see if that explosive, fiery battle is a sign of great things to come. TR13 became more and more bogged down with asinine GTEs and clichéd scripted action sequences as you approached the end, and Rise could very well end up going in that direction as well. I hope it doesn't, though. Tomb Raider may have been built on a foundation of borrowing ideas from other games and developers, but the series has long since established itself, and Rise proves it: It's great when it's brave enough to be itself, and not so great when it's trying to be some other game.