I wish Aztez had a more evolved approach to its strategy elements as the empire building seems a bit too easy to run through. Its difficulty lies in the combat, and can sometimes be unbalanced as the randomness of the missions can in fact place you into some tougher situations before you can handle them. But those strategy elements just seem like a way to introduce the combat. In fact, there's an arena mode with an arcade type of progression that's probably the most fun I've had in an arcade fighter in quite some time.
Aztez certainly is a fun game and very quick to the action, but I felt the tactical layer hid too much of the great brawler underneath.
There are some noticeable detractors which keep it from being a truly great game, but for what it sets out to accomplish, i.e. fusing the strategy and 2D brawler genres into a cohesive single package, Aztez succeeds in many more regards than it fails. Since Aztez is Team Colorblind's first game, I'm excited to see what the developer comes up with for future projects, but in the meantime Aztez itself is a very strong first showing.
Aztez misses the mark on delivering any narrative depth, even in consideration of the genres it calls home. That aside, a pretty good Turn Based Strategy game meets a really good Beat 'Em Up and delivers a solid experience. A unique setting makes this title stand out and will hopefully inspire more explorations into the history of that region.
Aztez mixes two very different genres in a way that will make you pay attention. Part board game, part fluid beat 'em up, get ready for fluid combat and intense combos as you try to beat every stage as quickly as possible for maximum reward.