Deathbound Reviews
A party-based Souls-like is an inventive idea, but Deathbound can’t meet its lofty ambitions.
The greatest merit of Deathbound is its successful execution of the concept of alternating multiple characters during combat. Both the narrative and the systems revolve around this concept, giving the game a cohesive identity that sets it apart from other soulslikes. Although some aesthetic and practical issues limit parts of the experience, it is a game I certainly recommend to fans of the genre.
Review in Portuguese | Read full review
Deathbound is unfortunately just another souls-like game on the market. It's not particularly bad, but it's not excellent either. I'll be rooting for Deathbound, though, because I see potential and room for development from the developers, which I hope they take advantage of in the future.
Review in Polish | Read full review
With a captivating story that becomes increasingly interesting as you progress and exciting gameplay mechanics such as the essence system and stamina management tied to health points, Deathbound has some innovative aspects.
Deathbound is a unique entry into the Soulslike genre, with a cool, grim setting and unique ideas that set it apart from other titles. Ambitious as it may be, its character writing leaves something to be desired, and aspects of the mechanical design keep Deathbound from its full potential.
