KIBORG Reviews

KIBORG is ranked in the 17th percentile of games scored on OpenCritic.
7.8 / 10.0
Apr 29, 2025

With its characteristics resulting from a roguelike hybrid of old-school fighting game and shooter, KIBORG proved to be a compelling title full of surprises. Tense and violent combat mingles with a steady pace, where the sense of progression is assured and the content knows how to prove generous. However, the experience proves to be imperfectly balanced making Lee Morgan's brutal journey all too rough at times. Nevertheless, the allure of creating an unstoppable cybernetic fighter is a real cool thing not to be underestimated.

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7.5 / 10.0
Apr 29, 2025

KIBORG is a huge leap forward from Redeemer for Sobaka Studios. I had an enormous amount of fun smashing my way through freaks and mutants, trying out all the different weapons and implant combinations. I just wish the levels were longer and you had more chances to get the implants you wanted. Each attempt consists of 15 (I think) arenas. With 7 of those being Implants that only leaves a few spaces for weapons and mutations to play with.

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Apr 29, 2025

Kiborg may not have the polish of a big-budget title, but it nails the fundamentals. Gritty, addictive, and unapologetically brutal, this is one roguelite that knows exactly what it is and is able to deliver on that.

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7 / 10.0
Apr 29, 2025

Kiborg is a title with straightforward gameplay. The alchemy between the roguelite genre and melee and TPS components has a very interesting potential on paper. Nevertheless, after a few hours the spectre of repetitiveness knocks at the door, bringing out the limits of a production that could perhaps have dared a little more.

Review in Italian | Read full review

Jesse Norris
Top Critic
5 / 10.0
Apr 29, 2025

KIBORG caught my interest with its good looks, and quickly lost it with its bland and unsatisfying gameplay. Using some of the best rogue-lite tactics can’t help this one in the end, as its hilariously bad voiceover work and boring, repetitive combat make it a slog.

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