Lorenzo Bologna
The Lonesome Guild is a small but significant step forward for Tiny Bull Studios: a work that combines the team's narrative sensibility with a more mature and accessible game structure. It is not only a well-crafted action RPG, but also a reflection on the meaning of companionship, the fear of being alone, and the strength of the bonds that save us. It's just a shame about a few flaws in the map system and a combat system that lacks depth.
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Tormented Souls 2 confirms that Dual Effect is not a flash in the pan, but a solid presence on the indie horror scene. The Chilean team has deeply understood what makes a survival horror game memorable: the atmosphere, the vulnerability and the gratification of overcoming the impossible. Despite some stiffness in the controls and some limitations in interactivity, the title remains an experience of rare intensity. It is a journey into terror that does not just scare, but reminds the player why survival horror is, first and foremost, a test of nerves and dedication.
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Halls of Torment is a surprising fusion of two worlds: the depth and atmosphere of Diablo meets the frenzy and accessibility of Survivors-like games. The result is an experience that captivates from the very first minutes and invites you to return game after game, searching for the perfect combination of skills, equipment and luck. Despite a few minor flaws related to balance and certain limitations in the progression system, Chasing Carrots' game stands out as one of the best representatives of the genre, capable of distinguishing itself and shining in its own right. It is a title that not only pays homage to the classics, but also demonstrates how it is possible to innovate while remaining faithful to one's inspirations.
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Never change a winning team. PowerWash Simulator 2 refines what was already good in the past, offering a relaxing and satisfying experience. The only drawback is FuturLab's failure to experiment with new gameplay features.
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Once Upon A KATAMARI is, ultimately, a successful and intelligent celebration of the original concept, capable of combining nostalgia and novelty with a lightness that does not detract from the depth hidden beneath the playful surface. It's a game that smiles and asks for little, but can convince even the novice to stay glued to the screen to see how big they can make their Katamari; those who loved the series in the past will find many reasons to smile, while those approaching it for the first time will discover a formula that is accessible but surprisingly rich in nuances. If you are looking for an experience that alternates between relaxed moments and frenetic races, with a catchy soundtrack and a multiplayer mode that turns chaos into competition, Once Upon A KATAMARI proves it has enough ideas and character to justify its return to the scene after so long.
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Supermassive Games has done an excellent job of picking up where Tarsier left off. Little Nightmares 3 brings back to the “light” a franchise that has been missing from the gaming scene for years. While sharing some flaws from the past, the new instalment in the series impresses with its well-designed online co-op mode, first-rate aesthetics and attractive budget price.
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Nicktoons & The Dice of Destiny is a project built with love and respect for Nickelodeon's history, designed primarily for those who grew up with its most iconic characters. The nostalgia factor works well and provides many moments of genuine pleasure, thanks in particular to the carefully crafted soundtrack and a cast of characters beloved by the public. However, beyond the charm of the project, the game does not always deliver on its promises. The gameplay is too often repetitive, the mechanics are shallow, and the progression is not varied enough to sustain the entire experience.
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Towa and the Guardians of the Sacred Tree is an excellent addition to the roguelite world. While it doesn't break any new ground in terms of structure, certain mechanics such as the pair of protagonists and the almost strategic management of Shinju village make it an appealing product for all lovers of the genre, especially those who are passionate about Japanese folklore.
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Borderlands 4 is, without a doubt, the rebirth of the saga. Gearbox has listened to the community, recapturing the spirit of Borderlands 2 and correcting the mistakes of the third instalment. The result is a fresh, chaotic, fun and damn Borderlands title. Sure, a few technical hiccups mar its perfection, but they don't detract too much from an experience that manages to balance narrative, gameplay and artistic direction with a maturity that the saga has long needed. If you loved Borderlands 2 and were disappointed by its successor, Borderlands 4 will help you rediscover that lost magic, amplified by new mechanics and a game world that never ceases to amaze.
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The Order of the Giants is an add-on that is well worth checking out. It's not perfect, of course: the puzzles could have been more daring, and the balance between stealth and combat could have been refined further. But the writing, setting and overall pace deliver everything you would expect from an Indy adventure. Needless to say, this DLC is a must-buy for anyone who loved The Great Circle.
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Metal Eden is a game of contrasts. On the one hand, it has solid, fast-paced and entertaining gameplay, a varied and well-designed arsenal, original mechanics such as Core-Ripping and excellent technical presentation. On the other, it suffers from a campaign that is too short, a forgettable story, and few opportunities to explore or experiment outside the combat arenas. Those looking for a fast-paced, brutal, and uncompromising FPS will find Metal Eden to be an adrenaline-fuelled experience reminiscent of the great modern classics. But those looking for narrative depth or longevity will be disappointed.
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Cronos: The New Dawn is the work that marks Bloober Team's true evolutionary leap. Despite obvious inspirations from pioneering titles in the genre, the Polish company's new IP manages to engage and offer original mechanics, including the ingenious union of enemies. Leaving aside a few animations that are not yet up to scratch and checkpoint management that could be improved, we feel compelled to reward the guys from Krakow and can't wait to see what they have in store for us in the future.
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Echoes of the End is a title that thrives on contrasts: ambitious but imperfect, technically uncertain but artistically inspired, linear but enriched by interesting mechanics. It's the classic game that not everyone will appreciate: those looking for a bug-free experience with every detail polished to perfection may find it frustrating, while those willing to forgive a few flaws in exchange for atmosphere and personality will find it a noteworthy experience.
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The technical evolution of Hellblade 2 has been a success. Ninja Theory has managed to craft a revamped and refined version of last year's already impressive title. While there are obviously still divisive factors regarding the concept and gameplay devised by the British studio, Senua's adventure is worth experiencing for anyone looking for a short but intense experience, now more than ever.
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SOMA proves itself to be a gem in terms of portability too. Frictional's adventure, curated by Abylight, shines in all its depth on Nintendo Switch, giving all owners of the Japanese hybrid console the chance to enjoy an intense, fluid and immersive experience.
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Killing Floor 3 is a smooth and immediate cooperative shooter, but too basic to be fully convincing. As it stands, the production lacks content, variety and depth. Survival mode is fun and well polished, but it's also the only thing the game has to offer, and after a few hours you start to feel the repetitiveness. The overall feeling is that of a project still in progress.
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Shadow Labyrinth is recommended for all Metroidvania fans looking for original Pac-Man-themed elements. Bandai Namco's latest effort manages to entertain with complex gameplay and a different take on the famous franchise. It's just a shame about the somewhat flawed checkpoint management and some sections that might discourage newcomers.
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PATAPON 1+2 REPLAY is the package designed for those who want to dive back into the fun and captivating experience originally released on PSP. The accessibility settings added by Bandai Namco allow anyone to interact with the franchise, especially given the budget price.
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God of Weapons is a gem in the auto-battler genre. It does not revolutionise the rules, but reinterprets them with intelligence, originality and a style all its own. The combination of inventory management, unlockable classes and tactical synergies makes each run unique and potentially addictive. With a few targeted updates, including more interesting bosses, more varied environments and new challenges, Archmage Labs' effort could easily aspire to cult status. But as it is, it is a must for those who love optimisation, experimentation and that irresistible feeling of “one more game and then I quit”.
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FBC: Firebreak is an experiment that we feel compelled to promote. Remedy has decided to go against the grain by offering a cooperative title for three players at a time when the market is saturated with productions of this kind, which tend to hide more pitfalls than opportunities. Nevertheless, thanks to its immediate and entertaining gameplay, Sam Lake's team's new effort is convincing, even if a little more content to diversify it would not have gone amiss. As is always the case with games of this genre, only time (and post-launch support) will determine the true success of the venture.
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