KIBORG Reviews
The growth is really shown in the combat fluidity that runs through Kiborg’s moment to moment gameplay. Yes, it is a roguelite so players can expect to die many, many, many times before they find the perfect cybernetic upgrades for success and sure the game is a bit janky; but it’s a lot of fun.
Too much of my time with Kiborg was spent thinking how much more fun I'd be having if the game dumped the roguelite elements and just went full old-school third person action brawler. So many of its failings could be ignored in that form. Instead, Kiborg is a slightly underwhelming rougelite that looks like it should be far more fun that it is.
KIBORG has some flaws, yet they can't overshadow the game's brutal, bloody, and energized essence.
Review in Russian | Read full review
The game is like the old days of gaming: make it to the end, but we will throw everything at you to make that difficult. The building variety is huge and entertaining, with some awesome-looking visuals for the parts you connect—graphics that are not ground-breaking but get the job done.
If you're looking for an easy rogue-lite power fantasy, KIBORG probably isn't for you. But if you crave skill-based progression, gritty cyberpunk horror, and gameplay that demands and respects your mastery, it's absolutely worth your time. Sobaka Studio created something savage, compelling, and refreshingly old-school in its respect for player skill. KIBORG is a sleeper hit that deserves a spot in the conversation alongside the best in the genre. I'm still not done with it, and I don't think I will be anytime soon.
Despite its positives, KIBORG stumbles with its weak narrative and excessive repetition in environments and gameplay. While its starts strong and exciting and keeps the player engaged, its recurring negatives make even the most faithful fans give up after a while.
Review in Arabic | Read full review
Kiborg has crunchy combat and a fantastic sense of adventure to its progression system. Anyone looking for a character action game that delights in the absurd should give it a try. That said, you will need to be content to deal with the unfinished nature of some aspects.
KIBORG is a fun game in terms of concept and especially the ever-new approach to a run, where you try to get as far as possible, is interesting. The upgrade tree that brings permanent upgrades and the implants that you can replace each session means that there is a little bit of tactics involved. The gameplay of the fights, however, quickly becomes boring and too much of the same. You are actually constantly button-bashing, with here and there perhaps some defending and rolling to avoid attacks and armor from opponents. In terms of content, this roguelike does not have that much content due to the repetition that quickly occurs. Considering the reasonable price of the game, KIBORG is certainly worth it for people who find the concept interesting. However, if you expect a high-quality game with addictive gameplay and a lot of variety, then you better skip this game.
Review in Dutch | Read full review
It might have a couple of rough edges, but Kiborg is a funny and brutal beat 'em up at a very cheap expense. Its visuals aren’t the most groundbreaking in the industry and, maybe, the game may be a bit too repetitive in the long run but once you overcome those factors, the build variety and satisfying combat will make the game a lot more engaging.
Review in Italian | Read full review
In the end, KIBORG is like a surprisingly well-built treadmill—it works fine, it’ll keep you busy, but after a while, you’ll start wondering if there’s a better machine next door. It’s not a disaster, it’s not a triumph—it’s just another face in the roguelite crowd. Fun, for a bit. Memorable? Not quite.
Despite some small frustrations, KIBORG is a slick, engaging brawler that nails its cybernetic, dystopian theme. The combat is fun, easy to pick up, and rewarding in short bursts, even if it lacks some variety over longer sessions. A combo multiplier and some bonuses would add more layers to the fighting system, giving players an incentive to master the mechanics beyond just brute force. While it could use a bit more polish and additional features, it’s an enjoyable experience that delivers plenty of satisfying cybernetic carnage.
I think this is the best way to sum up KIBORG: a neat premise that just ended up feeling like a mixed bag. For every admittedly interesting aspect, such as its visuals, ultraviolence and combat, there’s something else that brings it down a handful of notches, such as the awful voice acting, difficulty spikes, and bugs.
Amongst the roguelites I’ve played recently, KIBORG definitely stands more apart than the others. Not to mention it’s the first complete one in a while. It brings a slick change of pace as more of a brawler than something like a bullet-hell or hack and slash holds. Though the repetitive nature of the genre is there, it keeps you moving along well with bloody, brutal speed and a mix of melee and gunplay combat to boot. I’m proud to say that KIBORG earns it the Thumb Culture Gold Award from me.
Kiborg is an unapologetically fun and somewhat addictive beat-em-up title that I heavily enjoyed. The developers did a great job enhancing the combat, adding more upgrade paths, weapons, and enemies, and did a wonderful job adding more variety to the arenas. The main hindrances that Kiborg faces are the numerous bugs that I encountered and the lack of boss variety.
When I first started my time with KIBORG I was in two minds whether I was enjoying it or not. The first few runs are punishing whilst you gauge how the game functions and how to time and perfect your attacking and defending. The experience really blossoms when you start to unlock more within the skill tree which in turn allows you to become a little stronger each time you start a run. Replayability is there if you want to keep repeating runs and try and max out the skill tree whilst reaching the end game. It sure is a challenging game and there is a repetitive nature to it after several hours. However, the varience in weaponry, implants, floors and enemies within them could give you enough longevity to justify its reasonable cost for a polished and finished brawler.
With its characteristics resulting from a roguelike hybrid of old-school fighting game and shooter, KIBORG proved to be a compelling title full of surprises. Tense and violent combat mingles with a steady pace, where the sense of progression is assured and the content knows how to prove generous. However, the experience proves to be imperfectly balanced making Lee Morgan's brutal journey all too rough at times. Nevertheless, the allure of creating an unstoppable cybernetic fighter is a real cool thing not to be underestimated.
Review in Italian | Read full review
KIBORG is a huge leap forward from Redeemer for Sobaka Studios. I had an enormous amount of fun smashing my way through freaks and mutants, trying out all the different weapons and implant combinations. I just wish the levels were longer and you had more chances to get the implants you wanted. Each attempt consists of 15 (I think) arenas. With 7 of those being Implants that only leaves a few spaces for weapons and mutations to play with.
Kiborg may not have the polish of a big-budget title, but it nails the fundamentals. Gritty, addictive, and unapologetically brutal, this is one roguelite that knows exactly what it is and is able to deliver on that.
Kiborg is a title with straightforward gameplay. The alchemy between the roguelite genre and melee and TPS components has a very interesting potential on paper. Nevertheless, after a few hours the spectre of repetitiveness knocks at the door, bringing out the limits of a production that could perhaps have dared a little more.
Review in Italian | Read full review
KIBORG caught my interest with its good looks, and quickly lost it with its bland and unsatisfying gameplay. Using some of the best rogue-lite tactics can’t help this one in the end, as its hilariously bad voiceover work and boring, repetitive combat make it a slog.