Mewgenics Reviews
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Review in German | Read full review
Mewgenics is a roguelike meowsterpiece. Only Edmund and Tyler are capable of taking a concept as offensive as watching cats bang and turning it into a polished, deep, and endlessly replayable indie game hit. While the game’s striking Flash-era visual style might be a bit grating to a younger audience, those alive for the internet’s golden era will appreciate the nostalgia in the game’s presentation. So if you can stomach the rotten humour throughout Mewgenics, prepare to feast on a feline smorgasbord that will leave you feeling bloated and satisfied for months to come.
Mewgenics is one of the densest and most entertaining tactics games ever made, and I'll be discovering new stuff in it for years to come.
Mewgenics can go paw to paw with the best turn-based tactics games out there. Unsurprisingly, the tone is divisive, but the narrative is also shallow and the learning curve is beyond steep, as it can border unfair at times. What Mewgenics lacks, it overcompensates with emergent gameplay thanks to a plethora of variables, absurd creativity, and extremely deep tactics to the point that no two runs ever feel the same, which is rarified air for a roguelike. Mewgenics is a perfect amalgam of excitement, discovery, strategy, shock, and disgust, but you would expect nothing less from the minds behind The Binding of Isaac, Super Meat Boy and The End is Nigh. Just like catnip, Mewgenics is irresistible.
Mewgenics is a game overflowing with charm, supported by a fully authorial identity and a sharp, acidic sense of humor – something longtime fans have come to expect from its developers. Its turn-based strategic combat may feel simple or even limited during the first few hours, but as the gameplay unfolds, it reveals a unique depth, largely thanks to the roguelite system applied to the cats’ abilities and passives. Over the course of my 62 hours of gameplay, only one aspect truly bothered me: the length of the incursions, which can easily exceed 50 minutes. Even so, this "issue" can be softened by increasing combat speed to 2x or even 3x. Mewgenics stands out as a pleasant surprise of 2026, inviting players to experience firsthand the mystery and freedom of the nocturnal adventures lived by these adorable little cats.
Review in Portuguese | Read full review
Mewgenics is a deep and sometimes merciless game that hides strong tactical combat, huge amounts of content and an addictive roguelike, turn-based loop behind its silly look, occasionally frustrating due to RNG and predictability, but hard to put down and well worth it for players who enjoy deep systems and dark, strange humor.
Review in Dutch | Read full review
I am having an absolute blast with Mewgenics. Even after playing for over 30 hours, I can tell I have only cracked the surface of what the game has to offer. Like many roguelikes, the game’s difficulty and design demand many playthroughs and hours to build up your arsenal of resources and personal skill to beat the entire game. There is a genuinely impressive number of enemies, items, and ability synergies that are incredibly satisfying to discover. I’m looking forward to exploring new areas, experimenting with new ability combinations, and breeding new genetically monstrous kitties for many more hours. Based on how addicting Mewgenics is, I have a feeling I won’t be the only one.
While the early-2000s humor is often grating and dated, there's no denying that everything else about Mewgenics is nothing short of magnificent. This is a wildly inventive and deeply compelling hybrid of genres that will keep you occupied for years.
Review in Finnish | Read full review
