Mewgenics Reviews
Mewgenics is a turn-based roguelite that blends deep tactical gameplay with unapologetic dark humor. The action order is individual and dynamic, determined by stats and modifiers, while cats have no fixed classes: collars define their role, abilities, and progression, with upgrades chosen from random pools. Each feline can take part in only one run, making breeding and partial skill inheritance central mechanics. A competitive AI, full permadeath, and numerous random events ensure constant variety, balancing strict strategy with genetic unpredictability.
Review in Italian | Read full review
Mewgenics took me completely by surprise. Despite my great fondness for The Binding of Isaac: Rebirth, I didn't follow McMillen's subsequent projects closely. However, when I accidentally found out about this game just a month before its release and saw how much potential it had, I knew I had to check it out. Fortunately, I was not disappointed. Mewgenics is an excellent game with a huge amount of content, engaging and multi-layered gameplay, and stunning audiovisuals. It is a game that will stay with us for years to come. I have no doubt about that!
Review in Polish | Read full review
A standout title that successfully balances both roguelike elements and SRPG depth. Its rough-edged visuals, offbeat black humor, and somewhat predictable early turn-based exchanges may pose an initial hurdle. Push past that, however, and you’ll find a rich playground of builds and combinations, where genetics, roguelike progression, and class systems intertwine to offer remarkable variety and replay value.
Review in Korean | Read full review
A sprawling, ridiculous, and endlessly surprising roguelike that will drag you body and soul into its chaotic world.
Mewgenics is a fantastic tactical RPG that's good for more than a hundred hours of roguelike runs. Just when you think you have it figured out it'll throw something completely unexpected and hilariously gross at you – and probably a catchy new original song, too.
"The gross-out humor and whacky build interactions that have been a key part of McMillen's work for decades don't distract"
What McMillen, Glaiel, and co. pulled off is simply paw-some. It's catnip for roguelites in all its glory, as you keep going through runs and coming back for more.
Mewgnics is a wonderful blend of unsettling comedy, topped off with impressively tight RPG gameplay. The irreverent charm, deep mechanics, and grotesque art style combine to create a memorable, distinctive, and pleasingly dark title, generous in its replayability and irreverence.
Mewgenics is a chaotic game that uses player agency for balance. Its seemingly endless number of skill, item, and character combos make for an unpredictable but overall fun game.
One of the most complex and rewarding strategy games of recent years, hidden behind a mask of weird humour, ugly visuals, and a lot of random number generation.
This mischievous roguelike escapade featuring utterly fiendish felines is compelling, and impressively tasteless
Mewgenics offers an experience that can last dozens—if not hundreds—of hours without losing its sense of surprise or challenge. If you waited over a decade for Mewgenics, your patience has paid off.
Mewgenics has so much that its sluggish meta-progression feels designed to get you to see as much of it as possible, albeit at the cost of satisfying pacing. Even when you’re technically earning something new on each new run, the goal remains nowhere in sight.
Mewgenics offers more depth and ingenuity than any strategy game I've played in years. It is also terminally unfunny, with an aesthetic, theme, and cast of characters that consistently miss the mark. If you can square yourself with the humor, there is a genuinely great game waiting here.
Mewgenics may as well be Edmund McMillen and Tyler Glaiel's magnum opus. It's an insanely deep, tactical strategy game with addicting breeding mechanics, and a mind-boggling amount of roguelite-variety and content to play. I'm over 100 hours in, and I still can't get enough.
There’s never a dull moment with Mewgenics. This wild title surprises and delights in equal parts, never resting on its laurels or hiding amongst the crowd. It stands out from the pack for all of the right reasons, with sharp wit, attention-grabbing visual designs, and music that absolutely slaps. More than the sum of its parts, Mewgenics intelligently introduces new ideas into a cohesive package that will keep you coming back time and time again.
A roguelite strategy RPG if ever there was one, and chock-full of off-putting and/or cute kitties.
Mewgenics is a real-time strategy game with RPG elements that has players assume the role of an unnamed lab assistant to an eccentric mad scientist, tasked with procuring cats for all manner of weird shenanigans.
Fun, fresh, frisky, and almost fathomless tactical roguelike that could be fairly called a modern indie classic.
Review in Russian | Read full review
Like a sharp set of kitty claws, Mewgenics perfectly scratches the itch of ‘just one more round’ with an intriguing level of strategic depth, but one that never feels overwhelming. The randomised nature of things means it’s the kind of experience that always stays fresh, and yet at the same time is super easy to pick up and play, before realising several hours have passed. Add to that a killer art style that pays homage to McMillen’s previous entries, but has its own unique flavour thanks to the collection of cats, and a kick-ass soundtrack that makes those brutal boss battles worth playing again and again for the battle theme alone, and it is far from an outrageous bet to expect Mewgenics to sweep up a raft of awards and plaudits over the coming year and beyond.
