Mewgenics Reviews
You know how sometimes you see stray cats with their noses and mouths all crusted over with snot? If you’re the kind of person who can’t handle looking at cats like that, STAY AWAY from this game. But if you’re the type who goes “ugh, fine, I’ll grab a pack of tissues and deal with it” and you also like turn-based strategy… then hey, come help me catch those stray cats once in a while. Doing it alone is rough.
Review in Turkish | Read full review
Mewgenics is an eclectic, strategy-filled experience. I’ve never played a game that combines cat breeding with tactical, turn-based battles like this. It was worth the wait!
As grotesque as it is entertaining, Mewgenics successfully layers a dose of madness and variety onto an otherwise conventional tactical roguelike, making it unique and remarkably long‑lasting.
Review in Italian | Read full review
Mewgenics is a game that embraces chaos, randomness, and failure as central elements of its experience. It rewards players not for perfect optimization, but for skillfully managing uncertainty. Its grotesque aesthetic and challenging mechanics reflect the vision of its creator: the notion that absolute control is an illusion. Therefore, the game does not aim to be universally appealing or friendly; instead, it embodies a design philosophy that acknowledges losing as progress.
Review in Spanish | Read full review
Mewgenics deserves all its praise and more, delivering a solid monster-rancher premise with strong roguelike gameplay and packaging it all with incredible humor that only the creative minds behind Super Meat Boy and The Binding of Isaac could pull off. You couldn’t swing a cat around in this game without smashing it into something awesome.
Mewgenics is a deep, weird, and endlessly rewarding tactics roguelike. If you enjoy complex systems, emotional progression, and dark humor, it is worth every hour. Skip it only if you cannot tolerate its tone.
There’s probably going to be weeks, if not months, of fans running numbers, dissecting builds and figuring out the best way to succeed, and that will be exciting to unpack…once it’s done. In the meantime, dedicated players who really enjoy SRPG combat with a massive dose of oddball aesthetic will find something truly unique and engaging with Mewgenics. It’s got plenty to experience, so don’t dismiss it right away. But please note that it is a learning process, and, if you don’t get it immediately, it might take all nine of your lives.
Easily another creative game, from Edmund, that you can stick 100s of hours into Mewgenics, thanks to how replayable the game is. The breeding system will easily sink its claws into the min-maxers out there, and combat is wacky, chaotic and filled with character. Just like The Binding of Isaac, you are offered so much content to unravel and secrets to find. Mewgenics is an easy game to play, but hard to meowster. And if you know Edmund’s other titles, then you know what to expect. Gameplay is all done with the mouse, but Mewgenics offers full controller support, which I preferred. When it comes to breeding, I am two minds about it. I like how it works, but I end up always feeling like I am doing something wrong. No matter how, I set up my house, or what cats I used. But I guess there is some fun in the frustration it brings, since when you do achieve a kitten with brilliant stats it feels so rewarding. I think Mewgenics fully deserves the Thumb Culture Gold Award. Mainly for providing a fun, and fresh idea. All while keeping his signature style, his fans (and myself) have come to enjoy.
It’s all about slowly learning the ins and outs of its systems as you play. Whether you’re sitting down for a single run or locking in for a longer session, optimizing your play style while uncovering new synergistic combos through passives is the special sauce that keeps you playing.
While not a true successor, Mewgenics carries The Binding of Isaac’s roguelike spirit through its sharp cat-based tactics, dense content, and clear devotion to McMillen’s ideal vision. It’s pricey, brutally slow, and unapologetically harsh, but its addictive music, bizarre systems, and deep strategy make it hard to put down. Not quite purrfect, but very close.
Mewgenics is a ridiculously fun strategy game that everyone who likes McMillen and Glaiel, strategy game fans, and cat-fight fans should play the same way. It celebrates self-made stuff, teaches emergent gameplay, and most importantly, combines chaos, humor, and strategy in the worst way.
Mewgenics is for people who like systems rubbing against each other until sparks fly, who enjoy tactics that reward lateral thinking, and who can stomach a lot of bodily humor.
A grotesquely brilliant odyssey of feline eugenics, Mewgenics pairs deep DNA-driven mechanics with biting wit. While the cluttered UI is messier than an untended litter box and the difficulty spikes can be punishing, its addictive tactical loop proves that McMillen’s brand of body horror still has nine lives.
Mewgenics turns failure into evolution, blending brutal tactics with dark humor to create one of the most rewarding roguelikes you can lose yourself in.
"Mewgenics is a superb turn-based spiritual successor to The Binding of Issac, offering Ed McMillen's signature brand of crude chaos and roguelike excellence. Combat, presentation, and kitty gene splicing all come together to create one of the most engaging and addictive gameplay loops in recent memory. We do wish there was more control over breeding, and the game perhaps lacks the same punchy narrative undercurrent as Issac. But overall, this is a triumph, and could just be the sleeper indie hit of the year."
Mewgenics is satisfying, and I think the development team isn’t exaggerating when they say the campaign can last over 200 hours. Review copy provided by company for testing purposes.
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Review in Italian | Read full review
Mewgenics is a wildly ambitious tactical roguelite that merges cat breeding, strategic combat, and eccentric indie charm into an endlessly replayable experience. Co-developed by Edmund McMillen and Tyler Glaiel, the game thrives on its generational systems and dark humor, delivering a blend of depth and absurdity that rewards experimentation and persistence. Despite occasional pacing issues and some luck-based setbacks, Mewgenics stands out as a defining indie title with a distinct voice and vision.
It’s not often a game spends over a decade in development and comes out the other side looking this healthy… well, as healthy as a game about mutated, flea-ridden cats can look… but man, I loved playing Mewgenics. Don’t get me wrong, it’s certainly not going to be for everyone, and the gross-out humour and punishing difficulty spikes will likely turn a few people away at the door. But if you’re a fan of the darkly weird tone and love yourself a bit of in-depth tactical nuance, you’ll find one of the deepest and most rewarding strategy games to come along in years. It’s an absolute triumph, and even after 40 hours of play, I can’t wait down to sit at my PC and play some more.
All in all, [Mewgenics is] as fun as a bag full of, well, cats. And about as purrfect as you can get with a mish-mash of strategy RPGs, roguelites, and breeding simulation that goes together like cat treats and cat nip.
