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Red Game Without A Great Name has a deceptively simple mechanic at its core, the exact sort that benefits from top-notch level design. Thankfully, the game also has plenty of that, alongside a dynamic "silhouetted" visual style heavily influenced by steampunk.
All said, for the price of admission, Red Game Without a Great Name has more to offer than its lacking title would imply. With the likely frustration factor as you get further in it seems mostly suited to playing in shorter bursts, the levels are generally very quick to either complete or fail at before it takes you right back into the action again. If you enjoy some challenge and undoubtedly some aggravation in your gaming, it's not a bad budget title to check out.
All said for the price of admission Red Game Without a Great Name has more to offer than its lacking title would imply. With the likely frustration factor as you get further in it seems mostly suited to playing in shorter bursts and the levels are generally very quick to either complete or fail at before it takes you right back into the action again. If you enjoy some challenge and undoubtedly some aggravation in your gaming it’s not a bad budget title to check out.
The unique visuals are complemented by a great soundtrack… the electro swing beats will often do the great task of calming you down after a bad level where you died 20 or more times
Red Game Without a Great Name is a decent mobile, arcade-style game that shows the versatility of the Switch's hardware. At a good price it's hard to criticise what it achieves, although it makes me wonder whether it is worth picking up on this console, as it probably runs better on your phone.
Yes, this last point would occur on any touchscreen system, but here it feels even more ludicrous because the Switch is a system that has sticks and buttons. The developer could have experimented with implementing these controls into the game, rather than just shoehorning the Red Game Without A Great Name onto the system. It’s a real shame as the premise itself is appealing and the art style is sumptuous and brooding. But, beauty is only skin deep, after all.
There is no shortage of quality games to play - covering a wide range of genres, styles and just about any other criteria you could ask for - in the Switch eShop library. Red Game Without a Great Name ends up being disappointing, then, as you'll likely become frustrated with its occasionally inconsistent touch-based controls, along with its initially cool but repetitive mechanic and devilish level design. It attempts to hide its flaws behind some stylish yet derivative silhouette designs and some pretty cool jazz tunes. In the end, though, we have an average game with a bad name.
Red Game Without a Great Name and Green Game: TimeSwapper present concepts which are welcome in the gameplay mechanics found in titles of the Nintendo Switch catalogue. This does not mean they are free from flaws, as their repetitiveness and frustration quickly show, aggravated by a less-than-helpful control system which does not contribute to a more enjoyable experience and ends up creating unnecessary difficulties.
Review in Portuguese | Read full review
Actually this is a review of the first game, I think you can finish, I tried to describe all the gameplay that awaits players. Red Game a strange game in a strange style of steampunk as a game for a smartphone that would get stuck for 10 minutes - 15 thing is a complete project for Nintendo Switch, albeit indie, unknown, I guess I will remain unconvinced that the taste and color, and then, everyone decides for himself, is worth buying this game or not.
Review in Russian | Read full review
Despite the fact that Red Game likely works better in its original mobile form, it still offers some fun. The frustration may require some patience to overcome if you want to break through all 60 of the game's artistically-presented levels, it may well still live up to the $4.