Ascend to Zero

StrongAscend to Zero header image
81

Top Critic Average

73%

Critics Recommend

CGMagazine
8 / 10
Gamersky
7.8 / 10
Softpedia
8.5 / 10
Nexus Hub
8.5 / 10
Try Hard Guides
8 / 10
DayOne
8 / 10
INVEN
8 / 10
Press Attack
7.5 / 10
Creators: Flyway Games, krafton
Release Date: Jul 13, 2026 - Xbox Series X/S, PC
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Ascend to Zero Media

Ascend to ZERO | Launch Reveal Trailer thumbnail

Ascend to ZERO | Launch Reveal Trailer

Ascend to ZERO - Reveal Trailer | Xbox Partner Preview 2026 thumbnail

Ascend to ZERO - Reveal Trailer | Xbox Partner Preview 2026

Ascend to Zero - Official Gameplay Trailer | Women-Led Games x SGF 2025 thumbnail

Ascend to Zero - Official Gameplay Trailer | Women-Led Games x SGF 2025

Critic Reviews for Ascend to Zero

Ascend to ZERO is a great time for roguelike fans, making it a solid recommendation for fans of the genre and those who have XBOX Game Pass.

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Gamersky

蒙蒙水雾
7.8 / 10.0
Gamersky

Ascend to ZERO cleverly weaves the concept of time into its core design, combining the fun of action shooting with the satisfying progression of roguelites and loot-driven games. While the endgame still has some issues with its numerical balancing, for an indie title, it delivers on what matters most: creativity and novelty.

Review in Chinese | Read full review

Ascend to ZERO was a dream roguelike game for me, with a very interesting time-freezing premise and an intense gameplay that only got better as I unlocked new stuff.

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Ascend to Zero's chaotic roguelike gameplay will no doubt scratch that Hades or Vampire Survivors itch, but it's more than that - a challenging, fun and deceptively layered experience.

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Ascend to ZERO is a fantastic roguelike, one that combines its unique time-trial mechanics with a quick, dirty, and clever adaptation of survivors-like combat and satisfyingly intense level scaling. The game looks and plays great, but some poor localization and the grindy nature of its difficulty curve might prevent some players from fully appreciating it.

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Ascend to Zero brings some of my favorite elements to the roguelite genre. Its late-game focus on gear sets adds one last unique element to a fun, great-sounding, surprisingly deep Survivors-like.

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An action roguelike where you stop, earn, and master time itself. Combat that lets you defeat bosses with 0.1 seconds remaining, a design where frustration and progression interlock with narrative, and the thrill of explosive growth stand out. Sluggish early-game pacing and late-game repetition are drawbacks, but this striking new title reveals its own distinct identity.

Review in Korean | Read full review

It only took a few minutes to realize that Ascend to ZERO wasn't trying to be just another roguelike inspired by Vampire Survivors. The core structure certainly resembles other games in the genre, featuring hundreds of enemies filling the screen, constant upgrades, and that addictive "just one more run" loop. The difference lies in one mechanic that completely changes how every run is approached: time. Here, the clock is much more than a survival timer. It represents almost everything. The duration of each run depends on it, your progress through each stage is directly tied to the remaining seconds, and every decision has to be made quickly to avoid wasting a resource that is just as valuable as your own life. The story follows Chrono Child, a young girl sent through time after a scientific experiment leads to humanity's destruction at the hands of a machine invasion. Alone in a devastated future, her mission is to return to the past and prevent that catastrophe from ever happening. While the narrative provides an interesting backdrop, its primary role is to support the game's time manipulation mechanics, which ultimately become the true centerpiece of the experience.

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