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Press Attack

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60 games reviewed
83.2 average score
83 median score
100.0% of games recommended

Press Attack's Reviews

Oct 28, 2026

Call of Duty: Modern Warfare 4 arrives with a campaign that places South Korea at the center of a North Korean invasion, while Captain Price carries out covert operations away from official channels. These two perspectives give the narrative a more grounded military tone without abandoning the cinematic sequences that helped define Modern Warfare's identity. After the very different directions explored by Black Ops, I found myself missing this approach, which feels closer to the military conflicts that made the franchise what it is today. The experience also extends beyond the campaign. Multiplayer introduces changes to movement, combat, and the interface, while DMZ embraces an extraction-based structure with its own progression system, operator management, and upgrades that carry over between deployments. Each mode has a distinct identity, and what stood out to me most was how each one gives players its own reasons to keep coming back. The campaign recaptures a military identity I had been missing, with memorable characters and missions such as Cut Communications, which stands out for its intensity, soundtrack, and use of night vision. Multiplayer also gets things right with its redesigned interface, faster matchmaking, and greater operator customization across classes. DMZ is another major highlight, bringing together its own progression system, operator management, equipment crafting, and decisions that affect future deployments. Each mode has qualities that make it worth investing time in, and this variety is one of the game's greatest strengths. Overall, I consider Modern Warfare 4 one of the most complete and consistent Call of Duty games I have ever played. The campaign delivers memorable moments, multiplayer is extremely fun, and DMZ has enough depth to keep players engaged for many hours. I enjoyed how the three modes complement one another without losing their individual identities, creating a package that impressed me on almost every front. It is one of my favorite entries in the entire franchise and, in my opinion, should serve as a model for future Call of Duty releases.

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8 / 10.0 - Silver Pines
Oct 27, 2026

Silver Pines is a metroidvania survival horror game developed by Wych Elm and published by Team17. In his quest to find the missing musician Eddie Velvet, private detective Red Walker travels to Silver Pines, a small town in the United States that is practically deserted due to a severe weather alert that forced everyone to evacuate. Searching for clues to Eddie Velvet's whereabouts, Red Walker scours the town and soon realizes that something dark hangs over it. Strange and aggressive creatures roam the area, making the detective's life difficult. He must investigate the case of the missing musician while trying to unravel the mystery of Silver Pines, all while attempting to survive the town's dangers. Silver Pines brings a breath of fresh air to survival horror games, with a new visual and perspective approach, while maintaining the standard characteristics of the genre. Its deliberately slow pace is essential for building tension, along with excellent sound and visual appeal. The story is initially intriguing, but loses momentum over time. The controls, while serving their purpose in the narrative, didn't appeal to me as much, being a bit frustrating at times. The exploration and investigation, as well as the puzzles, are the highlight for me. Even though I'm seeing everything in third person and with a side camera that allows me a wide field of view, you really feel scared and apprehensive about moving forward without knowing what's coming. Silver Pines shows that it's possible to be innovative even in genres that seem to need nothing new.

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Oct 25, 2026

In Warcraft III: Reforged: The Forsaken, we follow the final days of Lordaeron and the formation of a new society of the undead. The campaign combines strategy, exploration, and RPG elements, allowing heroes to equip items and develop their own abilities. The story covers Arthas's downfall and follows Garek, an undead who tries to understand what happened to him, while Sylvanas becomes increasingly important to the future of the Forsaken. What bothered me most during the campaign was the combination of difficult encounters, limitations in the save system, and the inability to adjust the difficulty freely. The first boss in the prologue is a good example: losing almost every unit in a fight where the enemy's attacks are difficult to interrupt can make you lose some of your motivation to continue. Loading times could also be better. On the other hand, I liked the way the expansion mixes strategy with RPG elements. Equipping heroes, choosing talents, searching for hidden objects, and deciding how to distribute experience adds more decisions beyond simply building an army and heading into battle. The puzzles and exploration quests also help break up the pace, even if some tasks take longer than they should. As a fan of strategy campaigns with character progression, I see The Forsaken as an interesting addition to the Warcraft III universe. Garek's story, Anya's presence, and Sylvanas's role offer a different perspective on the events of Azeroth. There are still pacing issues and design choices that could work better, but the combination of strategy, exploration, and hero progression kept me interested until the end.

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9.6 / 10.0 - Control Resonant
Oct 22, 2026

CONTROL Resonant finally puts Dylan Faden at the center of the story. One of the franchise's most enigmatic characters, Dylan spent much of the first Control under the care of the Federal Bureau of Control, while his sister Jesse tried to understand the paranatural phenomena threatening the Oldest House. Throughout that journey, it was hard not to wonder what would happen when he finally awakened and what role he would play in the events to come. Now, Remedy turns that anticipation into a new adventure, taking the franchise in a different direction. Rather than remaining confined to the Oldest House, the story expands into a Manhattan consumed by paranatural phenomena, where Dylan must confront the consequences of his past while trying to find Jesse. CONTROL Resonant is one of the most impactful, immersive, and enjoyable games I have played this year. Changing the protagonist, overhauling combat, and expanding exploration were decisions that could have distanced the sequel from what made the original so special, but Remedy turns these changes into its greatest strengths. The first Control remains one of my favorite games, but Dylan's journey won me over with its freedom, mechanics, and the importance of its story. More than simply repeating a successful formula, the sequel demonstrates that a franchise can expand by exploring new directions, as long as its defining qualities remain intact. It is an exceptional adventure that leaves me even more curious about what Remedy will develop next.

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Oct 17, 2026

Just Dance: Decades of Hits is an extremely fun game, packed with exciting tracks and accessible choreography for dancing solo, as a couple, or in a group. The integration of recent releases (Just Dance 2023, 2024, 2025, and 2026 Edition) into a single centralized hub makes navigation much more seamless, eliminating the need to close and launch different apps to access your owned library. On top of that, the "Just Dance+" subscription service expands the catalog to hundreds of extra tracks. It is, without a doubt, one of the best party game options around and a great (and casual) way to get some exercise. Considering everything it offers, it is spot-on for its premise.

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9 / 10.0 - Tenebris Somnia
Oct 15, 2026

Some investigation sequences can interrupt the pacing when we cannot immediately identify which item we need to use or combine. Although most puzzles are intuitive, I found myself stuck at certain points, trying to figure out what the game expected from me and revisiting areas that had nothing to do with the situation at hand. It is also difficult not to question some of the protagonist's decisions, especially given Ivan's disappearance and the lack of answers. Overall, these are minor limitations, accompanied by an additional consideration for those seeking to complete everything: missable achievements require careful attention to save files and campaign progression. These aspects could have been handled better, but they do not compromise the experience. On the other hand, Tenebris Somnia makes excellent use of its investigation mechanics. The ability to collect and combine items, discover new ways to interact with the environments, and tackle specific situations, such as the battle in the dark room, provides enough variety to maintain interest throughout the campaign. The narrative also gains momentum as we descend through the building's floors and learn more about Ivan's memories. Although combat plays a secondary role, boss encounters introduce distinct moments into the progression, while exploration and puzzles sustain most of the experience. The biggest highlight is the integration of gameplay and cinematic sequences. The live-action actors, practical effects, scene direction, and sound design contribute to an atmosphere that also works in the 2D sections, where the game demonstrates its ability to inspire fear without relying on filmed footage. The story, which revolves around a troubled relationship, cults, and disturbing events, gains strength by presenting conflicts that feel tangible. This is a testament to a script that sustains curiosity until the most unsettling moments, even across its multiple endings. Tenebris Somnia is an exceptionally competent production that delivers on its vision, featuring a distinctive visual identity, well-executed investigation mechanics, and a cinematic presentation that makes the experience particularly memorable.

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Oct 12, 2026

Ghost of Yōtei is undoubtedly one of the most visually impressive games of its generation, and the Complete Edition arrives to cap off an experience that was already remarkably complete. The Echoes of Sekigahara expansion deserves particular recognition for exploring Atsu's past and her relationship with Nagato, adding new layers to the narrative without relying solely on the events of the main campaign. Although having to progress several hours into the story before accessing this content is a drawback, the expansion justifies its existence by filling in important gaps and providing new reasons to return to Ezo. The Most Wanted mode is also a very welcome addition, particularly because it transforms combat into a more dynamic and replayable experience. The ability to experiment with different hunters, skill combinations, and upgrades makes each run interesting, but its greatest strength lies in encouraging players to better understand the combat mechanics. It almost serves as a training ground for anyone looking to improve their skills, experiment with new strategies, and prepare for higher difficulties, including a new journey through New Game+. The inclusion of Digital Deluxe Edition content and new New Game+ items also makes this edition more appealing, bringing together much of what has been developed for the game since its release in a single package. It is important to remember that some improvements were made available for free to all players, but the combination of the narrative expansion, Most Wanted mode, and additional content makes the Complete Edition the most comprehensive option for anyone looking to experience everything Ghost of Yōtei has to offer. Ultimately, Atsu's journey feels more complete than ever. The new expansion adds depth to her story, while Most Wanted broadens the possibilities of combat and provides a compelling reason to keep playing even after completing the campaign. For those who have yet to experience the game, this is the ideal opportunity to embark on the adventure with virtually all the available content. For those who have followed the journey since launch, returning will largely depend on their interest in discovering the new chapters of the story and exploring the possibilities offered by the additional mode. The Complete Edition does not reinvent what already worked, but rather builds on its strengths and delivers a more complete experience, reinforcing Ghost of Yōtei as an adventure worth experiencing to the very end.

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Oct 5, 2026

It is difficult not to highlight how much the wingmen contribute to this experience. Their presence during operations, the commands we can give them, the ability to configure their aircraft and, most importantly, the personalities presented in the cinematics make them much more important than simply occupying space in the sky. Combined with the variety of the 30 missions, the preparation before each operation, the different aircraft classes, upgrades and battles against major targets, the campaign maintains a very high level of quality throughout almost its entire duration. My favorite mission was the first attack on the land battleship, precisely because it brings several of these elements together and requires a different approach compared to conventional combat. Ace Combat 8 gave me the most enjoyable aerial combat experience I have ever had. The night missions accompanied by a memorable soundtrack, the constant progression in difficulty, the large-scale battles, the presence of the wingmen and, above all, the ability to play with a flight stick made a huge difference to my experience. The game is accessible enough for someone who is not a simulator specialist to learn, while also offering enough depth for that same player to notice their own improvement as they progress. I started out needing to adapt to the controls and ended up much more comfortable with the flight stick, making decisions about aircraft, weapons, allies and positioning almost naturally. With an exceptional campaign and an impressive variety of possibilities in each operation, Ace Combat 8: Wings of Theve establishes itself as a landmark for the franchise and as the most complete and enjoyable aerial combat experience I have ever had.

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8.3 / 10.0 - Marvel's Wolverine
Sep 25, 2026

The biggest problem with Marvel's Wolverine remains its pacing, especially during the first half. The excess of scenes, dialogue, and situations that interrupt the gameplay weighs heavily on an attempt to teach you how to play a simple game, and some missions, such as searching for a cellphone under the sofa or putting a record on the turntable to listen to the "perfect music," feel more like content created to increase the game's length than to develop the story or its mechanics. The voice acting is very competent in both the English and Brazilian Portuguese versions. Even so, I still disagree with the decision not to localize the characters' names for our language, an idea I have considered rather silly since Spider Man 2018. There are moments when the narrative could have been more ambitious, particularly in the development of the supporting characters and the relationship between Logan and Jean. The experience improves significantly once we reach Japan. By this point, the game has already introduced its main mechanics, the combat is more developed, the enemies offer greater variety, and the story begins moving toward its most important moments. The final battle is also a good way to close the campaign, especially because it brings together elements that were built throughout Logan's journey. The visual presentation remains one of the game's greatest strengths, and the depiction of Tokyo, despite its limited exploration, is among the most beautiful parts of the adventure. The portals, Rage system, adaptations, techniques, and the evolution of the combat itself make the second half work much better than the beginning, especially once the game starts letting go of the player's hand when introducing new features. Overall, I had a lot of fun with Marvel's Wolverine. It is a game that works very well when it simply lets Logan fight and use his abilities, and it also serves as a very effective entry point for anyone who wants to get to know the character better. The story is competent, but it is not extraordinary and could have developed its characters beyond Logan much more. The combat, visuals, some of the boss battles, and the evolution of the campaign after Japan were enough to greatly improve my perception of the game. If the experience had maintained the pace it reaches during its second half throughout the entire campaign, we would probably be looking at a very different score.

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Sep 25, 2026

I'm not that used to playing horror games, but I don't avoid them either. When well-made, a game of this genre holds my attention because it's interesting, and Silent Hill: Townfall managed to do that for me. The tension created by the game is very good, so much so that I often found myself looking all around or even crouching, even though the CCTV hadn't indicated any danger nearby. The way the CCTV is used is very cool and creative, as are the clues to advance in the puzzles. Many times I felt that combat with the creatures wasn't even necessary, because the atmosphere of the game alone was enough to horrify. The stealth aspect of the game didn't appeal to me as much, as I mentioned before, and the mechanics themselves aren't that enjoyable, but nothing that detracts from the fun of the game. The game faces some optimization problems, with some FPS drops and visual stutters, but I believe that will be corrected in the future. Silent Hill: Townfall is a great entry point for new players to experience the Silent Hill series and is a great game to continue this franchise.

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8.7 / 10.0 - NHL 27
Sep 22, 2026

The main issue I had with NHL 27 comes from some of the small inconsistencies during matches. Puck pickup can still feel inaccurate, particularly in situations where you expect a more direct puck steal, and some AI decisions make you stop for a second and wonder why a player moved that way. The number of menus also makes some modes slower than they should be, especially Ultimate Team. These problems do not ruin the experience, but they are noticeable during gameplay and prevent everything from feeling as fluid as it could. I also really missed having a Brazilian Portuguese translation, especially to make it easier to dive deeper into modes that involve so many menus. On the other hand, the more time I spent playing, the more I enjoyed the possibilities offered by the mechanics. The initial accessibility of the controls combined with the difficulty of actually mastering every available tool creates a very interesting learning curve. Directional passing, plays involving the boards, teammate movement, and the variety of strategies can quickly turn a simple match into a sequence of decisions. The balance found in the movement of the AI controlled teammates was also one of the things I enjoyed the most, because there is a very satisfying feeling that the players are participating in the same play instead of simply following isolated commands. In the end, NHL 27 is an extremely fun game once you start mastering what it has to offer. The offline one on one experience was one of the things that stood out to me the most. The presentation is also at a very high level, with incredible looking arenas, an authentic atmosphere, a very well selected soundtrack, and a broadcast presentation that fits the sport. There is still a huge difference between knowing how to play and actually mastering NHL 27, but that depth is precisely one of the things that made me want to keep playing.

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Sep 22, 2026

Granblue Fantasy Versus: Rising came at the perfect time for me. I was looking for a fighting game to start learning and really get into. I was happy to find such a fun and enjoyable game as Granblue Fantasy Versus: Rising. All the characters are really cool, you want to learn to play with all of them because each one has a unique characteristic that makes their gameplay interesting. The story mode does its job well as an introduction to both the world of Granblue Fantasy and the world of fighting games, albeit in a simple way. The training mode is so interesting that it makes you want to stay there testing everything with various characters. I can't wait to train more and learn more combos to improve my gameplay. Granblue Fantasy Versus: Rising is a good example of why Arc System Works is so good at making fighting games.

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Sep 20, 2026

RuneScape: Dragonwilds is designed to draw you in and make you lose track of time. The freedom the game offers leaves you with many options, and you'll want to do them all. Progression happens at the player's own pace, and they must explore and discover for themselves. And the world is large enough to have plenty to see. I didn't have the opportunity to experience the game in multiplayer mode; my adventure was solo, but I imagine playing with a group of friends is like being in a tabletop RPG session. Base building is addictive; I was planning constructions that wouldn't even be useful, but I wanted to build a small town just for fun. The developers of RuneScape: Dragonwilds seem to listen to their players a lot to make decisions about the game, and I think that's really cool. RuneScape: Dragonwilds has the potential to become as vibrant as the classic RuneScape.

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The Walking Dead: Streets of Survival delivers exactly what it promises. Whether you are a fan of the comics, the TV series, or classic Beat 'em Up games, this title is an easy recommendation. With a frantic pace from start to finish and finely tuned mechanics, the game offers a fun and enjoyable experience.

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Sep 15, 2026

Despite many criticisms, Graveyard Keeper 2 is extremely fun and addictive. The bureaucracy created to keep you constantly moving in the game is understandable, but it's done in a not very fun way. I'm sure that by the end of the game, with everything practically automated, these bureaucracies will be trivial, but some players might quit before reaching that point. I encountered many bugs, mainly in the zombie mechanics, which get stuck or don't seem to be working as they should, but this should be fixed quickly. Graveyard Keeper 2 inherits the lack of rhythm and clarity of its predecessor, but also brings the fun of the first, leaving a more positive than negative impression for those who invest time in it.

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Sep 14, 2026

The main issue that bothered me during my playthrough was combat against multiple enemies. The directional attack and blocking system works very well individually, but the camera and aiming system end up significantly hurting the experience when several opponents surround Coen. The stealth could also have been much more developed. For a game starring a vampire, with all the importance given to nighttime and hunting, I found the stealth possibilities far too simple. Basically, we crouch and try not to be detected, while certain actions, such as opening a door, can immediately alert enemies to our presence. The AI has some good moments during combat, but its limitations become obvious in certain chase situations. Even so, it is difficult to ignore how well the time structure works to create constant tension. Having only 30 days to save our family makes every decision feel important, even when we realize that there is enough time to build a very satisfying adventure. Before accepting a quest, I often found myself wondering whether that activity was really worth spending several hours of the calendar. Combined with the day and night cycle, activities exclusive to each period, vertical exploration, and the different skill trees, the system creates a dynamic that makes the world feel much more interesting than simply an open map filled with question marks. The ability to use a sword and vampiric claws, switch between different ability styles, and walk across walls also reinforces the feeling that Coen is becoming something different from a conventional medieval warrior. And it is precisely this combination that surprised me most about The Blood of Dawnwalker. The vertical exploration, vampiric movement, directional combat, dark atmosphere, and time-based quest structure create an experience I did not expect to find at this level in a vampire game. The influence of The Witcher is evident in several details, from the structure of certain quests to the presentation of characters and the object inspection system, but this did not bother me because there is a very natural evolution of these ideas within its own proposal. The combination of urgency in the story and the freedom to decide what to do creates a dynamic that works extremely well throughout the adventure. At any moment, there is a feeling that we could be doing something else, following another quest, or exploring a different path, and that uncertainty ends up being one of the most interesting and distinctive aspects of the experience.

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Sep 8, 2026

SpeedRunners 2: King of Speed ​​brings back a great game idea, but falls short visually. While the new maps aren't particularly cool and the new powers aren't fun, this would all go unnoticed because the game's concept itself is already very entertaining. However, the lack of visual clarity in several aspects affects the gameplay. SpeedRunners did everything well through its simplicity, making everything clear and unconventional. In SpeedRunners 2: King of Speed, the need to replicate the effects, brightness, and colors of the game's elements makes the experience somewhat worse. Unfortunately, it's impossible not to compare the games. As I said before, it's still a very fun game, but in trying to modernize the visuals, it's clear that less is more.

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The Metal Gear Solid: Master Collection Vol. 2 is a collection that successfully brings together three very different experiences without making any of them feel out of place within the package. Metal Gear Solid 4 is naturally the main highlight, especially because it is finally available on modern platforms, but Peace Walker and Ghost Babel also have enough qualities to justify their inclusion. Beyond Ghost Babel itself, the collection offers an interesting amount of bonus content, ranging from additional camouflage options to a digital soundtrack, concept art, and complete digital books containing information about the story, characters, and other elements of the games. In the end, we have three different ways of telling stories within the same franchise, each with its own level of density and structure, yet all capable of entertaining and engaging players in different ways. It becomes clear that the purpose of the Master Collection Vol. 2 is much closer to preserving and adapting these experiences than rebuilding them according to modern standards. Improvements to resolution, performance, controls, and accessibility make the games more comfortable to play on modern platforms, but many older elements remain. Some of these characteristics are part of the games' identities and help preserve their original experience, while others could have received more careful treatment in this new version. Even considering that we are dealing with a remaster, there were opportunities to improve certain visual, technical, and presentation aspects, making the package even more consistent without necessarily changing the essence of the games. Regardless of which of the three titles you choose, there is a unique experience waiting for the player, and I find it particularly interesting how such different approaches can work so well when placed side by side. Metal Gear Solid 4 remains an extremely solid and dense experience, Peace Walker is particularly surprising thanks to its combination of short missions, management, and multiplayer, while Ghost Babel demonstrates how the essence of Metal Gear could be adapted even to hardware as limited as the Game Boy Color. The core experience of these games remains strong enough to deliver an extremely satisfying result and, above all, preserve three distinct moments from one of the most important franchises in video game history.

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Aug 30, 2026

Captain Tsubasa 2: World Fighters is a soccer game developed by TAMSOFT CORPORATION and distributed by Bandai Namco Entertainment Inc. Following the events of the first game, we once again follow Tsubasa and other iconic characters from the anime, along with a customizable character for the player. Play matches that represent the games that take place in Captain Tsubasa and become part of the story. Improve your character, use incredible skills, and win all the soccer tournaments you participate in. I confess I expected more from Captain Tsubasa 2: World Fighters. Despite being visually stunning, with incredible effects and gameplay faithfully adapted from the anime, the gameplay doesn't quite live up to expectations. The pace isn't very fluid, especially towards the end of a match, where everyone starts unleashing their special moves and it becomes a general mess. The goal-scoring mechanics are uninspiring, as you have to keep shooting repeatedly, hoping the goalkeeper takes enough damage before you can score. The pauses in the middle of the match to tell the story really annoy me. In short, a game based on a soccer anime might not be as dynamic as I imagined.

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Aug 29, 2026

Servant of the Lake is a point-and-click puzzle game developed and published by Rusty Lake. In another game in the Rusty Lake series, this time we take on the role of a new servant who is going to the remote Vanderboom family estate to help reunite the Vanderboom siblings. You will help with daily tasks, but you will also have some obscure tasks. What mysteries do the Vanderbooms have in store for us? I really enjoy the Rusty Lake series. Whenever I see that a new game is about to be released, I get excited to play it, since I know the quality the series has. Servant of the Lake was no different. They continue to deliver quality, a very intriguing story and peculiar situations, as well as very fun puzzles to solve. The developers continue to do an excellent job and always leave the player wanting more of this crazy universe that Rusty Lake presented to us. I'm already looking forward to what's to come and I hope that Servant of the Lake pleases new players and brings them to this incredible series.

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