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One of The Alters' greatest strengths was leaving important questions unanswered even after the credits rolled. Last Variable builds directly on that idea by turning one of the possible endings from the main campaign into a brand-new story, following the scientist Jan, who chose to remain on the planet while the others managed to escape. The expansion can be started independently from the base game and even includes a recap of previous events to help newcomers understand the context, although being familiar with The Alters' mechanics and universe makes the experience considerably more rewarding. Rather than repeating the structure of the original campaign, the DLC completely shifts its perspective. Survival remains important, but it now shares the spotlight with a much deeper investigation into the planet's mysteries, the consequences of past decisions, and the fate of a Jan who spent years living with what the others left behind. The result is an expansion that meaningfully expands the universe created by 11 bit studios without feeling like simple bonus content, establishing its own identity through stronger character development, new mechanics, and, above all, its narrative.
Some games stand out because of their technology, others because of their gameplay, and some simply because of their personality. Geppy-X certainly belongs to the latter. Originally released in 1999 for the original PlayStation as a Japan-exclusive title, it remained a hidden gem for more than two decades, known mostly among retro gaming enthusiasts and fans of giant robot anime. Thanks to this new HD remaster, players around the world finally have the chance to officially experience one of the most unique releases of its era. It is important to point out that this is not a remake. The original campaign, stages, and animated sequences have all been preserved. Instead, this release focuses on restoring and modernizing the experience through higher resolution, quality-of-life features such as Quick Save, Rewind, image filters, achievements, and a wide range of customization options, making the game much more approachable for modern audiences. What truly makes Geppy-X special goes far beyond its retro appeal. From the very beginning, it becomes clear that the developers never intended to create just another shoot 'em up. Playing it feels like discovering a forgotten anime from the 1970s or 1980s, complete with comedy, over-the-top action, giant robots, catchy vocal themes, and an atmosphere that proudly celebrates classics like Mazinger Z and Getter Robo.
The Brazilian game industry continues to gain recognition with projects that embrace a strong sense of identity, and Hell Clock is one of those games whose personality shines from the very first minutes. Instead of simply taking inspiration from the biggest names in the genre, Rogue Snail builds an experience that borrows familiar ideas while giving them its own distinctive signature. It was a pleasant surprise to discover a game that blends elements of Diablo and Hades so naturally, automating several actions to make combat feel even smoother while using one of the most significant events in Brazilian history as the backdrop for its adventure. More than just an excellent roguelike, Hell Clock demonstrates remarkable attention to its setting. Brazilian culture is present in the voice acting, expressions, dialogue, characters, and the way the entire narrative is constructed. These details bring players closer to the world being portrayed and give the adventure a personality that is difficult to find even in major international productions. It quickly became clear that this was exactly the kind of game I never realized I had been missing.
Denshattack! is an arcade game developed by Undercoders and distributed by Fireshine Games and Boltray Games. Traveling through Japan aboard a train might seem normal, but in Denshattack! trains are more than just a means of transportation. Following the journey of Emi and Fernando, you'll encounter customizable trains capable of performing radical maneuvers as they travel along tracks that challenge the player with drifts and jumps, as well as formidable enemies to defeat, all at a frenetic pace. Assemble a group of misfit and charismatic characters to defeat the evil Miraido corporation and become a legendary Denshattacker.
Granblue Fantasy: Relink is an action RPG developed and published by Cygames, Inc. Aiming to reach Estalúcia, a legendary island, the crew of the Grandcypher, an airship that flies through the Sky Realm, arrives in the celestial space of Zegagrande, home to numerous floating islands. Upon arrival, our crew becomes embroiled in a larger conflict involving the Church of Avia, which threatens the very existence of Zegagrande. Assemble your team of four characters, choosing from a wide variety of unique characters, both in appearance and gameplay. With the new expansion Endless Ragnarok, in addition to several improvements implemented in the game, a continuation of the main story unfolds, with new challenges and more epic battles. Climb aboard the Grandcypher and explore the mysteries and adventures of the Sky Realm.
It only took a few minutes to realize that Ascend to ZERO wasn't trying to be just another roguelike inspired by Vampire Survivors. The core structure certainly resembles other games in the genre, featuring hundreds of enemies filling the screen, constant upgrades, and that addictive "just one more run" loop. The difference lies in one mechanic that completely changes how every run is approached: time. Here, the clock is much more than a survival timer. It represents almost everything. The duration of each run depends on it, your progress through each stage is directly tied to the remaining seconds, and every decision has to be made quickly to avoid wasting a resource that is just as valuable as your own life. The story follows Chrono Child, a young girl sent through time after a scientific experiment leads to humanity's destruction at the hands of a machine invasion. Alone in a devastated future, her mission is to return to the past and prevent that catastrophe from ever happening. While the narrative provides an interesting backdrop, its primary role is to support the game's time manipulation mechanics, which ultimately become the true centerpiece of the experience.
Sword Art Online has always had a premise that seemed perfect for video games: living inside an MMORPG where every battle, level gained, and decision becomes part of a fight for survival. Echoes of Aincrad embraces that concept by placing players directly into the world of Aincrad, allowing them to create their own character and experience the early events of the series from a fresh perspective. Unlike previous adaptations, the adventure is not centered solely on Kirito. Familiar characters such as Asuna, Argo, and Kirito himself remain part of the story, but players take on the role of another survivor trapped inside the game, struggling to grow stronger and find their own path through that world. The opening hours, however, take a while to reveal the game's full potential. The prologue keeps players confined to enclosed environments for an extended period, functioning almost entirely as a lengthy tutorial while introducing the core mechanics. This approach fits the initial feeling of being trapped inside Aincrad, but it also delays the moment when the game begins to showcase its strongest qualities. Once that introductory section is finally over and players begin exploring the open areas, towns, and landscapes, it becomes much easier to understand what Echoes of Aincrad is trying to accomplish: transforming one of anime's most iconic settings into a world where players can truly forge their own adventure.
Few games in the Assassin’s Creed franchise carry a legacy as strong as Black Flag. More than a decade after its original release, returning to the Caribbean in the shoes of Edward Kenway would already be special on its own. What’s interesting is that I began my journey in Black Flag Resynced in the middle of Assassin’s Creed Shadows’ campaign, which ended up offering an interesting perspective on this remake and on the series’ own identity. After spending dozens of hours in one of the franchise’s more recent entries, revisiting Black Flag rebuilt for the new generation served almost as a reminder of what made Assassin’s Creed so popular during its golden era. And the surprise is realizing that Resynced not only modernizes a classic, but also brings enough new additions to justify its existence. We return to the golden age of piracy and once again take on the role of Edward Kenway, a privateer driven by an unrelenting pursuit of wealth, fame, and freedom. In a Caribbean ruled by greed, we follow his journey alongside legendary figures such as Blackbeard, Charles Vane, Jack Rackham, and Stede Bonnet while sailing through paradisiacal islands, colonial forts, and deadly waters filled with enemy frigates. But the remake also seeks to expand the original narrative. The new arc “A World Without Gold” adds an inédit epilogue composed of eight missions that further deepen some of the campaign’s central themes, especially the relationship between ambition and freedom. The phrase “In a world without gold, perhaps we would have been heroes” perfectly summarizes this new approach. After all, much of the tragedy experienced by pirates comes precisely from the inability to abandon the pursuit of power and riches.
Riven is a puzzle game developed and published by Cyan Worlds, Inc. Following the events of Myst, a new adventure full of mysteries and intrigue begins. With a new quest and new puzzles, visit Riven, a mysterious world on the brink of collapse. Explore diverse environments and uncover the secrets of Riven.
Summerhouse is a relaxing city-building game developed by Friedemann and distributed by Future Friends Games. Choose a setting, whether city or countryside, to build your house the way you want. Use the available objects to create a relaxing and cozy atmosphere.
Myst is a puzzle game developed and published by Cyan Worlds, Inc. On the island of Myst, mysteries surround the land. Travel between the so-called Eras and solve the puzzles scattered throughout them, while you discover more about a family conflict and its consequences. Pay attention to the clues and unravel all the mysteries in Myst. A revamped classic, Myst delivers a more modern-friendly game without sacrificing its strengths. The puzzles remain interesting and challenging, as they should be, always requiring the player to explore and note down clues (or take photos) to progress. The environments create a pleasant sense of strangeness, like a place with structures that shouldn't be there, but which lend an air of mystery to the game. Everything here is important, and you'll use everything from your logical abilities to your auditory perceptions to advance the story.
Froggy Hates Snow is one of those games that manages to deceive you within the first few minutes. With charming characters, lighthearted visuals, and an almost cozy art direction, the initial impression is that of a relaxing adventure. It only takes a short while to realize that the reality is very different. Inspired by the formula popularized by Vampire Survivors, the game embraces a roguelike structure that blends survival, exploration, permanent progression, and increasingly intense combat encounters. Taking control of a lovable frog and his unlockable companions, players are thrown into frozen landscapes where the goal is to gather resources, upgrade abilities, uncover secrets, and most importantly, survive. The formula works remarkably well because the game does not rely solely on enemy hordes to create tension. There is a constant sense of urgency. The clock is always ticking, enemies become increasingly dangerous, and the search for keys and exits turns every run into a race against time.
Mars Attracts is based on the Mars Attacks universe, a property that originally began with the famous trading cards released by Topps in the 1960s before becoming globally known through Tim Burton's 1996 film adaptation. Anyone who has seen the movie will immediately recognize many familiar elements. The Martians still have their oversized heads, exposed brains, cruel behavior, and completely twisted sense of humor. The difference is that there is no global invasion taking place this time. The war is already over, and the aliens have turned humans into a tourist attraction. This shift in perspective is the game's greatest strength. Mars Attracts understands exactly what makes the franchise entertaining and builds its entire concept around it. Humans are studied, observed, displayed to the public, and frequently subjected to absurd situations that fit perfectly within the signature humor of Mars Attacks.
Dungeon Clawler is a deck-building roguelike game with a claw machine developed by Stray Fawn Studio and published by Stray Fawn Publishing. After becoming indebted through gambling, your hand is ripped off as payment. Seeking revenge, you attach a claw to the place where your hand once was and venture through the dungeons to reclaim your lost hand. Using a claw machine mechanic, similar to those found in shopping malls with plush toys, you must grab whatever you can and face enemies until you reach your final objective.
In an industry constantly trying to reinvent formulas, few games manage to look back at the past without feeling like an empty tribute. Abathor is one of those rare cases. Developed by the Spanish studio Pow Pixel Games, the title combines action, platforming, and classic fantasy to deliver an experience that feels straight out of the golden age of arcades, while adding enough refinement to appeal to modern players. Inspired by classics such as Golden Axe, Rastan, Castlevania, and even Metal Slug in certain aspects of its presentation, Abathor places players on a journey through Atlantis as they face monsters, colossal creatures, and challenges spread across more than 50 stages. The result is an adventure that understands its inspirations remarkably well and successfully transforms them into something of its own.
Surviving a zombie apocalypse is already a difficult task, but when you have to manage the resources and mental health of several people at the same time, things can get complicated. When starting a game, you choose between several pairs who have a backstory behind their relationship. Every character will have a positive and a negative trait; it's up to the player to decide which one they will have to deal with during the game. The characters evolve, leveling up and acquiring new skills that will facilitate some aspects of their journey. Your team of survivors can grow, as you can find people on your expeditions and choose whether or not to bring that survivor to your shelter. Generally, they will have some negative condition, such as illness, grief, or nightmares, which are conditions that affect their hunger, fatigue, or morale stats. These stats are crucial for maintaining your characters, as they affect their performance in the shelter and can cause problems for all survivors. Each character has a unique story, unlocking specific missions linked to their stories. The game is in Brazilian Portuguese, which makes it much easier to follow the stories and understand the game mechanics.
Warhammer 40,000: Mechanicus II builds on an extremely solid foundation from the first game and takes an interesting path forward. Instead of completely transforming its identity or chasing genre trends, this sequel expands the scale of the conflict and adds new layers around its tactical combat. Players now choose between two complete campaigns, taking the side of either the Adeptus Mechanicus or the Necrons, each with their own characters, progression structures and perspectives on the conflict. At the center of this dispute is Hekateus IV, a planet that stops being just a setting and becomes an active piece of the campaign. The war does not happen only inside missions. It happens between them as well. The result is a game that tries to turn every territorial advance, every completed mission and every chosen unit into something connected to a larger structure.
iRacing Arcade is a racing and "management" game developed by iRacing. Derived from the original iRacing game, iRacing Arcade blends classic championship racing with a minimalist aesthetic, where the cars look almost like toys, with a campus management system where you can create structures like garages, engineering facilities, etc., to gain boosts, upgrades for your cars in terms of engine and damage, as well as other adjustments. You have the option of having some AI racers, as well as acquiring new cars, colors, helmets, and outfits for your driver.
Investigation games usually follow relatively predictable paths. Many rely on cinematic storytelling, lengthy dialogue, or highly guided sequences where following markers is enough to trigger the next discovery. FORENSIC - M.E. Protocol attempts something a little different. Here, the goal is to place the player in the role of a forensic investigator who must observe, collect evidence, interpret crime scenes, and gradually build a logical sequence of what may have happened. The structure revolves around nine standalone cases, each presenting different situations ranging from crimes of passion to kidnappings and scenarios that attempt to deliver small narrative twists. The intention is clearly not to create a spectacle-driven police thriller, but rather a contemplative experience where the player dictates the rhythm of the investigation. The result is a game that finds its own identity precisely because it understands its limitations and works within them.
Better Than Dead is one of those games that knows exactly the kind of feeling it wants to create in the player. From the very first minutes, it becomes clear that the goal here is not to deliver a comfortable, clean, or traditional experience. The game heavily relies on visual filters, distortions, and especially an exaggerated FOV to create an extremely aggressive sense of immersion. At several moments, it feels less like playing an FPS and more like watching recovered bodycam footage during a chaotic police operation. What is interesting is how the game avoids certain technical limitations. Instead of trying to deliver ultra-realistic faces and ending up in that uncanny “almost real” territory, Better Than Dead prefers to censor, blur, or hide almost everything involving detailed facial expressions. This ultimately works in favor of its aesthetic direction. Discomfort becomes part of the visual design. The campaign follows a survivor of human trafficking seeking revenge against a criminal organization in Hong Kong. The narrative exists more as fuel for violence than as the central focus, but the context significantly enhances the game’s brutal atmosphere. The city’s hidden corners, decaying buildings, and narrow hallways constantly reinforce the idea that we are exploring a rotten and forgotten side of that world.