Trillion: God of Destruction Reviews
Trillion: God of Destruction is a game with a unique concept, expertly executed with clever mechanics and solid writing. It’s easily the best I’ve seen come from Idea Factory/Compile Heart, and an experience that reaffirmed some of my own personal traits not just as a gamer, but as a human being. If you fancy yourself brave enough to face Trillion, be wary – you too might not be prepared for what’s in store.
Trillion: God of Destruction is an SRPG that probably should have been a visual novel. Its great character design, and top notch writing are held back by constant micromanagement. Worse still by a combat system that's hard to comprehend, and isn’t even fun when you do. Come for the art, don’t stay for the gameplay.
It could have been the game to refresh the JRPG genre, but menu-heavy gameplay drags down promising ideas
Trillion: God of Destruction has wonderful characterization and compelling moments, but gets bogged down in a series of unintuitive design decisions and a lack of engaging main story content. Come for the concept, but don’t be surprised when it doesn’t hold for long.
Trillion: God of Destruction isn't a game, it's a job; and not a very good one. This isn't something that should be played at home but instead in a cubical, on a desk surrounded by unsigned TPS reports while Becky from accounting reminds you to sign Bill's birthday card before he goes home for the day. And while the company you work for may be interesting, the work you do is so mind-numbingly banal you can't help but wonder if your skills could be put to better use somewhere else.